- Blind mode tutorial
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[Event "rated variant:antichess game"] [Site "https://lichess.org/jw2XOGuD"] [Date "2020.05.13"] [Round "-"] [White "Misha3"] [Black "FURM4N"] [Result "0-1"] [GameId "jw2XOGuD"] [UTCDate "2020.05.13"] [UTCTime "18:53:29"] [WhiteElo "2220"] [BlackElo "1804"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+44"] [Variant "Antichess"] [TimeControl "1800+30"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.85] } 1... b5 { [%eval 0.64] } 2. Bxb5 { [%eval 1.41] } 2... e6 { [%eval 0.79] } 3. Bxd7 { [%eval 0.08] } 3... Qxd7?? { (0.08 → 2.81) Blunder. Bxd7 was best. } { [%eval 2.81] } (3... Bxd7) 4. b4?! { (2.81 → 2.00) Inaccuracy. Qg4 was best. } { [%eval 2.0] } (4. Qg4 Qxd2) 4... Bxb4 { [%eval 1.8] } 5. Qe2?! { (1.80 → 0.99) Inaccuracy. Qh5 was best. } { [%eval 0.99] } (5. Qh5 Qxd2) 5... Qxd2 { [%eval 1.07] } 6. Nxd2 { [%eval 0.94] } 6... Bxd2 { [%eval 0.22] } 7. Bxd2 { [%eval 0.6] } 7... Ba6?? { (0.60 → Mate in 12) Checkmate is now unavoidable. h5 was best. } { [%eval #12] } (7... h5 8. Qxh5 Rxh5 9. c4 Rxh2 10. Rxh2 Kd7 11. Ne2 Ne7 12. a4 a6 13. Kd1 Kd8 14. Kc2) 8. Qxa6 { [%eval #12] } 8... Nxa6 { [%eval #11] } 9. Bb4 { [%eval #11] } 9... Nxb4 { [%eval #10] } 10. Rb1 { [%eval #10] } 10... Nxc2 { [%eval #9] } 11. Rb7 { [%eval #9] } 11... Nxe3 { [%eval #8] } 12. Rxc7 { [%eval #8] } 12... Nxg2 { [%eval #7] } 13. Rxa7?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. Rxf7 was best. } { [%eval #-10] } (13. Rxf7 Kxf7 14. a4 Nxe1 15. Nf3 Nxf3 16. Rb1 Nxh2 17. f3 Nxf3 18. Rb6 axb6 19. a5 bxa5#) 13... Nxe1 { [%eval #-10] } 14. Rxf7 { [%eval #-9] } 14... Rxa2 { [%eval #-9] } 15. Rxg7 { [%eval #-8] } 15... Rxf2 { [%eval #-8] } 16. Rxg8 { [%eval #-7] } 16... Rxg8 { [%eval #-7] } 17. Nh3 { [%eval #-6] } 17... Rxh2 { [%eval #-6] } 18. Rxh2 { [%eval #-5] } 18... Rg1 { [%eval #-5] } 19. Nxg1 { [%eval #-4] } 19... Kf8 { [%eval #-4] } 20. Rxh7 { [%eval #-3] } 20... Ke7 { [%eval #-3] } 21. Rxe7 { [%eval #-2] } 21... e5 { [%eval #-2] } 22. Rxe5 { [%eval #-1] } 22... Nf3 { [%eval #-1] } 23. Nxf3# { Game ends by variant rule. } 0-1