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[Event "rated variant:kingOfTheHill game"] [Site "https://lichess.org/jlVZi9CZ"] [Date "2021.05.28"] [Round "-"] [White "Vavacavad"] [Black "sangram_r_j"] [Result "0-1"] [GameId "jlVZi9CZ"] [UTCDate "2021.05.28"] [UTCTime "13:20:02"] [WhiteElo "1363"] [BlackElo "1484"] [WhiteRatingDiff "-22"] [BlackRatingDiff "+22"] [Variant "King of the Hill"] [TimeControl "180+0"] [ECO "A80"] [Opening "Queen's Pawn Game: Veresov Attack, Dutch System"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nc3 { [%eval 0.09] } 1... d5 { [%eval 0.59] } 2. d4 { [%eval -0.09] } 2... f5?! { (-0.09 → 0.51) Inaccuracy. e6 was best. } { [%eval 0.51] } { A80 Queen's Pawn Game: Veresov Attack, Dutch System } (2... e6 3. a3 c5 4. e4 dxe4 5. dxc5 Qxd1+ 6. Kxd1 Bxc5 7. Nxe4) 3. h3?! { (0.51 → -0.40) Inaccuracy. Bf4 was best. } { [%eval -0.4] } (3. Bf4 e6 4. Nf3 Nf6 5. e3 Bd6 6. g3 h6 7. h4 O-O 8. Bg2 Nc6 9. Ne5 Bxe5) 3... h5? { (-0.40 → 1.00) Mistake. c5 was best. } { [%eval 1.0] } (3... c5) 4. g3?? { (1.00 → -0.66) Blunder. Nf3 was best. } { [%eval -0.66] } (4. Nf3 e6) 4... Nf6? { (-0.66 → 0.57) Mistake. c5 was best. } { [%eval 0.57] } (4... c5 5. e3 Nf6 6. f4 Nc6 7. Nf3 e6 8. Ne5 Qb6 9. Bg2 cxd4 10. exd4 Bd6 11. Nxc6) 5. Bg2?! { (0.57 → -0.47) Inaccuracy. Bf4 was best. } { [%eval -0.47] } (5. Bf4 e6 6. e3 h4 7. g4 Nc6 8. gxf5 Bb4 9. Ne2 exf5 10. Rg1 Qe7 11. a3 Bxc3+) 5... e6?! { (-0.47 → 0.27) Inaccuracy. c5 was best. } { [%eval 0.27] } (5... c5 6. Be3) 6. f3?? { (0.27 → -1.54) Blunder. Bf4 was best. } { [%eval -1.54] } (6. Bf4 c5 7. e3 Nc6 8. Nf3 Ne4 9. h4 Bd6 10. Ne2 Kf7 11. c3 b6 12. Ng5+ Nxg5) 6... c5 { [%eval -1.43] } 7. e3 { [%eval -1.75] } 7... Nc6 { [%eval -1.25] } 8. dxc5? { (-1.25 → -2.88) Mistake. f4 was best. } { [%eval -2.88] } (8. f4 Be7 9. b3 b6 10. Bb2 Bb7 11. Nf3 Ne4 12. Nxe4 dxe4 13. Ne5 cxd4 14. Nxc6 Bxc6) 8... Bxc5 { [%eval -3.03] } 9. Bd2 { [%eval -3.75] } 9... Qb6?? { (-3.75 → -1.40) Blunder. e5 was best. } { [%eval -1.4] } (9... e5 10. f4 e4 11. Na4 b6 12. Ne2 Kf7 13. b4 Bxb4 14. Bxb4 Nxb4 15. Nac3 h4 16. gxh4) 10. Rb1?? { (-1.40 → -4.02) Blunder. Na4 was best. } { [%eval -4.02] } (10. Na4 Qb5) 10... d4?? { (-4.02 → -0.36) Blunder. Bxe3 was best. } { [%eval -0.36] } (10... Bxe3 11. Bxe3) 11. Na4 { [%eval -0.76] } 11... Qb5 { [%eval -0.8] } 12. Nxc5 { [%eval -0.44] } 12... Qxc5 { [%eval -0.25] } 13. exd4 { [%eval -0.18] } 13... Qxd4 { [%eval -0.02] } 14. Ne2? { (-0.02 → -1.60) Mistake. f4 was best. } { [%eval -1.6] } (14. f4) 14... Qd6?? { (-1.60 → 0.47) Blunder. Qb6 was best. } { [%eval 0.47] } (14... Qb6 15. Qc1 e5 16. Be3 Qa6 17. Kf2 Be6 18. f4 O-O-O 19. Qe1 Qc4 20. fxe5 Ne4+ 21. Bxe4) 15. O-O?? { (0.47 → -1.57) Blunder. Bc3 was best. } { [%eval -1.57] } (15. Bc3 Qc7 16. f4 Kf7 17. Qd3 Rd8 18. Qe3 Nd5 19. Bxd5 exd5 20. Rd1 d4 21. Bxd4 Nxd4) 15... Bd7?! { (-1.57 → -0.73) Inaccuracy. e5 was best. } { [%eval -0.73] } (15... e5) 16. Bf4?! { (-0.73 → -1.83) Inaccuracy. Be3 was best. } { [%eval -1.83] } (16. Be3 Qc7) 16... Qxd1?? { (-1.83 → 1.19) Blunder. Qc5+ was best. } { [%eval 1.19] } (16... Qc5+ 17. Rf2) 17. Rbxd1 { [%eval 0.87] } 17... e5 { [%eval 1.26] } 18. Bg5 { [%eval 1.15] } 18... Ke7?! { (1.15 → 2.10) Inaccuracy. Kf7 was best. } { [%eval 2.1] } (18... Kf7 19. f4 Rad8 20. Kf2 h4 21. gxh4 Nd4 22. Nxd4 exd4 23. Bxb7 Rb8 24. Bxf6 Rxb7 25. Bxd4) 19. f4 { [%eval 1.98] } 19... e4?? { (1.98 → 5.24) Blunder. Rad8 was best. } { [%eval 5.24] } (19... Rad8) 20. Nd4? { (5.24 → 2.97) Mistake. Kf2 was best. } { [%eval 2.97] } (20. Kf2 Rad8) 20... Nxd4?? { (2.97 → 5.97) Blunder. Rhd8 was best. } { [%eval 5.97] } (20... Rhd8 21. Kf2) 21. Rxd4 { [%eval 5.1] } 21... Bc6? { (5.10 → 17.93) Mistake. e3 was best. } { [%eval 17.93] } (21... e3 22. Re1) 22. Bxf6+ { [%eval 19.19] } 22... gxf6?! { (19.19 → Mate in 8) Checkmate is now unavoidable. Kxf6 was best. } { [%eval #8] } (22... Kxf6 23. Kf2) 23. Re1?? { (Mate in 8 → 3.21) Lost forced checkmate sequence. Kf2 was best. } { [%eval 3.21] } (23. Kf2 Rhd8 24. Ke3 Rac8 25. Rfd1 Bd5 26. Bf1 Rxc2 27. Rxd5 Rxd5 28. Rxd5 Rc4 29. Bxc4 Ke6) 23... Rad8? { (3.21 → 5.25) Mistake. Rhd8 was best. } { [%eval 5.25] } (23... Rhd8 24. Red1) 24. c3?? { (5.25 → Mate in 9) Checkmate is now unavoidable. Red1 was best. } { [%eval #-9] } (24. Red1 Rxd4) 24... Rxd4 { [%eval #-8] } 25. cxd4 { [%eval #-3] } 25... Kd6 { [%eval #-2] } 26. b4 { [%eval #-1] } 26... Kd5# { Game ends by variant rule. } 0-1