FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/jbZDbch8"]
[Date "2021.04.10"]
[Round "-"]
[White "Nimbus_200"]
[Black "JavadMoghadam1360"]
[Result "1-0"]
[GameId "jbZDbch8"]
[UTCDate "2021.04.10"]
[UTCTime "04:19:35"]
[WhiteElo "1225"]
[BlackElo "1500"]
[WhiteRatingDiff "+107"]
[BlackRatingDiff "-471"]
[Variant "Antichess"]
[TimeControl "900+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5) 1... e6?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. Ba6?? { (Mate in 16 → -0.36) Lost forced checkmate sequence. b4 was best. } { [%eval -0.36] } (2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe1 5. Qxf7 Bxf2 6. Qxh7 Rxh7) 2... bxa6?? { (-0.36 → Mate in 14) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #14] } (2... Nxa6 3. b4 Nxb4 4. Qg4 Nxa2 5. Rxa2 Qh4 6. Rxa7 Qxg4 7. Rxa8) 3. d4?? { (Mate in 14 → Mate in 16) Lost forced checkmate sequence. b4 was best. } { [%eval #-16] } (3. b4 Bxb4 4. Qg4 Bxd2 5. Qxg7 Bxc1 6. Qxg8 Rxg8 7. g4 Rxg4 8. Nf3 Rxe4 9. Ng1 Rxe1) 3... Qh4?? { (Mate in 16 → 2.01) Lost forced checkmate sequence. Ba3 was best. } { [%eval 2.01] } (3... Ba3 4. Nxa3 Qg5 5. Bxg5 Kd8 6. Bxd8 a5 7. Bxc7 Na6 8. Bxa5 Nc7 9. Bxc7 Rb8 10. Bxb8) 4. Qh5? { (2.01 → 0.74) Mistake. b4 was best. } { [%eval 0.74] } (4. b4 Bxb4) 4... Qxe4?! { (0.74 → 1.83) Inaccuracy. Qxh2 was best. } { [%eval 1.83] } (4... Qxh2) 5. Qxf7 { [%eval 1.83] } 5... Kxf7 { [%eval 1.15] } 6. Nf3?? { (1.15 → Mate in 14) Checkmate is now unavoidable. b3 was best. } { [%eval #-14] } (6. b3 Qxg2) 6... Qxd4 { [%eval #-14] } 7. Nxd4 { [%eval #-13] } 7... Nc6?? { (Mate in 13 → Mate in 11) Lost forced checkmate sequence. Ba3 was best. } { [%eval #11] } (7... Ba3 8. bxa3 g5 9. Bxg5 Nh6 10. Bxh6 Rg8 11. Nxe6 Rxg2 12. Nxc7 Rxh2 13. Nxa6 Bxa6 14. Rxh2) 8. Nxe6 { [%eval #11] } 8... dxe6 { [%eval #10] } 9. Bh6 { [%eval #11] } 9... gxh6 { [%eval #10] } 10. Nc3?? { (Mate in 10 → 0.36) Lost forced checkmate sequence. b4 was best. } { [%eval 0.36] } (10. b4 Bxb4 11. Nc3 Bxc3 12. Kd1 Bxa1 13. c3 Bxc3 14. Kd2 Bxd2 15. f4 Bxf4 16. Rb1 Bxh2) 10... Nd4?? { (0.36 → Mate in 9) Checkmate is now unavoidable. Ba3 was best. } { [%eval #9] } (10... Ba3) 11. Nd5?? { (Mate in 9 → 0.04) Lost forced checkmate sequence. g4 was best. } { [%eval 0.04] } (11. g4 Nxc2 12. Kd1 Nxa1 13. Nd5 exd5 14. Kc1 Bxg4 15. f3 Bxf3 16. h4 Bxh1 17. b4 Bxb4) 11... Nxc2 { [%eval -0.21] } 12. Nxc7 { [%eval 0.0] } 12... Nxa1 { [%eval 0.0] } 13. Nxa6?? { (0.00 → -2.59) Blunder. Nxa8 was best. } { [%eval -2.59] } (13. Nxa8 Ba3 14. bxa3 a5 15. Ke2 Nf6 16. Rxa1 h5 17. a4 Ne8 18. h3 h4 19. Kd2 Kf6) 13... Bxa6 { [%eval -2.31] } 14. f4?? { (-2.31 → Mate in 11) Checkmate is now unavoidable. b3 was best. } { [%eval #-11] } (14. b3 Nxb3) 14... Be2 { [%eval #-11] } 15. Kxe2 { [%eval #-10] } 15... Rd8?? { (Mate in 10 → -2.87) Lost forced checkmate sequence. Ne7 was best. } { [%eval -2.87] } (15... Ne7 16. Rxa1 e5 17. fxe5 Kf6 18. exf6 Rb8 19. fxe7 Rxb2 20. exf8=Q Rxa2 21. Qxh8 Rxa1 22. Qxa1) 16. Rxa1 { [%eval -2.63] } 16... Rd4?? { (-2.63 → Mate in 6) Checkmate is now unavoidable. Ba3 was best. } { [%eval #6] } (16... Ba3 17. bxa3) 17. g4 { [%eval #6] } 17... Rxf4 { [%eval #5] } 18. h4 { [%eval #6] } 18... Rxg4 { [%eval #5] } 19. Rh1?? { (Mate in 5 → -4.49) Lost forced checkmate sequence. Kd2 was best. } { [%eval -4.49] } (19. Kd2 Rxh4 20. Rh1 Rxh1 21. b4 Bxb4 22. a4 Bxd2 23. a5 Bxa5#) 19... Rxh4 { [%eval -3.98] } 20. Rxh4 { [%eval -3.57] } 20... Nf6?? { (-3.57 → Mate in 4) Checkmate is now unavoidable. h5 was best. } { [%eval #4] } (20... h5 21. Rxh5) 21. Rxh6 { [%eval #4] } 21... Bxh6 { [%eval #3] } 22. b4?? { (Mate in 3 → -3.77) Lost forced checkmate sequence. Kd2 was best. } { [%eval -3.77] } (22. Kd2 Bxd2 23. b4 Bxb4 24. a3 Bxa3#) 22... Rb8?? { (-3.77 → Mate in 3) Checkmate is now unavoidable. Ne4 was best. } { [%eval #3] } (22... Ne4) 23. Ke3?? { (Mate in 3 → -3.18) Lost forced checkmate sequence. Kd1 was best. } { [%eval -3.18] } (23. Kd1 Rxb4 24. Kc1 Bxc1 25. a3 Bxa3#) 23... Rxb4?? { (-3.18 → Mate in 2) Checkmate is now unavoidable. Bxe3 was best. } { [%eval #2] } (23... Bxe3 24. a3 Rxb4 25. axb4 a5 26. bxa5 Bb6 27. axb6 h5 28. b7 e5 29. b8=K h4 30. Kb7) 24. a4?? { (Mate in 2 → -1.88) Lost forced checkmate sequence. Kd4 was best. } { [%eval -1.88] } (24. Kd4 Rxd4 25. a4 Rxa4#) 24... Rxa4?? { (-1.88 → Mate in 1) Checkmate is now unavoidable. Bxe3 was best. } { [%eval #1] } (24... Bxe3 25. a5) 25. Kf4 { [%eval #1] } 25... Bxf4# { Game ends by variant rule. } 1-0