FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/jJrrcqSs"]
[Date "2026.04.20"]
[Round "-"]
[White "KomangSanjaya"]
[Black "Mariyka7"]
[Result "1-0"]
[GameId "jJrrcqSs"]
[UTCDate "2026.04.20"]
[UTCTime "17:41:24"]
[WhiteElo "1073"]
[BlackElo "892"]
[WhiteRatingDiff "+3"]
[BlackRatingDiff "-5"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Ba6?! { (1.19 → 2.28) Inaccuracy. e6 was best. } { [%eval 2.28] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 1.53] } 3... Qxd7?? { (1.53 → 4.22) Blunder. Nxd7 was best. } { [%eval 4.22] } (3... Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b3) 4. c4 { [%eval 0.71] } 4... Qxd2?? { (0.71 → Mate in 13) Checkmate is now unavoidable. Bxc4 was best. } { [%eval #13] } (4... Bxc4 5. Qg4 Bxa2 6. Qxg7 Bxg7 7. Rxa2 Bxb2 8. Rxb2 Qxd2 9. Kxd2) 5. Kxd2 { [%eval #13] } 5... Bxc4 { [%eval #12] } 6. Qf1?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. Qa4 was best. } { [%eval #-12] } (6. Qa4 Bxa2 7. Qxe8 Bxb1 8. Qxe7 Nxe7 9. Rxa7 Rxa7 10. e4 Bxe4) 6... Bxa2 { [%eval #-12] } 7. Rxa2 { [%eval #-12] } 7... Nc6?? { (Mate in 12 → 0.91) Lost forced checkmate sequence. Na6 was best. } { [%eval 0.91] } (7... Na6 8. Rxa6 Rc8 9. Rxa7 Rb8 10. Rxc7 Rxb2 11. Bxb2 g6 12. Bxh8 Kd7 13. Rxd7) 8. Rxa7 { [%eval 1.53] } 8... Rxa7?? { (1.53 → Mate in 10) Checkmate is now unavoidable. Nxa7 was best. } { [%eval #10] } (8... Nxa7 9. Qd1) 9. Qa6 { [%eval #10] } 9... Rxa6 { [%eval #9] } 10. b4 { [%eval #9] } 10... Nxb4 { [%eval #8] } 11. Kc2?? { (Mate in 8 → -2.53) Lost forced checkmate sequence. Kd3 was best. } { [%eval -2.53] } (11. Kd3 Nxd3 12. Bd2 Nxf2 13. Bc3 Nxh1 14. Bxg7 Bxg7 15. Na3 Rxa3 16. Ne2 Rxe3) 11... Nxc2 { [%eval -2.59] } 12. Ba3 { [%eval -2.33] } 12... Nxe3 { [%eval -2.4] } 13. fxe3 { [%eval -2.3] } 13... Rxa3 { [%eval -0.84] } 14. Nxa3 { [%eval -0.53] } 14... Nf6 { [%eval -0.15] } 15. e4?? { (-0.15 → -2.74) Blunder. Ne2 was best. } { [%eval -2.74] } (15. Ne2 Nd7 16. Nb1 Nb8 17. Rg1 Nc6 18. Nd4 Nxd4 19. exd4 e5 20. dxe5 Kd7) 15... Nxe4 { [%eval -4.23] } 16. h4?? { (-4.23 → Mate in 9) Checkmate is now unavoidable. Nb1 was best. } { [%eval #-9] } (16. Nb1 Ng3) 16... Ng5 { [%eval #-9] } 17. hxg5 { [%eval #-8] } 17... e5 { [%eval #-8] } 18. Rxh7 { [%eval #-7] } 18... Bxa3 { [%eval #-7] } 19. Rxg7 { [%eval #-6] } 19... f6?? { (Mate in 6 → Mate in 3) Lost forced checkmate sequence. Kd7 was best. } { [%eval #3] } (19... Kd7 20. Rxf7 Bc1 21. Rxd7 Bxg5 22. Rxc7 Rh7 23. Rxh7 Bh4 24. Rxh4 e4 25. Rxe4#) 20. Rxc7 { [%eval #3] } 20... fxg5 { [%eval #2] } 21. Rh7?? { (Mate in 2 → -0.16) Lost forced checkmate sequence. Rc5 was best. } { [%eval -0.16] } (21. Rc5 Bxc5 22. g4 Bxg1#) 21... Rxh7 { [%eval -0.37] } 22. Ne2?? { (-0.37 → -3.13) Blunder. Nh3 was best. } { [%eval -3.13] } (22. Nh3 Rxh3 23. gxh3 g4 24. hxg4 Bf8 25. g5 Bh6 26. gxh6 Kd8 27. h7 Kd7) 22... Bc1 { [%eval -3.18] } 23. Nxc1 { [%eval -3.27] } 23... e4?! { (-3.27 → -2.22) Inaccuracy. g4 was best. } { [%eval -2.22] } (23... g4 24. g3 Kf7 25. Nb3 e4 26. Nc1 e3 27. Nb3 e2 28. Nc5 Rh4 29. gxh4) 24. Nd3 { [%eval -2.18] } 24... exd3 { [%eval -2.38] } 25. g4 { [%eval -2.22] } 25... d2# { Game ends by variant rule. } 1-0