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[Event "casual variant:antichess game"] [Site "https://lichess.org/jdAmH3TZ"] [Date "2021.03.01"] [Round "-"] [White "neilabh"] [Black "lichess AI level 5"] [Result "0-1"] [GameId "jdAmH3TZ"] [UTCDate "2021.03.01"] [UTCTime "06:47:39"] [WhiteElo "1500"] [BlackElo "?"] [Variant "Antichess"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.97] } 1... b5 { [%eval 0.36] } 2. Bxb5 { [%eval 0.51] } 2... Bb7?? { (0.51 → 6.93) Blunder. e6 was best. } { [%eval 6.93] } (2... e6 3. Bxd7 Bxd7 4. Nh3 Qh4 5. Qf3 Qxh3 6. Qxh3 Nh6 7. Qxh6) 3. Bxd7 { [%eval 4.97] } 3... Bxg2 { [%eval 4.87] } 4. Bxe8 { [%eval 4.24] } 4... Qxd2 { [%eval 5.16] } 5. Qxd2?? { (5.16 → Mate in 12) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-12] } (5. Kxd2 Bxh1 6. Bxf7 Bf3 7. Bxg8 Rxg8 8. Qxf3 Nd7 9. Qxf8 Nxf8) 5... Bxh1 { [%eval #-12] } 6. Bxf7 { [%eval #-11] } 6... Nd7 { [%eval #-14] } 7. Bxg8 { [%eval #-13] } 7... Rxg8 { [%eval #-13] } 8. Qxd7 { [%eval #-12] } 8... Bf3 { [%eval #-12] } 9. Qxe7 { [%eval #-11] } 9... Bxe7 { [%eval #-11] } 10. Nxf3 { [%eval #-10] } 10... Bg5 { [%eval #-10] } 11. Nxg5 { [%eval #-9] } 11... Rgd8 { [%eval #-9] } 12. Nxh7 { [%eval #-8] } 12... Rd4 { [%eval #-8] } 13. exd4 { [%eval #-7] } 13... Rf8 { [%eval #-7] } 14. Nxf8 { [%eval #-6] } 14... a5?? { (Mate in 6 → 5.32) Lost forced checkmate sequence. g5 was best. } { [%eval 5.32] } (14... g5 15. Bxg5 a5 16. b4 axb4 17. Na3 bxa3 18. Bc1 c6 19. Bxa3 c5 20. dxc5#) 15. Bh6 { [%eval 6.12] } 15... gxh6 { [%eval 6.52] } 16. b4 { [%eval #14] } 16... axb4 { [%eval #13] } 17. c3?? { (Mate in 13 → 2.16) Lost forced checkmate sequence. Na3 was best. } { [%eval 2.16] } (17. Na3 bxa3 18. Nd7 c5 19. Nxc5 h5 20. Rb1 h4 21. Rb8 h3 22. Rb2 axb2 23. Ke2 b1=Q) 17... bxc3 { [%eval 3.73] } 18. Nxc3 { [%eval 1.94] } 18... h5 { [%eval 2.3] } 19. Rb1 { [%eval 4.3] } 19... c6 { [%eval 2.29] } 20. Rb5?? { (2.29 → -0.08) Blunder. Nd5 was best. } { [%eval -0.08] } (20. Nd5 cxd5) 20... cxb5 { [%eval #-27] } 21. Nxb5 { [%eval -4.87] } 21... h4 { [%eval #-29] } 22. Kf1 { [%eval #-29] } 22... h3 { [%eval #-26] } 23. Kg2 { [%eval -46.96] } 23... hxg2 { [%eval -0.12] } 24. Nc3?? { (-0.12 → Mate in 13) Checkmate is now unavoidable. h4 was best. } { [%eval #-13] } (24. h4 g1=K 25. h5 Kxf2 26. Na7 Kf3 27. h6 Kf4 28. d5 Kf5 29. Ng6 Kxg6 30. d6 Kxh6) 24... g1=N?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. g1=K was best. } { [%eval #12] } (24... g1=K 25. f4 Kxh2 26. f5 Kh3 27. Nd7 Kh4 28. f6 Kg5 29. Nf8 Kxf6 30. Ne6 Kxe6 31. Nd5) 25. Ne2 { [%eval #12] } 25... Nxe2 { [%eval #11] } 26. f3 { [%eval #11] } 26... Nxd4 { [%eval #10] } 27. Nd7 { [%eval #11] } 27... Nxf3 { [%eval #10] } 28. Nf6 { [%eval #10] } 28... Nxh2 { [%eval #9] } 29. Ng4 { [%eval #9] } 29... Nxg4 { [%eval #8] } 30. a3?? { (Mate in 8 → Mate in 3) Lost forced checkmate sequence. a4 was best. } { [%eval #-3] } (30. a4 Ne5 31. a5 Nd3 32. a6 Nf4 33. a7 Ng6 34. a8=B Nh8 35. Bg2 Nf7 36. Bd5 Nd6) 30... Ne3 { [%eval #-3] } 31. a4 { [%eval #-2] } 31... Nd5 { [%eval #-2] } 32. a5 { [%eval #-1] } 32... Nb6 { [%eval #-1] } 33. axb6# { Game ends by variant rule. } 0-1