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[Event "rated Antichess game"] [Site "https://lichess.org/k4QlnSdg"] [Date "2022.05.31"] [White "NCHEss7"] [Black "Android2021"] [Result "0-1"] [GameId "k4QlnSdg"] [UTCDate "2022.05.31"] [UTCTime "09:21:08"] [WhiteElo "1280"] [BlackElo "1227"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+107"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -4.09) Blunder. e3 was best. } { [%eval -4.09] } (1. e3 c5) 1... e6 { [%eval -3.78] } 2. Qa4 { [%eval -1.5] } 2... b5?? { (-1.50 → Mate in 16) Checkmate is now unavoidable. c6 was best. } { [%eval #16] } (2... c6 3. Qxa7) 3. Qxa7 { [%eval #16] } 3... Rxa7 { [%eval #15] } 4. a4?? { (Mate in 15 → -1.52) Lost forced checkmate sequence. c4 was best. } { [%eval -1.52] } (4. c4 Rxa2 5. Rxa2 bxc4 6. b3 cxb3 7. d4 bxa2 8. Nf3 axb1=Q 9. g4 Qxc1 10. d5 exd5) 4... Rxa4 { [%eval -1.36] } 5. Rxa4 { [%eval -1.68] } 5... bxa4 { [%eval -1.0] } 6. b3 { [%eval -1.4] } 6... axb3 { [%eval -1.58] } 7. Ba3 { [%eval -1.69] } 7... Bxa3 { [%eval -1.77] } 8. Nxa3 { [%eval -1.82] } 8... Qh4 { [%eval -1.87] } 9. Nc2?! { (-1.87 → -3.01) Inaccuracy. Nf3 was best. } { [%eval -3.01] } (9. Nf3 Qxh2) 9... bxc2 { [%eval -3.13] } 10. Kd1? { (-3.13 → -5.17) Mistake. c4 was best. } { [%eval -5.17] } (10. c4 Qxf2) 10... Qxh2?? { (-5.17 → -2.19) Blunder. cxd1=Q was best. } { [%eval -2.19] } (10... cxd1=Q 11. Nf3 Qxf2 12. Nh4 Qdxf1 13. Rxf1 Qxg2 14. Nxg2 Ne7 15. Rxf7 Kxf7 16. Ne1 h5 17. Nc2) 11. Rxh2?? { (-2.19 → Mate in 11) Checkmate is now unavoidable. Kxc2 was best. } { [%eval #-11] } (11. Kxc2 Qxg2) 11... cxd1=Q?? { (Mate in 11 → -4.04) Lost forced checkmate sequence. cxd1=N was best. } { [%eval -4.04] } (11... cxd1=N 12. Rxh7 Nxf2 13. Rxg7 Rh1 14. Rxg8 Rxg1 15. Rxe8 Rxg2 16. Bxg2 e5 17. Rxc8 Ng4 18. Rxb8) 12. Rxh7 { [%eval -5.14] } 12... Rxh7?? { (-5.14 → Mate in 7) Checkmate is now unavoidable. Qxf1 was best. } { [%eval #7] } (12... Qxf1 13. Rxh8) 13. Nh3?? { (Mate in 7 → -6.47) Lost forced checkmate sequence. e3 was best. } { [%eval -6.47] } (13. e3 Qxf1 14. c4 Qxf2 15. d3 Qxe3 16. Nh3 Qxd3 17. Ng1 Qxc4 18. g4 Qxg4 19. Nf3 Qxf3#) 13... Qxe2 { [%eval -6.54] } 14. Bxe2 { [%eval -7.17] } 14... Rxh3 { [%eval -7.63] } 15. gxh3 { [%eval -11.45] } 15... Nc6?? { (-11.45 → Mate in 5) Checkmate is now unavoidable. Ba6 was best. } { [%eval #5] } (15... Ba6) 16. Ba6 { [%eval #5] } 16... Bxa6 { [%eval #4] } 17. c4 { [%eval #4] } 17... Bxc4 { [%eval #3] } 18. d3?? { (Mate in 3 → Mate in 12) Lost forced checkmate sequence. d4 was best. } { [%eval #-12] } (18. d4 Nxd4 19. f3 Nxf3 20. h4 Nxh4#) 18... Bxd3 { [%eval #-12] } 19. f3 { [%eval #-10] } 19... Nf6 { [%eval #-10] } 20. f4 { [%eval #-9] } 20... g5 { [%eval #-9] } 21. fxg5 { [%eval #-8] } 21... Nd8 { [%eval #-8] } 22. gxf6 { [%eval #-7] } 22... Ke7 { [%eval #-7] } 23. fxe7 { [%eval #-6] } 23... Be2 { [%eval #-11] } 24. exd8=N { [%eval #-5] } 24... e5 { [%eval #-5] } 25. Nxf7 { [%eval #-4] } 25... d5 { [%eval #-4] } 26. Nxe5 { [%eval #-3] } 26... c6 { [%eval #-3] } 27. Nxc6 { [%eval #-2] } 27... d4 { [%eval #-2] } 28. Nxd4 { [%eval #-1] } 28... Bg4 { [%eval #-1] } 29. hxg4# { Game ends by variant rule. } 0-1