FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/jLyOXVFJ"]
[Date "2025.05.10"]
[Round "-"]
[White "santiagodelatorre"]
[Black "lichess AI level 4"]
[Result "0-1"]
[GameId "jLyOXVFJ"]
[UTCDate "2025.05.10"]
[UTCTime "17:47:52"]
[WhiteElo "1500"]
[BlackElo "?"]
[Variant "Antichess"]
[TimeControl "300+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b6?? { (-1.80 → 0.27) Blunder. e5 was best. } { [%eval 0.27] } (1... e5 2. a3 Bxa3 3. Rxa3 Qg5 4. Rxa7 Rxa7 5. Qb3 Qxd2 6. Nxd2) 2. g3? { (0.27 → -0.96) Mistake. e3 was best. } { [%eval -0.96] } (2. e3 Ba6 3. Bxa6 Nxa6 4. Ne2 g6 5. b4 Nxb4 6. cxb4 Bh6) 2... g6? { (-0.96 → 0.30) Mistake. e6 was best. } { [%eval 0.3] } (2... e6 3. g4 Ba3 4. Nxa3 b5 5. Nxb5 Qg5 6. Nxc7 Qxd2 7. Qxd2) 3. f3?? { (0.30 → -2.77) Blunder. c4 was best. } { [%eval -2.77] } (3. c4 c5) 3... e6?! { (-2.77 → -1.93) Inaccuracy. e5 was best. } { [%eval -1.93] } (3... e5) 4. a3?! { (-1.93 → -2.62) Inaccuracy. g4 was best. } { [%eval -2.62] } (4. g4 Qf6) 4... Bxa3 { [%eval -3.38] } 5. Rxa3?? { (-3.38 → Mate in 15) Checkmate is now unavoidable. bxa3 was best. } { [%eval #-15] } (5. bxa3 a5 6. Ra2 Qh4 7. gxh4 h5 8. Qa4 Na6 9. Qxa5 bxa5 10. e4 Ne7) 5... Qg5?? { (Mate in 15 → -1.68) Lost forced checkmate sequence. Qh4 was best. } { [%eval -1.68] } (5... Qh4 6. gxh4 g5 7. hxg5 Nf6 8. gxf6 Ke7 9. fxe7 Re8 10. Rxa7 Rxe7 11. Rxc7) 6. Rxa7 { [%eval -1.51] } 6... Qxd2?? { (-1.51 → Mate in 13) Checkmate is now unavoidable. Rxa7 was best. } { [%eval #13] } (6... Rxa7) 7. Kxd2?? { (Mate in 13 → -0.38) Lost forced checkmate sequence. Bxd2 was best. } { [%eval -0.38] } (7. Bxd2 Rxa7 8. Qa4 Rxa4 9. c4 Rxc4 10. Bb4 Rxb4 11. e3 Rxb2 12. h3 Rxb1) 7... Rxa7 { [%eval 0.44] } 8. b4?? { (0.44 → Mate in 12) Checkmate is now unavoidable. Qa4 was best. } { [%eval #-12] } (8. Qa4 Rxa4 9. c4 Rxc4 10. Kd3 Rxc1 11. Nh3 Rxf1 12. Rxf1 Nf6 13. Nf2 d5) 8... Nf6?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Ra3 was best. } { [%eval #13] } (8... Ra3 9. Bxa3 c5 10. bxc5 bxc5 11. Bxc5 d6 12. Bxd6 Nf6 13. Bxb8 e5 14. Bxe5) 9. g4?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. Qa4 was best. } { [%eval #-13] } (9. Qa4 Rxa4 10. c4 Rxb4 11. Ba3 Rxc4 12. Bb4 Rxb4 13. e3 Rxb1 14. Kc3 Rxf1) 9... Nxg4 { [%eval #-13] } 10. fxg4 { [%eval #-12] } 10... h5?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Ra3 was best. } { [%eval #11] } (10... Ra3 11. Nxa3 b5 12. Nxb5 e5 13. Nxc7 d6 14. Nxe8 Bxg4 15. Nxd6 Bxe2 16. Qxe2) 11. gxh5 { [%eval #11] } 11... gxh5 { [%eval #9] } 12. e3?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. Qa4 was best. } { [%eval #-11] } (12. Qa4 Rxa4 13. c4 Rxb4 14. Ba3 Rxc4 15. Bb4 Rxb4 16. Kd3 Rxb1 17. h4 Rxf1) 12... h4?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Ra3 was best. } { [%eval #10] } (12... Ra3 13. Nxa3 b5 14. Bxb5 d6 15. Qxh5 Rxh5 16. Bxe8 Rxh2 17. Bxf7 Rxh1 18. Bxe6) 13. Qh5 { [%eval #10] } 13... Rxh5 { [%eval #9] } 14. b5?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Bb5 was best. } { [%eval #-9] } (14. Bb5 Rxb5 15. c4 Rxb4 16. Nc3 Rxc4 17. Nb5 Rxc1 18. Nxc7 Rxg1 19. Nxe8 Rxh1) 14... Rxb5 { [%eval #-9] } 15. Bxb5 { [%eval #-8] } 15... d6 { [%eval #-9] } 16. Bxe8 { [%eval #-8] } 16... Nc6 { [%eval #-9] } 17. Bxc6 { [%eval #-8] } 17... Bd7 { [%eval #-8] } 18. Bxd7 { [%eval #-7] } 18... f5 { [%eval #-7] } 19. Bxe6 { [%eval #-6] } 19... b5 { [%eval #-6] } 20. Bxf5 { [%eval #-5] } 20... b4?? { (Mate in 5 → 2.09) Lost forced checkmate sequence. Ra3 was best. } { [%eval 2.09] } (20... Ra3 21. Bxa3 b4 22. Bxb4 c6 23. Bxd6 c5 24. Bxc5 h3 25. Nxh3#) 21. cxb4 { [%eval 1.78] } 21... c5?? { (1.78 → Mate in 8) Checkmate is now unavoidable. Ra3 was best. } { [%eval #8] } (21... Ra3 22. Nxa3) 22. bxc5 { [%eval #8] } 22... dxc5 { [%eval #7] } 23. Bd7 { [%eval #7] } 23... Rxd7 { [%eval #6] } 24. Kd3 { [%eval #6] } 24... Rxd3 { [%eval #5] } 25. Nc3?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Bb2 was best. } { [%eval #-4] } (25. Bb2 Rxe3 26. Nf3 Rxf3 27. Rf1 Rxf1 28. Bc1 Rxc1 29. h3 Rxb1#) 25... Rxe3 { [%eval #-4] } 26. Bxe3 { [%eval #-3] } 26... h3 { [%eval #-3] } 27. Bxc5# { Game ends by variant rule. } 0-1