FEN
[Event "Hourly Atomic Arena"]
[Site "https://lichess.org/jzJ8h07d"]
[Date "2026.06.13"]
[Round "-"]
[White "gmoney1234321"]
[Black "Vlad_Kan_86"]
[Result "0-1"]
[GameId "jzJ8h07d"]
[UTCDate "2026.06.13"]
[UTCTime "04:47:29"]
[WhiteElo "1109"]
[BlackElo "1772"]
[WhiteRatingDiff "-1"]
[BlackRatingDiff "+0"]
[Variant "Atomic"]
[TimeControl "60+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3 { [%eval 3.75] } 1... f6 { [%eval 3.56] } 2. Nd4?? { (3.56 → 1.31) Blunder. Nc3 was best. } { [%eval 1.31] } (2. Nc3 c6 3. e3 e6 4. Nd4 Nh6 5. Ncb5 Ng4 6. f4 cxb5) 2... Nh6 { [%eval 1.4] } 3. g4 { [%eval 0.94] } 3... c6? { (0.94 → 2.27) Mistake. b5 was best. } { [%eval 2.27] } (3... b5 4. Bg2 c6 5. d3 e5 6. h4 e4 7. Nc3 d5 8. Ne6) 4. Bg2?? { (2.27 → 0.00) Blunder. Nc3 was best. } { [%eval 0.0] } (4. Nc3 a6 5. h4 e5 6. Na4 b6 7. e4 Bb4 8. c3 f5) 4... d5 { [%eval 0.0] } 5. e3?? { (0.00 → -2.09) Blunder. O-O was best. } { [%eval -2.09] } (5. O-O e5 6. Ne6 Bxe6 7. e4 f5 8. h4 f4 9. d4 Bb4) 5... g6?? { (-2.09 → 0.22) Blunder. e5 was best. } { [%eval 0.22] } (5... e5) 6. Ne6? { (0.22 → -1.00) Mistake. Nc3 was best. } { [%eval -1.0] } (6. Nc3 Bf5 7. Ne6 Bxe6 8. d3 e5 9. h4 e4 10. h5 exd3 11. hxg6 Bb4+) 6... Bxe6 { [%eval -0.77] } 7. Qf3?? { (-0.77 → -8.76) Blunder. h4 was best. } { [%eval -8.76] } (7. h4 e5) 7... e5?! { (-8.76 → -6.09) Inaccuracy. Nxg4 was best. } { [%eval -6.09] } (7... Nxg4 8. h4) 8. g5?! { (-6.09 → -9.60) Inaccuracy. Qd1 was best. } { [%eval -9.6] } (8. Qd1 e4) 8... Ng4 { [%eval -8.46] } 9. Kd1 { [%eval -13.66] } 9... f5?! { (-13.66 → -6.69) Inaccuracy. Nxf2 was best. } { [%eval -6.69] } (9... Nxf2 10. d3) 10. Qe2?! { (-6.69 → -14.86) Inaccuracy. Qxf5 was best. } { [%eval -14.86] } (10. Qxf5 Na6) 10... Nxf2 { [%eval -14.0] } 11. e4?! { (-14.00 → Mate in 7) Checkmate is now unavoidable. b4 was best. } { [%eval #-7] } (11. b4 d4 12. d3 e4 13. h4 Qc7 14. Rh3 Bd6 15. h5 Bg3 16. hxg6 Rf8) 11... dxe4 { [%eval #-7] } 12. d3 { [%eval #-7] } 12... Qb6?! { (Mate in 7 → -16.87) Lost forced checkmate sequence. Qd4 was best. } { [%eval -16.87] } (12... Qd4 13. Rf1 Qh4 14. Rf2 e4 15. d4 Qh5+ 16. Rf3 exf3+ 17. Kd2 Qe2+ 18. Kc3) 13. Be3 { [%eval -15.81] } 13... Qa5 { [%eval -14.53] } 14. Ke2?! { (-14.53 → Mate in 2) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-2] } (14. Nc3 Qb4 15. Rg1 Qh4 16. Rg3 Qf4 17. Rf3 Qxe3 18. Ne4 fxe4 19. Ke2 Bd6) 14... Qd2+ { [%eval #-1] } 15. Kf3 { [%eval #-1] } 15... Qxe3# { Game ends by variant rule. } 0-1