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[Event "rated rapid game"] [Site "https://lichess.org/jGy3gHXm"] [Date "2024.05.06"] [Round "-"] [White "Maxi10"] [Black "Cedrun"] [Result "0-1"] [GameId "jGy3gHXm"] [UTCDate "2024.05.06"] [UTCTime "16:05:25"] [WhiteElo "1329"] [BlackElo "1266"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+7"] [Variant "Standard"] [TimeControl "600+0"] [ECO "C50"] [Opening "Italian Game: Giuoco Pianissimo, Normal"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.14] } 1... e5 { [%eval 0.21] } 2. Nf3 { [%eval 0.19] } 2... Nc6 { [%eval 0.23] } 3. Bc4 { [%eval 0.1] } 3... Bc5 { [%eval 0.21] } 4. d3 { [%eval 0.16] } 4... Nf6 { [%eval 0.17] } { C50 Italian Game: Giuoco Pianissimo, Normal } 5. Ng5 { [%eval -0.26] } 5... O-O { [%eval -0.32] } 6. Nc3 { [%eval -0.4] } 6... Na5 { [%eval -0.19] } 7. Bb3 { [%eval -0.5] } 7... Nxb3 { [%eval -0.5] } 8. cxb3?! { (-0.50 → -1.37) Inaccuracy. axb3 was best. } { [%eval -1.37] } (8. axb3 h6 9. Nf3 Re8 10. O-O d5 11. h3 Bf8 12. Bd2 a5 13. exd5 Nxd5) 8... d6 { [%eval -0.85] } 9. Nf3 { [%eval -0.87] } 9... Ng4 { [%eval -0.38] } 10. O-O { [%eval -0.39] } 10... c6 { [%eval -0.35] } 11. h3 { [%eval -0.37] } 11... Nf6 { [%eval -0.34] } 12. Bg5 { [%eval -0.44] } 12... h6 { [%eval -0.41] } 13. Bd2 { [%eval -0.59] } 13... d5?! { (-0.59 → 0.07) Inaccuracy. Bb6 was best. } { [%eval 0.07] } (13... Bb6 14. Re1) 14. exd5 { [%eval 0.0] } 14... Bf5?! { (0.00 → 1.00) Inaccuracy. Nxd5 was best. } { [%eval 1.0] } (14... Nxd5 15. Nxe5 Bd4 16. Nf3 Bb6 17. Na4 Bc7 18. Re1 Qd6 19. d4 Qg6 20. Nh4) 15. a3?? { (1.00 → -0.67) Blunder. dxc6 was best. } { [%eval -0.67] } (15. dxc6 Bxd3 16. cxb7 Rb8 17. Re1 e4 18. Bf4 Rxb7 19. Ne5 Bd6 20. Nxd3 exd3) 15... Bxd3 { [%eval -0.67] } 16. Re1 { [%eval -0.68] } 16... Qb6?! { (-0.68 → 0.20) Inaccuracy. e4 was best. } { [%eval 0.2] } (16... e4) 17. Be3 { [%eval 0.25] } 17... Bxe3 { [%eval 0.29] } 18. fxe3? { (0.29 → -0.90) Mistake. Rxe3 was best. } { [%eval -0.9] } (18. Rxe3) 18... Bf5?! { (-0.90 → -0.05) Inaccuracy. e4 was best. } { [%eval -0.05] } (18... e4 19. dxc6 exf3 20. Qxd3 Qxc6 21. Qc4 Qb6 22. gxf3 Rac8 23. Qe2 Qxb3 24. Kh2) 19. dxc6 { [%eval -0.15] } 19... Rad8 { [%eval -0.17] } 20. Qc1 { [%eval -0.6] } 20... bxc6 { [%eval -0.57] } 21. Nxe5? { (-0.57 → -1.75) Mistake. b4 was best. } { [%eval -1.75] } (21. b4 Rfe8 22. Nd2 Bd3 23. Nb3 e4 24. Nd4 Rd6 25. Nf5 Rd7 26. Qd2 Nh5) 21... Qxb3?? { (-1.75 → 2.34) Blunder. Bxh3 was best. } { [%eval 2.34] } (21... Bxh3 22. gxh3 Qb8 23. Nc4 Qg3+ 24. Kf1 Qxh3+ 25. Kg1 Qg3+ 26. Kh1 Qh4+ 27. Kg1) 22. Nxc6 { [%eval 2.58] } 22... Rc8? { (2.58 → 4.57) Mistake. Qe6 was best. } { [%eval 4.57] } (22... Qe6 23. Nxd8 Rxd8 24. Re2 Rc8 25. Qd2 Rc5 26. Rd1 Bxh3 27. Qd6 Qc8 28. Qd8+) 23. Nxa7?? { (4.57 → -0.77) Blunder. Ne7+ was best. } { [%eval -0.77] } (23. Ne7+ Kh8 24. Nxf5 Rc5 25. Nd4 Qb8 26. Qc2 Rh5 27. Rad1 Rc8 28. Qf2 Rxc3) 23... Rc7?? { (-0.77 → 1.64) Blunder. Rc5 was best. } { [%eval 1.64] } (23... Rc5) 24. Nab5 { [%eval 1.48] } 24... Rcc8?? { (1.48 → 4.28) Blunder. Rc5 was best. } { [%eval 4.28] } (24... Rc5 25. Nd4 Qb7 26. Nxf5 Rxf5 27. Qd2 Rg5 28. Rad1 Re8 29. Re2 Kh7 30. Qd3+) 25. e4?? { (4.28 → 0.32) Blunder. Nd4 was best. } { [%eval 0.32] } (25. Nd4 Qb8 26. Nxf5 Rfe8 27. Qd2 Re5 28. Qf2 Kh7 29. Rad1 Rc4 30. Rd4 Rcc5) 25... Nxe4? { (0.32 → 1.47) Mistake. Bxe4 was best. } { [%eval 1.47] } (25... Bxe4 26. Qd1) 26. Nxe4?? { (1.47 → -4.42) Blunder. Nd4 was best. } { [%eval -4.42] } (26. Nd4 Qb6 27. Qe3 Bg6 28. Nxe4 Rfe8 29. Nf5 Qxe3+ 30. Rxe3 Bxf5 31. Rae1 Red8) 26... Rxc1 { [%eval -4.4] } 27. Raxc1 { [%eval -4.23] } 27... Qxb5 { [%eval -4.35] } 28. Nd6?! { (-4.35 → -5.96) Inaccuracy. Rc5 was best. } { [%eval -5.96] } (28. Rc5 Qb6 29. b4 Kh7 30. Nf2 Bc8 31. Rd5 Be6 32. Rc5 Ra8 33. Ra1 Qb8) 28... Qb6+ { [%eval -5.94] } 29. Kh2 { [%eval -5.97] } 29... Qxd6+ { [%eval -5.96] } 30. Kg1 { [%eval -5.98] } 30... Qg3 { [%eval -5.86] } 31. Rf1?! { (-5.86 → -9.48) Inaccuracy. Re2 was best. } { [%eval -9.48] } (31. Re2 Kh7 32. Rf1 Bd3 33. Rf3 Qd6 34. Re1 Bg6 35. Rfe3 Qd4 36. Kh2 Qxb2) 31... Be4 { [%eval -9.01] } 32. Rce1? { (-9.01 → Mate in 1) Checkmate is now unavoidable. Rc2 was best. } { [%eval #-1] } (32. Rc2 Bxc2) 32... Qxg2# { Black wins by checkmate. } 0-1