- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Antichess Revolution #2"] [Site "https://lichess.org/js8XLyun"] [Date "2023.01.15"] [Round "-"] [White "Simstructure"] [Black "Neptune_777"] [Result "1-0"] [GameId "js8XLyun"] [UTCDate "2023.01.15"] [UTCTime "09:51:42"] [WhiteElo "1549"] [BlackElo "1792"] [WhiteRatingDiff "+43"] [BlackRatingDiff "-40"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... b6?! { (0.00 → 0.83) Inaccuracy. Nh6 was best. } { [%eval 0.83] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. e3?? { (0.83 → Mate in 15) Checkmate is now unavoidable. b3 was best. } { [%eval #-15] } (2. b3 g6 3. Nh3 Bh6 4. Ng5 Bxg5 5. Ba3 Bxd2 6. Nxd2 Nc6) 2... Ba6?? { (Mate in 15 → 0.83) Lost forced checkmate sequence. b5 was best. } { [%eval 0.83] } (2... b5 3. Bxb5 Bb7 4. Bxd7 Bxh1 5. Bxe8 Qxd2 6. Nxd2 e6 7. Bxf7) 3. Bxa6 { [%eval 0.52] } 3... Nxa6 { [%eval 0.45] } 4. b4 { [%eval 0.51] } 4... Nxb4 { [%eval 0.7] } 5. a3?? { (0.70 → -6.44) Blunder. Qh5 was best. } { [%eval -6.44] } (5. Qh5 Nxa2 6. Rxa2 Qc8 7. Rxa7 Rxa7 8. Qxh7 Rxh7 9. Na3 Rxh2) 5... Nxc2 { [%eval -5.13] } 6. Qxc2 { [%eval -4.88] } 6... c6?? { (-4.88 → 1.53) Blunder. e6 was best. } { [%eval 1.53] } (6... e6) 7. Qxh7?? { (1.53 → -0.44) Blunder. Qxc6 was best. } { [%eval -0.44] } (7. Qxc6 dxc6 8. a4 Qxd2 9. Bxd2 Kd7 10. Ne2 Kc7 11. Ra3 Rd8 12. Rb3 Rxd2 13. Kxd2 e6) 7... Rxh7 { [%eval 0.0] } 8. Nh3? { (0.00 → -1.38) Mistake. Ne2 was best. } { [%eval -1.38] } (8. Ne2 Rxh2 9. Rxh2 Nh6 10. Rxh6 gxh6 11. Kd1 b5 12. a4 bxa4 13. Rxa4 c5 14. Rxa7 Rxa7) 8... Rxh3 { [%eval -1.44] } 9. Rg1?? { (-1.44 → -8.55) Blunder. Kd1 was best. } { [%eval -8.55] } (9. Kd1 Rxg3) 9... Rxg3 { [%eval -4.0] } 10. hxg3 { [%eval #-16] } 10... Qc7?? { (Mate in 16 → -2.50) Lost forced checkmate sequence. e6 was best. } { [%eval -2.5] } (10... e6 11. Rh1 Bxa3 12. Rxa3 c5 13. Rxa7 Rxa7 14. Rh6 gxh6 15. Kd1 b5 16. Kc2 Ra3 17. Nxa3) 11. Bb2?? { (-2.50 → Mate in 12) Checkmate is now unavoidable. Ra2 was best. } { [%eval #-12] } (11. Ra2 Qxg3) 11... Qxg3 { [%eval #-12] } 12. Bxg7 { [%eval #-11] } 12... Qxf2 { [%eval #-11] } 13. Bxf8 { [%eval #-10] } 13... Kxf8 { [%eval #-10] } 14. Kxf2 { [%eval #-8] } 14... Kg7 { [%eval #-8] } 15. Rxg7 { [%eval #-7] } 15... Nf6 { [%eval #-7] } 16. Rxf7 { [%eval #-6] } 16... Nh5 { [%eval #-6] } 17. Rxe7 { [%eval #-5] } 17... Nf4 { [%eval #-6] } 18. Rxd7 { [%eval #-5] } 18... Re8 { [%eval #-5] } 19. Rxa7 { [%eval #-4] } 19... Rxe3 { [%eval #-4] } 20. dxe3 { [%eval #-3] } 20... Ne2?? { (Mate in 3 → Mate in 10) Lost forced checkmate sequence. b5 was best. } { [%eval #10] } (20... b5 21. exf4 b4 22. axb4 c5 23. bxc5#) 21. Kxe2 { [%eval #10] } 21... b5 { [%eval #9] } 22. Ra4 { [%eval #9] } 22... bxa4 { [%eval #8] } 23. Nd2 { [%eval #8] } 23... c5 { [%eval #7] } 24. Nb3?? { (Mate in 7 → 1.79) Lost forced checkmate sequence. Nf1 was best. } { [%eval 1.79] } (24. Nf1 c4 25. Kf2 c3 26. Rd1 c2 27. Nh2 cxd1=Q 28. Ke2 Qxe2 29. e4 Qxh2 30. e5 Qxe5#) 24... axb3 { [%eval 2.1] } 25. Ra2?? { (2.10 → -0.06) Blunder. a4 was best. } { [%eval -0.06] } (25. a4 c4) 25... bxa2 { [%eval -0.19] } 26. a4 { [%eval -0.11] } 26... a1=R?? { (-0.11 → Mate in 2) Checkmate is now unavoidable. c4 was best. } { [%eval #2] } (26... c4 27. a5 c3 28. e4 c2 29. e5 a1=B 30. a6 Bxe5 31. a7 c1=B 32. Ke3 Bxe3 33. a8=B) 27. e4 { [%eval #3] } 27... Rxa4 { [%eval #2] } 28. Ke1 { [%eval #2] } 28... Rxe4 { [%eval #1] } 29. Ke2 { [%eval #1] } 29... Rxe2# { Game ends by variant rule. } 1-0