FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/jY2jaTLg"]
[Date "2026.05.25"]
[Round "-"]
[White "LukeEXE"]
[Black "Rendierr"]
[Result "1-0"]
[GameId "jY2jaTLg"]
[UTCDate "2026.05.25"]
[UTCTime "11:09:45"]
[WhiteElo "1979"]
[BlackElo "2007"]
[WhiteRatingDiff "+13"]
[BlackRatingDiff "-6"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... b6? { (0.00 → 1.22) Mistake. Nh6 was best. } { [%eval 1.22] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. d3?! { (1.22 → 0.13) Inaccuracy. b3 was best. } { [%eval 0.13] } (2. b3 g6 3. Nh3 g5 4. Nxg5 Ba6 5. Nxh7 Rxh7 6. Bh3 Bxe2) 2... g5 { [%eval 0.21] } 3. Bxg5 { [%eval 0.19] } 3... Ba6?! { (0.19 → 0.74) Inaccuracy. Na6 was best. } { [%eval 0.74] } (3... Na6 4. Bxe7 Nxe7 5. Nd2 Nf5 6. b3 Nxg3 7. fxg3 Rg8 8. h4) 4. Bxe7 { [%eval 1.15] } 4... Qxe7?? { (1.15 → Mate in 19) Checkmate is now unavoidable. Bxd3 was best. } { [%eval #19] } (4... Bxd3 5. Bxd8 Kxd8 6. Qxd3 Ba3 7. Nxa3 c6 8. Qxh7 Rxh7 9. Nb5 cxb5 10. h4) 5. Nh3 { [%eval #19] } 5... Qxe2 { [%eval 2.86] } 6. Qxe2 { [%eval 3.46] } 6... Bxd3 { [%eval 3.01] } 7. Qxd3 { [%eval 2.75] } 7... Ba3 { [%eval 2.7] } 8. Qxa3?? { (2.70 → Mate in 11) Checkmate is now unavoidable. Nxa3 was best. } { [%eval #-11] } (8. Nxa3) 8... Na6?? { (Mate in 11 → 2.61) Lost forced checkmate sequence. b5 was best. } { [%eval 2.61] } (8... b5 9. Bxb5 Na6 10. Qxa6 Kf8 11. Bxd7 Rc8 12. Qxc8 a5 13. Qxf8 Ne7 14. Qxe7) 9. Qxa6 { [%eval 2.21] } 9... b5 { [%eval 2.32] } 10. Qxb5?? { (2.32 → Mate in 12) Checkmate is now unavoidable. Qxa7 was best. } { [%eval #-12] } (10. Qxa7 Rxa7) 10... Kf8?? { (Mate in 12 → 2.96) Lost forced checkmate sequence. Rb8 was best. } { [%eval 2.96] } (10... Rb8 11. Qxd7 Rxb2 12. Qxf7 Rxc2 13. Qxg8 Rxa2 14. Rxa2 Rxg8 15. Rxa7 Rxg3 16. Rxc7) 11. Qxd7 { [%eval 2.28] } 11... Ne7?? { (2.28 → 4.87) Blunder. Nf6 was best. } { [%eval 4.87] } (11... Nf6 12. Qxf7 Kxf7 13. Nd2 Rhe8 14. g4 Nxg4 15. Ng5 Nxh2 16. Rxh2 Rxe1 17. Nxh7) 12. Qxe7 { [%eval 4.72] } 12... Kxe7 { [%eval 4.63] } 13. Ba6 { [%eval 4.38] } 13... Rac8?! { (4.38 → 5.60) Inaccuracy. Rhd8 was best. } { [%eval 5.6] } (13... Rhd8 14. Bd3 Rxd3 15. cxd3 Rf8 16. Ke2 Ra8 17. Nd2 Rf8 18. Ke3 Rc8 19. Ke4) 14. Bxc8 { [%eval 5.8] } 14... Rxc8 { [%eval 5.48] } 15. Ke2 { [%eval 5.07] } 15... c6?! { (5.07 → 7.02) Inaccuracy. Ke6 was best. } { [%eval 7.02] } (15... Ke6 16. Ke3 Rf8 17. Nd2 Kd7 18. b3 Ke7 19. a4 Ke6 20. Kd4 Kd7 21. Ke5) 16. Nc3 { [%eval 7.0] } 16... Ra8 { [%eval 6.93] } 17. f3 { [%eval 6.86] } 17... Kd6 { [%eval 6.91] } 18. Rhg1 { [%eval 6.76] } 18... f5?! { (6.76 → 12.23) Inaccuracy. a6 was best. } { [%eval 12.23] } (18... a6 19. Nf2 Ra7 20. Rge1 Ra8 21. Ke3 Ra7 22. h3 Rd7 23. h4 Ra7 24. Rg1) 19. f4 { [%eval 9.15] } 19... Ke5 { [%eval 13.55] } 20. fxe5 { [%eval 12.4] } 20... f4 { [%eval 17.2] } 21. gxf4 { [%eval 13.93] } 21... Rg8 { [%eval 15.68] } 22. Rxg8 { [%eval 15.15] } 22... h6 { [%eval 17.12] } 23. e6 { [%eval 16.56] } 23... c5 { [%eval #17] } 24. b4 { [%eval #18] } 24... cxb4 { [%eval #17] } 25. f5 { [%eval #17] } 25... bxc3 { [%eval #16] } 26. f6 { [%eval #15] } 26... a5 { [%eval #11] } 27. f7 { [%eval #11] } 27... a4 { [%eval #10] } 28. Nf2 { [%eval #13] } 28... h5 { [%eval #12] } 29. Nd3 { [%eval #12] } 29... a3 { [%eval #11] } 30. h3?! { (Mate in 11 → 12.11) Lost forced checkmate sequence. Rb1 was best. } { [%eval 12.11] } (30. Rb1 h4 31. Rb6 h3 32. Kd2 cxd2 33. Rg5 d1=B 34. Nc1 Bxc2 35. Nd3 Bxd3) 30... h4 { [%eval 12.51] } 31. Rg3 { [%eval 44.55] } 31... hxg3 { [%eval 45.74] } 32. e7 { [%eval 9.45] } 32... g2 { [%eval 10.32] } 33. Ke1 { [%eval 9.24] } 33... g1=K { [%eval 6.99] } 34. Nb2 { [%eval 7.17] } 34... cxb2 { [%eval 9.61] } 35. h4 { [%eval 7.22] } 35... bxa1=B? { (7.22 → Mate in 5) Checkmate is now unavoidable. bxa1=K was best. } { [%eval #5] } (35... bxa1=K) 36. c3 { [%eval #5] } 36... Bxc3 { [%eval #4] } 37. f8=R { [%eval #4] } 37... Bxe1 { [%eval #3] } 38. Rf7 { [%eval #3] } 38... Bxh4 { [%eval #2] } 39. Rf3 { [%eval #2] } 39... Bxe7 { [%eval #1] } 40. Rxa3 { [%eval #1] } 40... Bxa3# { Game ends by variant rule. } 1-0