- Blind mode tutorial
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[Event "Hourly Racing Kings Arena"] [Site "https://lichess.org/k0vRpWkF"] [Date "2024.02.05"] [White "Otaranca"] [Black "JIChess10000"] [Result "1-0"] [GameId "k0vRpWkF"] [UTCDate "2024.02.05"] [UTCTime "02:11:01"] [WhiteElo "1683"] [BlackElo "2210"] [WhiteRatingDiff "+13"] [BlackRatingDiff "-11"] [Variant "Racing Kings"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Kg3 { [%eval 0.0] } 1... Kb3 { [%eval 0.0] } 2. Kf4 { [%eval 0.0] } 2... Kc4 { [%eval 0.0] } 3. Ke5 { [%eval 0.0] } 3... Qa6 { [%eval 0.0] } 4. Nxc2 { [%eval 0.0] } 4... Nxf2?? { (0.00 → 4.31) Blunder. Kb5 was best. } { [%eval 4.31] } (4... Kb5 5. Rg6 Nxf2 6. Rd6 Nfe4 7. Ke6 Qa7 8. Rd7 Kc6 9. Rxa7) 5. Qh7?? { (4.31 → 0.08) Blunder. Rxf2 was best. } { [%eval 0.08] } (5. Rxf2 Ne4 6. Kxe4 Rxc2 7. Ke5 Be3 8. Rf6 Qc6 9. Bg2 Kb5) 5... Nde4?! { (0.08 → 0.67) Inaccuracy. Rb7 was best. } { [%eval 0.67] } (5... Rb7 6. Qxb7) 6. Rg6?! { (0.67 → -0.08) Inaccuracy. Nd4 was best. } { [%eval -0.08] } (6. Nd4 Rb7) 6... Qc6?? { (-0.08 → 2.22) Blunder. Kb5 was best. } { [%eval 2.22] } (6... Kb5) 7. Nd4 { [%eval 2.13] } 7... Rb7 { [%eval 1.98] } 8. Qe7 { [%eval 2.03] } 8... Qxg6?? { (2.03 → 6.12) Blunder. Bb2 was best. } { [%eval 6.12] } (8... Bb2 9. Rg7) 9. Rxg6 { [%eval 5.73] } 9... Bg5? { (5.73 → 17.03) Mistake. R7b6 was best. } { [%eval 17.03] } (9... R7b6 10. Rxb6 Rxb6 11. Qa7 Ra6 12. Qb7 Nc5 13. Qc8 Rh6 14. Bg2 Kb4 15. Nxc1 Nfe4 16. Qc7) 10. Rxg5 { [%eval 8.62] } 10... Nxg5 { [%eval 17.54] } 11. Bg2 { [%eval 15.64] } 11... Nfe4?! { (15.64 → Mate in 10) Checkmate is now unavoidable. R7b6 was best. } { [%eval #10] } (11... R7b6 12. Nc6) 12. Bxe4 { [%eval 18.47] } 12... Nxe4?! { (18.47 → Mate in 8) Checkmate is now unavoidable. R1b6 was best. } { [%eval #8] } (12... R1b6 13. Bxb7) 13. Kxe4? { (Mate in 8 → 9.84) Lost forced checkmate sequence. Ke6 was best. } { [%eval 9.84] } (13. Ke6 Rb8 14. Kf7 Nf6 15. Ne6 Kd5 16. Nf8 Kc6 17. Kxf6 Rg1 18. Nxg1 Ra8 19. Kg7 Rd8) 13... R1b6 { [%eval 10.36] } 14. Ke5 { [%eval 8.29] } 14... Rc6? { (8.29 → Mate in 7) Checkmate is now unavoidable. Kd3 was best. } { [%eval #7] } (14... Kd3 15. Qc5) 15. Nxc6 { [%eval #6] } 15... Kb5 { [%eval #6] } 16. Ke6 { [%eval #5] } 16... Kxc6 { [%eval #5] } 17. Kf7 { [%eval #4] } 17... Rb8 { [%eval #4] } 18. Nf4 { [%eval #3] } 18... Kb6 { [%eval #3] } 19. Ne6 { [%eval #2] } 19... Rb7 { [%eval #1] } 20. Kf8# { Game ends by variant rule. } 1-0