FEN
[Event "Members Antichess Arena"]
[Site "https://lichess.org/jJB1p7TJ"]
[Date "2020.11.01"]
[Round "-"]
[White "ChessTalkOfficial"]
[Black "ChesstalkOfficial4"]
[Result "1-0"]
[GameId "jJB1p7TJ"]
[UTCDate "2020.11.01"]
[UTCTime "15:30:15"]
[WhiteElo "1830"]
[BlackElo "1535"]
[WhiteRatingDiff "+10"]
[BlackRatingDiff "-13"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.97] } 1... b5 { [%eval 0.94] } 2. Bxb5 { [%eval 0.95] } 2... Bb7?? { (0.95 → 6.93) Blunder. Ba6 was best. } { [%eval 6.93] } (2... Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2) 3. Bxd7 { [%eval 3.74] } 3... Bxg2 { [%eval 4.21] } 4. Bxe8 { [%eval 4.24] } 4... Bxh1 { [%eval 3.47] } 5. Bxf7 { [%eval 3.2] } 5... Qxd2 { [%eval 4.79] } 6. Bxg8?? { (4.79 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-11] } (6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qf3 Nd7) 6... Qxc2?? { (Mate in 11 → 2.82) Lost forced checkmate sequence. Rxg8 was best. } { [%eval 2.82] } (6... Rxg8 7. Kxd2 h5 8. Qxh5 Bd5 9. Qxd5 e6 10. Qxe6 g5 11. Qxg8) 7. Bxh7?? { (2.82 → Mate in 10) Checkmate is now unavoidable. Qxc2 was best. } { [%eval #-10] } (7. Qxc2 Rxg8 8. Qxc7 Bf3 9. Nxf3 e5 10. Qxe5 Ba3 11. bxa3 g5) 7... Qxf2?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Qxb2 was best. } { [%eval #10] } (7... Qxb2 8. Bxb2 Rxh7 9. Bxg7 Rxh2 10. Bxf8 Rxf2 11. Bxe7 Rxa2 12. Rxa2) 8. Kxf2 { [%eval #10] } 8... Rxh7 { [%eval #9] } 9. a4 { [%eval #9] } 9... Rxh2 { [%eval #8] } 10. Na3 { [%eval #9] } 10... Rxf2 { [%eval #8] } 11. Qe2?? { (Mate in 8 → 0.71) Lost forced checkmate sequence. Qd5 was best. } { [%eval 0.71] } (11. Qd5 Bxd5 12. Bd2 Rxd2 13. Nc2 Rxc2 14. b3 Bxb3 15. Rb1 Bxa4 16. Rxb8 Rxb8 17. Ne2 Rxe2) 11... Rxe2 { [%eval 1.98] } 12. Nxe2 { [%eval 0.8] } 12... g6?? { (0.80 → Mate in 6) Checkmate is now unavoidable. g5 was best. } { [%eval #6] } (12... g5 13. Nb1) 13. e4 { [%eval #6] } 13... Bxe4 { [%eval #5] } 14. Nc2 { [%eval #6] } 14... Bxc2 { [%eval #5] } 15. Rb1 { [%eval #5] } 15... Bxb1 { [%eval #4] } 16. Bh6 { [%eval #4] } 16... Bxh6 { [%eval #3] } 17. Nc1 { [%eval #3] } 17... Bxc1 { [%eval #2] } 18. a5 { [%eval #2] } 18... Bxb2 { [%eval #1] } 19. a6 { [%eval #1] } 19... Nxa6# { Game ends by variant rule. } 1-0