- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/j6GD2u0F"] [Date "2024.05.29"] [White "ChessBusy2013"] [Black "Mohammed_hussien"] [Result "1-0"] [GameId "j6GD2u0F"] [UTCDate "2024.05.29"] [UTCTime "05:38:33"] [WhiteElo "1274"] [BlackElo "1328"] [WhiteRatingDiff "+41"] [BlackRatingDiff "-7"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.27] } 1... b5 { [%eval 0.37] } 2. Bxb5 { [%eval 0.48] } 2... Nc6?? { (0.48 → Mate in 15) Checkmate is now unavoidable. e6 was best. } { [%eval #15] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 Na6 7. Ne2) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. d3?? { (Mate in 14 → 3.77) Lost forced checkmate sequence. Qg4 was best. } { [%eval 3.77] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. d3 Bxd3 8. Ne4 Bxe4) 4... Qxd3 { [%eval 3.41] } 5. Qxd3 { [%eval 4.26] } 5... Bh3 { [%eval 4.1] } 6. Qxh7?? { (4.10 → -0.20) Blunder. Nxh3 was best. } { [%eval -0.2] } (6. Nxh3) 6... Bxg2?? { (-0.20 → Mate in 11) Checkmate is now unavoidable. Rxh7 was best. } { [%eval #11] } (6... Rxh7 7. Nxh3 Rxh3 8. gxh3 Nh6 9. a4 Rc8 10. c4 e6 11. c5) 7. Qxg7 { [%eval #13] } 7... Rxh2 { [%eval #12] } 8. Qxf7?? { (Mate in 12 → Mate in 8) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #-8] } (8. Rxh2 Bxg7 9. Rxg2 Bxb2 10. Rxg8 Bxc1 11. Rxe8 Bxe3 12. Rxe7 Bxf2 13. Rxc7 Bxg1) 8... Kxf7 { [%eval #-8] } 9. Rxh2 { [%eval #-7] } 9... Ke6 { [%eval #-8] } 10. Rxg2 { [%eval #-7] } 10... Bg7?? { (Mate in 7 → 3.56) Lost forced checkmate sequence. Rd8 was best. } { [%eval 3.56] } (10... Rd8 11. Rxg8 Rd6 12. Rxf8 Kf5 13. Rxf5 e5 14. Rxe5 a5 15. Rxa5 c5 16. Rxc5) 11. Rxg7 { [%eval 4.18] } 11... Ke5?? { (4.18 → Mate in 9) Checkmate is now unavoidable. Nh6 was best. } { [%eval #9] } (11... Nh6 12. Rxe7) 12. Rxg8 { [%eval #9] } 12... Rxg8 { [%eval #8] } 13. e4 { [%eval #9] } 13... Kxe4 { [%eval #7] } 14. Be3 { [%eval #8] } 14... Kxe3 { [%eval #7] } 15. fxe3 { [%eval #7] } 15... Rxg1 { [%eval #6] } 16. Kf1 { [%eval #6] } 16... Rxf1 { [%eval #5] } 17. Na3 { [%eval #5] } 17... Rxa1 { [%eval #4] } 18. e4 { [%eval #5] } 18... Rxa2 { [%eval #4] } 19. e5?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. Nb1 was best. } { [%eval #-5] } (19. Nb1 Rxb2 20. Nc3 Rxc2 21. Ne2 Rxe2 22. e5 Rxe5#) 19... Rxa3 { [%eval #-5] } 20. bxa3 { [%eval #-4] } 20... a5?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. c5 was best. } { [%eval #3] } (20... c5 21. e6 c4 22. a4 c5 23. c3 a6 24. a5#) 21. c4?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. e6 was best. } { [%eval #-2] } (21. e6 c5 22. a4 c4 23. c3 c6#) 21... c5 { [%eval #-2] } 22. e6 { [%eval #-1] } 22... a4# { Game ends by variant rule. } 1-0