- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/jfGJfFGi"] [Date "2025.05.07"] [Round "-"] [White "ValerieRead"] [Black "happysloth500"] [Result "1/2-1/2"] [GameId "jfGJfFGi"] [UTCDate "2025.05.07"] [UTCTime "20:40:33"] [WhiteElo "858"] [BlackElo "927"] [WhiteRatingDiff "+2"] [BlackRatingDiff "-1"] [Variant "Standard"] [TimeControl "180+0"] [ECO "C23"] [Opening "Bishop's Opening: Khan Gambit"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.21] } 2. Bc4 { [%eval 0.03] } 2... d5?! { (0.03 → 0.67) Inaccuracy. Nf6 was best. } { [%eval 0.67] } { C23 Bishop's Opening: Khan Gambit } (2... Nf6 3. Nc3 Bc5 4. d3 O-O 5. Nf3 d6 6. Na4 Bb4+ 7. c3) 3. exd5 { [%eval 0.69] } 3... c6 { [%eval 0.77] } 4. dxc6 { [%eval 0.69] } 4... bxc6? { (0.69 → 2.03) Mistake. Nxc6 was best. } { [%eval 2.03] } (4... Nxc6 5. Nc3 Nf6 6. d3 Bf5 7. Bg5 Bb4 8. Ne2 O-O 9. O-O) 5. Nf3 { [%eval 2.14] } 5... Ba6?! { (2.14 → 3.12) Inaccuracy. e4 was best. } { [%eval 3.12] } (5... e4 6. Qe2 Qe7 7. Nd4 Qe5 8. c3 Bd6 9. d3 exd3 10. Bxd3) 6. d3? { (3.12 → 1.60) Mistake. Nxe5 was best. } { [%eval 1.6] } (6. Nxe5 Bxc4 7. Nxc4 Nf6 8. b3 Be7 9. Bb2 O-O 10. Nc3 Re8) 6... Bxc4 { [%eval 1.56] } 7. dxc4 { [%eval 1.63] } 7... Na6?! { (1.63 → 2.77) Inaccuracy. Qxd1+ was best. } { [%eval 2.77] } (7... Qxd1+ 8. Kxd1) 8. Bd2?! { (2.77 → 1.94) Inaccuracy. Qxd8+ was best. } { [%eval 1.94] } (8. Qxd8+ Rxd8 9. Nxe5 Nb4 10. Na3 f6 11. Nf3 Na6 12. Bd2 Bxa3 13. bxa3 Ne7) 8... Nc5?! { (1.94 → 3.00) Inaccuracy. Bd6 was best. } { [%eval 3.0] } (8... Bd6 9. Nc3 Nf6 10. O-O O-O 11. Re1 Qc7 12. Bg5 Ne8 13. Ne4 Rb8 14. Rb1) 9. Nxe5 { [%eval 2.93] } 9... Ne4 { [%eval 3.55] } 10. O-O { [%eval 3.06] } 10... Bd6 { [%eval 3.31] } 11. Bf4 { [%eval 3.47] } 11... f6?! { (3.47 → 5.12) Inaccuracy. Ne7 was best. } { [%eval 5.12] } (11... Ne7 12. Qe1 f5 13. Nc3 O-O 14. Nxe4 fxe4 15. Qxe4 Qc7 16. Bg3 Nf5 17. Nd3) 12. Nxc6 { [%eval 4.84] } 12... Qc7 { [%eval 5.13] } 13. Bxd6 { [%eval 4.93] } 13... Nxd6 { [%eval 5.84] } 14. Qf3 { [%eval 5.27] } 14... g5 { [%eval 6.22] } 15. Nd4 { [%eval 6.55] } 15... O-O-O { [%eval 6.02] } 16. Nd2 { [%eval 5.05] } 16... Nxc4 { [%eval 5.61] } 17. b3?? { (5.61 → 1.57) Blunder. Qa8+ was best. } { [%eval 1.57] } (17. Qa8+ Kd7 18. Qe4 Ne5 19. N2f3 Ne7 20. Nxe5+ Qxe5 21. Qb7+ Ke8 22. Rae1 Rd7) 17... Nxd2 { [%eval 1.29] } 18. Rae1?? { (1.29 → -5.76) Blunder. Qa8+ was best. } { [%eval -5.76] } (18. Qa8+) 18... Nxf3+ { [%eval -6.02] } 19. gxf3 { [%eval -5.88] } 19... h5 { [%eval -5.33] } 20. Ne6 { [%eval -5.26] } 20... Qxc2 { [%eval -4.34] } 21. Nxd8 { [%eval -5.22] } 21... Kxd8 { [%eval -5.31] } 22. Rd1+ { [%eval -5.09] } 22... Ke8 { [%eval -5.22] } 23. Rde1+ { [%eval -5.66] } 23... Ne7 { [%eval -5.62] } 24. Rc1 { [%eval -5.51] } 24... Qxa2 { [%eval -5.45] } 25. Ra1 { [%eval -5.09] } 25... Qxb3 { [%eval -5.31] } 26. Rxa7 { [%eval -5.86] } 26... Qxf3 { [%eval -5.76] } 27. Ra8+?! { (-5.76 → -8.03) Inaccuracy. Re1 was best. } { [%eval -8.03] } (27. Re1 Rh7 28. h3 Qxh3 29. Ra8+ Kf7 30. Ra7 Kg6 31. Raxe7 Qg4+ 32. Kh2 Qf3) 27... Qxa8 { [%eval -8.44] } 28. Re1 { [%eval -9.02] } 28... h4 { [%eval -8.52] } 29. Re6 { [%eval -10.3] } 29... g4 { [%eval -8.83] } 30. Rxf6? { (-8.83 → Mate in 5) Checkmate is now unavoidable. Kf1 was best. } { [%eval #-5] } (30. Kf1 Qh1+ 31. Ke2 Qf3+ 32. Ke1 g3 33. fxg3 hxg3 34. h3 Qf2+ 35. Kd1 Qd4+) 30... g3?! { (Mate in 5 → -14.49) Lost forced checkmate sequence. Qa1+ was best. } { [%eval -14.49] } (30... Qa1+ 31. Kg2 h3+ 32. Kg3 Qxf6 33. Kxg4 Qxf2 34. Kg5 Qf5#) 31. hxg3?! { (-14.49 → Mate in 6) Checkmate is now unavoidable. Rg6 was best. } { [%eval #-6] } (31. Rg6 Nxg6) 31... hxg3 { [%eval #-5] } 32. fxg3 { [%eval #-5] } 32... Qh1+ { [%eval #-5] } 33. Kf2 { [%eval #-5] } 33... Rf8 { [%eval #-11] } 34. Rxf8+ { [%eval #-11] } 34... Kxf8 { [%eval #-11] } 35. g4 { [%eval #-11] } 35... Nd5 { [%eval #-10] } 36. Kg3 { [%eval #-5] } 36... Qg1+ { [%eval #-4] } 37. Kh4 { [%eval #-3] } 37... Nf4 { [%eval #-7] } 38. g5 { [%eval #-3] } 38... Kg7 { [%eval #-2] } 39. g6 { [%eval #-2] } 39... Kxg6?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Kf6 was best. } { [%eval 0.0] } { Draw by stalemate. } (39... Kf6 40. g7 Qg5#) 1/2-1/2