FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/jg4GdVtX"]
[Date "2025.12.28"]
[Round "-"]
[White "narnika2011"]
[Black "UDITORIUM"]
[Result "0-1"]
[GameId "jg4GdVtX"]
[UTCDate "2025.12.28"]
[UTCTime "13:47:39"]
[WhiteElo "1665"]
[BlackElo "2195"]
[Variant "Antichess"]
[TimeControl "-"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... c5? { (2.49 → 4.24) Mistake. b5 was best. } { [%eval 4.24] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6?! { (4.24 → 3.12) Inaccuracy. b4 was best. } { [%eval 3.12] } (2. b4 cxb4 3. Ba6 Nxa6 4. g3 Nb8 5. d3 b3 6. cxb3 g5) 2... Nxa6 { [%eval 3.7] } 3. b4 { [%eval 4.13] } 3... cxb4 { [%eval 4.28] } 4. Nc3?? { (4.28 → Mate in 23) Checkmate is now unavoidable. Na3 was best. } { [%eval #-23] } (4. Na3 bxa3 5. Bxa3 Nb4 6. Bxb4 e6 7. Bxf8 Kxf8 8. Qc1 Ne7) 4... bxc3 { [%eval #-18] } 5. dxc3 { [%eval #-17] } 5... Nb4?? { (Mate in 17 → -0.98) Lost forced checkmate sequence. Nh6 was best. } { [%eval -0.98] } (5... Nh6 6. Qxd7 Bxd7 7. g4 Nxg4 8. Rb1 Nxh2 9. Rxh2 Bh3 10. Rxb7) 6. cxb4 { [%eval -1.0] } 6... Qa5 { [%eval -1.09] } 7. bxa5 { [%eval 0.27] } 7... a6 { [%eval 0.32] } 8. Qxd7 { [%eval -0.15] } 8... Kxd7 { [%eval -0.16] } 9. Ne2?? { (-0.16 → -4.97) Blunder. Rb1 was best. } { [%eval -4.97] } (9. Rb1 b6) 9... b6?? { (-4.97 → 3.40) Blunder. e6 was best. } { [%eval 3.4] } (9... e6) 10. axb6 { [%eval 2.77] } 10... Kc7 { [%eval 1.81] } 11. bxc7 { [%eval 3.12] } 11... Rb8?! { (3.12 → 4.23) Inaccuracy. Bh3 was best. } { [%eval 4.23] } (11... Bh3) 12. cxb8=N { [%eval 3.31] } 12... Be6?? { (3.31 → 8.71) Blunder. Bd7 was best. } { [%eval 8.71] } (12... Bd7 13. Nxa6) 13. Nxa6 { [%eval 7.85] } 13... Bxa2 { [%eval 8.26] } 14. Rxa2 { [%eval 7.4] } 14... e6? { (7.40 → Mate in 10) Checkmate is now unavoidable. g5 was best. } { [%eval #10] } (14... g5 15. Kd2 Bg7 16. c3 Bxc3 17. Kxc3 e5 18. Rd1 h6 19. Nc7 f6 20. Na6) 15. Ba3?? { (Mate in 10 → 3.58) Lost forced checkmate sequence. Nb4 was best. } { [%eval 3.58] } (15. Nb4 Bxb4 16. Bb2 Bxe1 17. Bxg7 Bxf2 18. Bxh8 Bxe3 19. Nf4 Bxf4 20. Rha1 Bxh2) 15... Bxa3 { [%eval 3.7] } 16. Rxa3 { [%eval 3.91] } 16... f5?? { (3.91 → Mate in 22) Checkmate is now unavoidable. Ne7 was best. } { [%eval #22] } (16... Ne7 17. Nb8 Rxb8 18. Rb3 Rxb3 19. cxb3 h5 20. Kd2 g5 21. g4 hxg4 22. b4) 17. g4 { [%eval #22] } 17... fxg4 { [%eval #21] } 18. f3 { [%eval #21] } 18... gxf3 { [%eval #13] } 19. Nb4 { [%eval #14] } 19... fxe2 { [%eval #20] } 20. Kxe2 { [%eval #20] } 20... g6 { [%eval #19] } 21. Nd5 { [%eval #11] } 21... exd5 { [%eval #10] } 22. e4 { [%eval #10] } 22... dxe4 { [%eval 45.48] } 23. Rd3?? { (45.48 → 0.53) Blunder. Rd1 was best. } { [%eval 0.53] } (23. Rd1 g5) 23... exd3 { [%eval 2.28] } 24. cxd3 { [%eval 1.59] } 24... Ne7? { (1.59 → 2.92) Mistake. g5 was best. } { [%eval 2.92] } (24... g5 25. d4) 25. Ke3? { (2.92 → 1.48) Mistake. d4 was best. } { [%eval 1.48] } (25. d4 Ng8 26. d5 Nh6 27. d6 Rg8 28. Rd1 Rh8 29. Re1 Rg8 30. h4 Ng4) 25... Rc8?? { (1.48 → 5.47) Blunder. g5 was best. } { [%eval 5.47] } (25... g5 26. d4) 26. Rc1?? { (5.47 → 0.00) Blunder. d4 was best. } { [%eval 0.0] } (26. d4) 26... Rxc1 { [%eval 0.0] } 27. d4 { [%eval 0.0] } 27... Ng8 { [%eval 0.0] } 28. Ke4?! { (0.00 → -0.76) Inaccuracy. Kd2 was best. } { [%eval -0.76] } (28. Kd2 Rc8 29. d5 Rf8 30. Ke2 Ra8 31. d6 Nf6 32. Kd3 Nd7 33. Ke4 Rc8) 28... Ne7?! { (-0.76 → 0.00) Inaccuracy. h5 was best. } { [%eval 0.0] } (28... h5 29. Kd3) 29. Kf5?? { (0.00 → Mate in 9) Checkmate is now unavoidable. Ke3 was best. } { [%eval #-9] } (29. Ke3 Ng8 30. d5 h5 31. Ke2 Rc8 32. d6 Rc5 33. d7 Ne7 34. h4 Rc6) 29... Nxf5 { [%eval #-9] } 30. h4 { [%eval #-8] } 30... Nxh4 { [%eval #-8] } 31. d5 { [%eval #-7] } 31... Rf1 { [%eval #-7] } 32. d6 { [%eval #-6] } 32... Nf5 { [%eval #-6] } 33. d7 { [%eval #-5] } 33... Ne7 { [%eval #-5] } 34. d8=K { [%eval #-4] } 34... Rf2 { [%eval #-4] } 35. Kxe7 { [%eval #-3] } 35... Rf6 { [%eval #-3] } 36. Kxf6 { [%eval #-2] } 36... h6 { [%eval #-2] } 37. Kxg6 { [%eval #-1] } 37... h5 { [%eval #-1] } 38. Kxh5# { Game ends by variant rule. } 0-1
