FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/jsGVbR2M"]
[Date "2026.06.05"]
[Round "-"]
[White "Jonissin96"]
[Black "fallenofmurko"]
[Result "1-0"]
[GameId "jsGVbR2M"]
[UTCDate "2026.06.05"]
[UTCTime "17:24:26"]
[WhiteElo "1512"]
[BlackElo "1500"]
[WhiteRatingDiff "+20"]
[BlackRatingDiff "-232"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6 { [%eval -4.28] } 2. Qa4 { [%eval -0.86] } 2... Ba3 { [%eval -0.82] } 3. Nxa3 { [%eval -0.95] } 3... Qg5? { (-0.95 → 0.37) Mistake. c5 was best. } { [%eval 0.37] } (3... c5 4. Qxd7 Kxd7 5. Nb5 Ne7 6. Nxa7 Rxa7 7. Rb1 Rxa2 8. b4) 4. Qxd7?? { (0.37 → -8.22) Blunder. Qxa7 was best. } { [%eval -8.22] } (4. Qxa7) 4... Qxd2?? { (-8.22 → 0.45) Blunder. Nxd7 was best. } { [%eval 0.45] } (4... Nxd7) 5. Bxd2?! { (0.45 → -0.44) Inaccuracy. Qxe8 was best. } { [%eval -0.44] } (5. Qxe8 Qxb2) 5... Bxd7?? { (-0.44 → 1.61) Blunder. Kxd7 was best. } { [%eval 1.61] } (5... Kxd7 6. Bh6 Nxh6 7. c4 Ng8 8. e3 b5 9. Nxb5 a6 10. Nxc7 Kxc7 11. Rd1) 6. Bh6 { [%eval 1.46] } 6... Nxh6 { [%eval 0.46] } 7. Nb5 { [%eval 0.16] } 7... Bxb5 { [%eval 0.05] } 8. c4 { [%eval -0.12] } 8... Bxc4 { [%eval -0.3] } 9. g4?? { (-0.30 → -8.23) Blunder. Rc1 was best. } { [%eval -8.23] } (9. Rc1 Bxa2 10. Rxc7 Ke7 11. Rxb7 Ng4 12. Rxb8 Nxh2 13. Rxh2 Rhxb8 14. Rxh7 Rxb2) 9... Bxe2?? { (-8.23 → 2.74) Blunder. Bxa2 was best. } { [%eval 2.74] } (9... Bxa2) 10. Bxe2?? { (2.74 → Mate in 11) Checkmate is now unavoidable. Nxe2 was best. } { [%eval #-11] } (10. Nxe2 Nxg4 11. Rc1 Nxh2 12. Rxc7 Nxf1 13. Rxb7 Nc6 14. Rxa7 Nxa7 15. Rxf1 Kd7) 10... Nxg4 { [%eval #-11] } 11. Bxg4 { [%eval #-10] } 11... f6 { [%eval #-10] } 12. Bxe6 { [%eval #-9] } 12... Kf7 { [%eval #-9] } 13. Bxf7 { [%eval #-8] } 13... Re8 { [%eval #-9] } 14. Bxe8 { [%eval #-8] } 14... Nd7 { [%eval #-8] } 15. Bxd7 { [%eval #-7] } 15... b5?? { (Mate in 7 → 5.26) Lost forced checkmate sequence. f5 was best. } { [%eval 5.26] } (15... f5 16. Bxf5 a5 17. Bxh7 g6 18. Bxg6 Re8 19. Bxe8 a4 20. Bxa4 b5 21. Bxb5) 16. Bxb5 { [%eval 5.3] } 16... c6 { [%eval 6.68] } 17. Bxc6 { [%eval 2.3] } 17... f5?? { (2.30 → 6.90) Blunder. Re8 was best. } { [%eval 6.9] } (17... Re8 18. Bxe8 h5 19. Bxh5 g6 20. Bxg6 f5 21. Bxf5 a5 22. a3 a4 23. b3) 18. Bxa8 { [%eval 6.69] } 18... f4 { [%eval 7.46] } 19. f3? { (7.46 → 3.90) Mistake. Ke2 was best. } { [%eval 3.9] } (19. Ke2 g5 20. Ke3 fxe3 21. fxe3 h5 22. a4 h4 23. Ne2 g4 24. Ng3 hxg3) 19... a5?? { (3.90 → Mate in 13) Checkmate is now unavoidable. g5 was best. } { [%eval #13] } (19... g5) 20. b4 { [%eval #13] } 20... axb4 { [%eval #13] } 21. Rc1?? { (Mate in 13 → 0.00) Lost forced checkmate sequence. a4 was best. } { [%eval 0.0] } (21. a4 bxa3 22. Rxa3 h6 23. Bc6 h5 24. Ba4 g6 25. Rd3 h4 26. h3 g5) 21... b3 { [%eval 0.0] } 22. axb3 { [%eval 0.0] } 22... g5 { [%eval 0.0] } 23. Ke2?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Rc4 was best. } { [%eval #-3] } (23. Rc4 h5 24. Rxf4 gxf4 25. Kf2 h4 26. Kg3 fxg3 27. hxg3 hxg3 28. Be4 g2) 23... h5?? { (Mate in 3 → 4.64) Lost forced checkmate sequence. g4 was best. } { [%eval 4.64] } (23... g4 24. fxg4 h5 25. gxh5 f3 26. Nxf3#) 24. Ke3?? { (4.64 → 0.67) Blunder. Rc6 was best. } { [%eval 0.67] } (24. Rc6 h4 25. Kf1 g4 26. fxg4 f3 27. Nxf3 h3 28. Kg2 hxg2 29. Rf1 gxf1=K) 24... fxe3 { [%eval 1.48] } 25. f4? { (1.48 → 0.00) Mistake. Rc7 was best. } { [%eval 0.0] } (25. Rc7 h4) 25... gxf4 { [%eval 0.0] } 26. Ne2?? { (0.00 → Mate in 4) Checkmate is now unavoidable. Rf1 was best. } { [%eval #-4] } (26. Rf1 h4 27. Rxf4 e2 28. Nxe2 h3 29. Bg2 hxg2 30. Nc3 gxh1=N 31. Rf2 Nxf2) 26... f3?? { (Mate in 4 → Mate in 8) Lost forced checkmate sequence. h4 was best. } { [%eval #8] } (26... h4 27. Nxf4 h3 28. Nxh3 e2 29. Ra1 e1=Q 30. Raxe1#) 27. Bxf3 { [%eval #8] } 27... h4 { [%eval #7] } 28. Rcf1?? { (Mate in 7 → -5.14) Lost forced checkmate sequence. Rhf1 was best. } { [%eval -5.14] } (28. Rhf1 h3 29. Rf2 exf2 30. Rc6 f1=N 31. Rb6 Nxh2 32. b4 Nxf3 33. Nd4 Nxd4) 28... h3 { [%eval -0.63] } 29. Rf2?? { (-0.63 → Mate in 12) Checkmate is now unavoidable. Bg2 was best. } { [%eval #-12] } (29. Bg2) 29... exf2 { [%eval #-13] } 30. Re1 { [%eval #-11] } 30... fxe1=B?? { (Mate in 11 → 0.00) Lost forced checkmate sequence. fxe1=K was best. } { [%eval 0.0] } (30... fxe1=K 31. Bc6 Kxe2 32. Bg2 hxg2 33. h4 Kd3 34. b4 g1=Q 35. h5 Qg6 36. hxg6) 31. Nc3 { [%eval 0.0] } 31... Bxc3 { [%eval 0.0] } 32. b4 { [%eval 0.0] } 32... Bxb4 { [%eval 0.0] } 33. Bg2?? { (0.00 → Mate in 6) Checkmate is now unavoidable. Bh1 was best. } { [%eval #-6] } (33. Bh1 Ba5 34. Bb7 Bc3 35. Bf3 Bd2 36. Bc6 Be3 37. Bd5 Bd4 38. Bh1 Bg7) 33... hxg2 { [%eval #-6] } 34. h4 { [%eval #-4] } 34... Bf8 { [%eval #-6] } 35. h5 { [%eval #-5] } 35... Bg7?? { (Mate in 5 → Mate in 1) Lost forced checkmate sequence. Bb4 was best. } { [%eval #1] } (35... Bb4 36. h6 g1=Q 37. h7 Be7 38. h8=N Qg6 39. Nxg6 Bh4 40. Nxh4#) 36. h6 { [%eval #1] } 36... Bxh6# { Game ends by variant rule. } 1-0