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[Event "12k KOTH Half Marathon Arena"] [Site "https://lichess.org/jWuyLXYP"] [Date "2026.06.06"] [Round "-"] [White "Aazimp"] [Black "pranygo"] [Result "0-1"] [GameId "jWuyLXYP"] [UTCDate "2026.06.06"] [UTCTime "11:40:47"] [WhiteElo "916"] [BlackElo "1500"] [WhiteRatingDiff "-54"] [BlackRatingDiff "+72"] [Variant "King of the Hill"] [TimeControl "180+0"] [ECO "B01"] [Opening "Scandinavian Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.61] } 1... d5 { [%eval 0.38] } { B01 Scandinavian Defense } 2. e5 { [%eval 0.0] } 2... f6 { [%eval 0.42] } 3. d4 { [%eval 0.41] } 3... fxe5?! { (0.41 → 0.98) Inaccuracy. c5 was best. } { [%eval 0.98] } (3... c5 4. Nf3 e6 5. Be3 Ne7 6. dxc5 Nf5 7. Qd2 fxe5 8. Nxe5) 4. dxe5 { [%eval 0.92] } 4... Nc6 { [%eval 1.25] } 5. Nf3?! { (1.25 → 0.53) Inaccuracy. Bb5 was best. } { [%eval 0.53] } (5. Bb5 e6 6. Nf3 Bc5 7. Nc3 Ne7 8. Na4 Bb6 9. Ke2 O-O 10. Nxb6 cxb6) 5... Bg4 { [%eval 0.44] } 6. Qe2?! { (0.44 → -0.37) Inaccuracy. Bb5 was best. } { [%eval -0.37] } (6. Bb5 Qd7 7. c4 e6 8. Nbd2 O-O-O 9. Bxc6 Qxc6 10. Nd4 Bxd1 11. Nxc6 bxc6) 6... Bxf3 { [%eval -0.55] } 7. Qxf3?! { (-0.55 → -1.21) Inaccuracy. gxf3 was best. } { [%eval -1.21] } (7. gxf3 e6 8. f4 Nh6 9. Bh3 Nf5 10. c3 Qh4 11. Bxf5 exf5 12. Be3 O-O-O) 7... Nxe5 { [%eval -0.23] } 8. Qe3?? { (-0.23 → -2.20) Blunder. Qe2 was best. } { [%eval -2.2] } (8. Qe2 Nc6 9. Bf4 Nf6 10. Nc3 Qd7 11. O-O-O Qf5 12. Bxc7 d4 13. Nb5) 8... Nf6?? { (-2.20 → 2.60) Blunder. Qd6 was best. } { [%eval 2.6] } (8... Qd6 9. f4 Nc6 10. Bb5 Nf6 11. O-O e6 12. Nd2 Kd7 13. Nf3 Ng4 14. Ne5+) 9. Qxe5 { [%eval 2.19] } 9... Qd6? { (2.19 → 4.07) Mistake. e6 was best. } { [%eval 4.07] } (9... e6 10. Kd2 Qd6 11. Qxd6 Bxd6 12. Kd3 c5 13. Nc3 Ng4 14. Ne4 Ne5+ 15. Kd2) 10. Qxd6 { [%eval 3.71] } 10... cxd6 { [%eval 4.57] } 11. Bd3 { [%eval 4.36] } 11... O-O-O? { (4.36 → 10.13) Mistake. Kf7 was best. } { [%eval 10.13] } (11... Kf7 12. Ke2) 12. Bf4?? { (10.13 → 1.84) Blunder. Bf5+ was best. } { [%eval 1.84] } (12. Bf5+) 12... e5 { [%eval 4.96] } 13. Bg5? { (4.96 → 2.99) Mistake. Bf5+ was best. } { [%eval 2.99] } (13. Bf5+) 13... e4?? { (2.99 → 12.76) Blunder. Kd7 was best. } { [%eval 12.76] } (13... Kd7 14. Bf5+) 14. Bb5?? { (12.76 → 2.62) Blunder. Kd2 was best. } { [%eval 2.62] } (14. Kd2 d4) 14... a6?? { (2.62 → 7.22) Blunder. d4 was best. } { [%eval 7.22] } (14... d4) 15. Ba4?? { (7.22 → 2.41) Blunder. Nc3 was best. } { [%eval 2.41] } (15. Nc3 d4) 15... b5?! { (2.41 → 3.16) Inaccuracy. d4 was best. } { [%eval 3.16] } (15... d4 16. c3) 16. Bb3?! { (3.16 → 1.92) Inaccuracy. Kd2 was best. } { [%eval 1.92] } (16. Kd2 d4 17. Be3 Kd7 18. Bb3 d5 19. Bxd4 Bd6 20. h3 Bf4+ 21. Ke2 Kd6) 16... d4 { [%eval 2.85] } 17. Bxf6?! { (2.85 → 1.87) Inaccuracy. c3 was best. } { [%eval 1.87] } (17. c3 d3) 17... gxf6 { [%eval 2.22] } 18. f3?? { (2.22 → 0.05) Blunder. Bd5 was best. } { [%eval 0.05] } (18. Bd5) 18... f5? { (0.05 → 1.61) Mistake. d5 was best. } { [%eval 1.61] } (18... d5) 19. Bd5 { [%eval 1.75] } 19... exf3?! { (1.75 → 2.92) Inaccuracy. Re8 was best. } { [%eval 2.92] } (19... Re8) 20. gxf3?! { (2.92 → 1.63) Inaccuracy. Kd2 was best. } { [%eval 1.63] } (20. Kd2 Re8 21. a4 fxg2 22. Rg1 Kd7 23. axb5 Re3 24. Rxa6 Ke7 25. c3 Rh3) 20... Re8+ { [%eval 1.8] } 21. Kf2?? { (1.80 → -2.02) Blunder. Kd2 was best. } { [%eval -2.02] } (21. Kd2 Bh6+) 21... Re5 { [%eval -0.76] } 22. Ba8?? { (-0.76 → -9.61) Blunder. Bb3 was best. } { [%eval -9.61] } (22. Bb3 Bh6) 22... Bh6 { [%eval -6.78] } 23. Na3?! { (-6.78 → -14.92) Inaccuracy. Re1 was best. } { [%eval -14.92] } (23. Re1 Kd7 24. Rxe5 dxe5 25. Be4 fxe4 26. fxe4 Rf8+ 27. Ke2 Kc6 28. Na3 Kc5) 23... Kc7 { [%eval -8.69] } 24. Rhe1 { [%eval -17.15] } 24... Rxe1 { [%eval -15.38] } 25. Rxe1 { [%eval -20.46] } 25... Rxa8 { [%eval -18.61] } 26. Ke2 { [%eval -25.85] } 26... Re8+ { [%eval -23.57] } 27. Kf2?! { (-23.57 → Mate in 4) Checkmate is now unavoidable. Kd3 was best. } { [%eval #-4] } (27. Kd3 Bg7) 27... Rxe1?! { (Mate in 4 → -28.61) Lost forced checkmate sequence. Kc6 was best. } { [%eval -28.61] } (27... Kc6 28. c4 bxc4 29. Re5 dxe5 30. Nxc4 Kd5#) 28. Kxe1?! { (-28.61 → Mate in 3) Checkmate is now unavoidable. c4 was best. } { [%eval #-3] } (28. c4 Kc6 29. Nxb5 axb5 30. b3 bxc4 31. bxc4 Kc5 32. h4 Kxc4 33. a3) 28... Kc6 { [%eval #-2] } 29. Ke2 { [%eval #-1] } 29... Kd5# { Game ends by variant rule. } 0-1