FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/jyoOCM5P"]
[Date "2025.06.20"]
[Round "-"]
[White "AkaranAK"]
[Black "Japsingh"]
[Result "0-1"]
[GameId "jyoOCM5P"]
[UTCDate "2025.06.20"]
[UTCTime "13:51:08"]
[WhiteElo "1216"]
[BlackElo "1211"]
[WhiteRatingDiff "-6"]
[BlackRatingDiff "+24"]
[Variant "Antichess"]
[TimeControl "1500+25"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... d5?? { (1.19 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxe8 { [%eval #14] } 3... Qxe8 { [%eval #13] } 4. e4 { [%eval #13] } 4... dxe4 { [%eval #12] } 5. Qg4 { [%eval #12] } 5... Bxg4 { [%eval #11] } 6. Kd1 { [%eval #11] } 6... Bxd1 { [%eval #10] } 7. Ne2 { [%eval #12] } 7... Bxe2 { [%eval #10] } 8. Rd1 { [%eval #10] } 8... Bxd1 { [%eval #9] } 9. g4?? { (Mate in 9 → -5.38) Lost forced checkmate sequence. a3 was best. } { [%eval -5.38] } (9. a3 Bxc2 10. Ra2 Bxb1 11. h4 Bxa2 12. a4 Qxa4 13. f3 exf3 14. gxf3 Qxh4) 9... Bxc2 { [%eval -4.77] } 10. d3 { [%eval -5.36] } 10... Bxb1?? { (-5.36 → Mate in 7) Checkmate is now unavoidable. exd3 was best. } { [%eval #7] } (10... exd3) 11. dxe4?? { (Mate in 7 → Mate in 12) Lost forced checkmate sequence. Rxb1 was best. } { [%eval #-12] } (11. Rxb1 exd3 12. a4 Qxa4 13. Bd2 Qxg4 14. Bh6 gxh6 15. Rg1 Qxg1 16. h4 Qxf2) 11... Bxa2 { [%eval #-12] } 12. Rxa2 { [%eval #-11] } 12... Qa4 { [%eval #-11] } 13. Rxa4 { [%eval #-10] } 13... Na6 { [%eval #-10] } 14. Rxa6 { [%eval #-9] } 14... f5 { [%eval #-10] } 15. Rxa7 { [%eval #-9] } 15... fxe4 { [%eval #-9] } 16. Rxc7 { [%eval #-8] } 16... Ra3 { [%eval #-8] } 17. Rxe7 { [%eval #-7] } 17... Bxe7 { [%eval #-7] } 18. bxa3 { [%eval #-6] } 18... Bxa3 { [%eval #-6] } 19. Bxa3 { [%eval #-5] } 19... Ne7 { [%eval #-5] } 20. Bxe7 { [%eval #-4] } 20... Rf8 { [%eval #-4] } 21. Bxf8 { [%eval #-3] } 21... e3 { [%eval #-11] } 22. Bxg7 { [%eval #-10] } 22... exf2 { [%eval #-10] } 23. Bc3 { [%eval #-5] } 23... f1=Q?? { (Mate in 5 → Mate in 3) Lost forced checkmate sequence. f1=R was best. } { [%eval #3] } (23... f1=R 24. Be1 Rxe1 25. h4 h5 26. gxh5 Rg1 27. h6 Rg5 28. hxg5#) 24. h4?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. h3 was best. } { [%eval #-2] } (24. h3 Qxh3 25. Bd4 Qxg4 26. Bg1 Qxg1#) 24... Qf5 { [%eval #-2] } 25. gxf5 { [%eval #-1] } 25... h5 { [%eval #-1] } 26. Be1# { Game ends by variant rule. } 0-1

