FEN
[Event "rated blitz game"]
[Site "https://lichess.org/jsu2OBR8"]
[Date "2026.06.02"]
[Round "-"]
[White "stiermid"]
[Black "MJ2_0"]
[Result "1-0"]
[GameId "jsu2OBR8"]
[UTCDate "2026.06.02"]
[UTCTime "03:11:37"]
[WhiteElo "789"]
[BlackElo "845"]
[WhiteRatingDiff "+7"]
[BlackRatingDiff "-14"]
[Variant "Standard"]
[TimeControl "180+2"]
[ECO "C50"]
[Opening "Italian Game: Giuoco Pianissimo, Italian Four Knights Variation"]
[Termination "Time forfeit"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nf3 { [%eval 0.18] } 2... Nc6 { [%eval 0.22] } 3. Bc4 { [%eval 0.07] } 3... Bc5 { [%eval 0.2] } 4. d3 { [%eval 0.22] } 4... Nf6 { [%eval 0.1] } 5. Nc3 { [%eval 0.07] } { C50 Italian Game: Giuoco Pianissimo, Italian Four Knights Variation } 5... Ng4?! { (0.07 → 0.95) Inaccuracy. d6 was best. } { [%eval 0.95] } (5... d6 6. Na4 Bb6 7. Nxb6 axb6 8. a4 O-O 9. c3 h6 10. O-O) 6. O-O { [%eval 0.72] } 6... Nxf2? { (0.72 → 2.39) Mistake. h6 was best. } { [%eval 2.39] } (6... h6 7. h3 Nf6 8. Be3 Bb6 9. Bxb6 axb6 10. d4 exd4 11. Nxd4) 7. Rxf2 { [%eval 2.26] } 7... Bxf2+ { [%eval 2.26] } 8. Kxf2 { [%eval 2.44] } 8... Nd4?! { (2.44 → 3.53) Inaccuracy. h6 was best. } { [%eval 3.53] } (8... h6 9. d4 exd4 10. Nxd4 Ne5 11. Bb3 d6 12. Kg1 Bg4 13. Qf1 O-O 14. h3) 9. Nxe5 { [%eval 3.71] } 9... Qh4+ { [%eval 4.04] } 10. Kg1 { [%eval 3.96] } 10... Nf5? { (3.96 → 6.79) Mistake. d6 was best. } { [%eval 6.79] } (10... d6 11. Nxf7 Bg4 12. Bg5 Qxg5 13. Nxg5 Bxd1 14. Rxd1 Kd7 15. Nb5 Nxc2 16. Bb3) 11. Bxf7+ { [%eval 6.72] } 11... Ke7 { [%eval 7.81] } 12. Nd5+ { [%eval 7.94] } 12... Kd6 { [%eval 9.5] } 13. d4 { [%eval 8.94] } 13... Ne3? { (8.94 → Mate in 7) Checkmate is now unavoidable. b5 was best. } { [%eval #7] } (13... b5 14. Bf4 Qxf4 15. Nxf4 g5 16. exf5 gxf4 17. Qe1 a5 18. Nf3 Ba6 19. f6) 14. Qf3?? { (Mate in 7 → Mate in 2) Lost forced checkmate sequence. Bxe3 was best. } { [%eval #-2] } (14. Bxe3 b6 15. Qe2 Re8 16. Qc4 Qf2+ 17. Bxf2 c5 18. Qb5 Rxe5 19. dxc5+ bxc5) 14... Rf8?? { (Mate in 2 → Mate in 7) Lost forced checkmate sequence. Qe1+ was best. } { [%eval #7] } (14... Qe1+ 15. Qf1 Qxf1#) 15. Bxe3 { [%eval #7] } 15... b6 { [%eval #7] } 16. Qf4? { (Mate in 7 → 8.21) Lost forced checkmate sequence. Bf2 was best. } { [%eval 8.21] } (16. Bf2 Qxf2+ 17. Qxf2 Ba6 18. Qg3 Rac8 19. Qxg7 Rce8 20. Bxe8 Rf1+ 21. Rxf1 Bxf1) 16... Qxf4 { [%eval 8.03] } 17. Bxf4 { [%eval 8.21] } 17... Rd8? { (8.21 → Mate in 4) Checkmate is now unavoidable. Ba6 was best. } { [%eval #4] } (17... Ba6 18. h4 h6 19. c4 Rxf7 20. Nxf7+ Ke6 21. Nxh6 Rc8 22. Nxc7+ Rxc7 23. d5+) 18. c4 { [%eval #4] } 18... c5 { [%eval #3] } 19. dxc5+? { (Mate in 3 → 9.36) Lost forced checkmate sequence. Nd3+ was best. } { [%eval 9.36] } { Black left the game. } (19. Nd3+ Kc6 20. N5b4+ cxb4 21. Bd5#) 1-0