FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/j5n1yQ5c"]
[Date "2023.06.08"]
[White "Mohammed_909"]
[Black "CIBAtronix"]
[Result "0-1"]
[GameId "j5n1yQ5c"]
[UTCDate "2023.06.08"]
[UTCTime "00:23:17"]
[WhiteElo "1197"]
[BlackElo "962"]
[WhiteRatingDiff "-5"]
[BlackRatingDiff "+396"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c4 { [%eval 0.01] } 1... d5?? { (0.01 → 2.50) Blunder. c6 was best. } { [%eval 2.5] } (1... c6 2. d3 g6 3. Bh6 Nxh6 4. Kd2 Ng4 5. h3 Nxf2 6. Ke3) 2. cxd5 { [%eval 0.95] } 2... Qxd5 { [%eval 0.91] } 3. d4?? { (0.91 → Mate in 14) Checkmate is now unavoidable. g4 was best. } { [%eval #-14] } (3. g4 Bxg4 4. Qc2 Bxe2 5. Nxe2 Qxd2 6. Qxc7 Qxb2 7. Qxb7 Qxe2) 3... Qxa2 { [%eval #-15] } 4. Rxa2 { [%eval -25.25] } 4... a5?? { (-25.25 → Mate in 13) Checkmate is now unavoidable. Bf5 was best. } { [%eval #13] } (4... Bf5 5. Rxa7) 5. Rxa5 { [%eval #13] } 5... Rxa5 { [%eval #12] } 6. Qa4 { [%eval #13] } 6... Rxa4 { [%eval #11] } 7. Na3?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. g3 was best. } { [%eval #-11] } (7. g3 Rxd4 8. b4 Rxb4 9. Kd2 Rxb1 10. Kd3 Rxc1 11. Nh3 Rxf1 12. Rxf1 Bxh3 13. f4 Bxf1) 7... Rxa3 { [%eval #-11] } 8. bxa3 { [%eval #-10] } 8... c5?? { (Mate in 10 → -2.44) Lost forced checkmate sequence. e5 was best. } { [%eval -2.44] } (8... e5 9. dxe5 Bxa3 10. Bxa3 Kf8 11. Bxf8 Nh6 12. Bxg7 Rg8 13. Bxh6 Rxg2 14. Bxg2 Bd7 15. Bxb7) 9. dxc5 { [%eval -2.6] } 9... b6 { [%eval -2.03] } 10. cxb6 { [%eval -1.64] } 10... g5 { [%eval -1.31] } 11. Bxg5 { [%eval -1.46] } 11... Bh6?? { (-1.46 → Mate in 10) Checkmate is now unavoidable. Bh3 was best. } { [%eval #10] } (11... Bh3) 12. Bxe7 { [%eval #10] } 12... Kxe7 { [%eval #9] } 13. b7 { [%eval #9] } 13... Bxb7 { [%eval #8] } 14. e4 { [%eval #8] } 14... Bxe4 { [%eval #7] } 15. Nf3?? { (Mate in 7 → -5.71) Lost forced checkmate sequence. g4 was best. } { [%eval -5.71] } (15. g4 Bxh1 16. Nf3 Bxf3 17. a4 Bxg4 18. Kd2 Bxd2 19. Ba6 Nxa6 20. f4 Bxf4 21. a5 Bxh2#) 15... Bxf3 { [%eval -5.79] } 16. gxf3 { [%eval -5.4] } 16... Bd2 { [%eval -6.11] } 17. Kxd2 { [%eval -6.56] } 17... Nd7?? { (-6.56 → -2.82) Blunder. Nf6 was best. } { [%eval -2.82] } (17... Nf6 18. Ba6 Nxa6 19. f4 Rg8 20. Rg1 Rxg1 21. Ke2 Rg8 22. Kf1 Rd8 23. f5 Kd6 24. Ke2) 18. Kd3?? { (-2.82 → Mate in 9) Checkmate is now unavoidable. f4 was best. } { [%eval #-9] } (18. f4 Ngf6) 18... Nh6?? { (Mate in 9 → -2.76) Lost forced checkmate sequence. Ngf6 was best. } { [%eval -2.76] } (18... Ngf6 19. Bg2 Kd6 20. Bf1 Ng4 21. fxg4 f5 22. gxf5 Ke6 23. fxe6 Re8 24. exd7 h5 25. dxe8=K) 19. Rg1?? { (-2.76 → Mate in 7) Checkmate is now unavoidable. f4 was best. } { [%eval #-7] } (19. f4 f5 20. Ke4 fxe4 21. f3 exf3 22. Bg2 fxg2 23. a4 gxh1=R 24. a5 Rxh2 25. f5 Nxf5) 19... Ng4 { [%eval #-7] } 20. fxg4 { [%eval #-6] } 20... f5 { [%eval #-6] } 21. gxf5 { [%eval #-5] } 21... Ke6?? { (Mate in 5 → -0.07) Lost forced checkmate sequence. Rg8 was best. } { [%eval -0.07] } (21... Rg8 22. Rxg8 Kd8 23. Rxd8 h5 24. Rxd7 h4 25. Be2 h3 26. a4#) 22. fxe6 { [%eval 0.6] } 22... h5 { [%eval 0.0] } 23. exd7 { [%eval 0.0] } 23... Re8? { (0.00 → 1.49) Mistake. Rc8 was best. } { [%eval 1.49] } (23... Rc8 24. dxc8=N h4 25. Rg2 h3 26. Be2 hxg2 27. f4 g1=B 28. f5 Bxh2 29. Nb6 Bd6 30. a4) 24. dxe8=Q { [%eval 1.76] } 24... h4 { [%eval 1.61] } 25. Be2 { [%eval 1.71] } 25... h3 { [%eval 1.67] } 26. Rg2 { [%eval 1.71] } 26... hxg2 { [%eval 1.76] } 27. Qa4?? { (1.76 → 0.00) Blunder. Bf1 was best. } { [%eval 0.0] } (27. Bf1 gxf1=K 28. Qc6 Kxf2 29. Qg2 Kxg2 30. Ke4 Kxh2 31. a4 Kh3 32. a5 Kh4 33. a6 Kh5) 27... g1=R?? { (0.00 → Mate in 5) Checkmate is now unavoidable. g1=B was best. } { [%eval #5] } (27... g1=B 28. f4 Bxh2 29. Qd1 Bxf4 30. Qc1 Bxc1 31. Bf3 Bxa3 32. Be4 Bc5 33. Ke3 Bxe3 34. Bb1) 28. Bf1 { [%eval #5] } 28... Rxf1 { [%eval #4] } 29. Kd2 { [%eval #5] } 29... Rxf2 { [%eval #4] } 30. Ke2 { [%eval #4] } 30... Rxh2 { [%eval #3] } 31. Kf2 { [%eval #3] } 31... Rxf2 { [%eval #2] } 32. Qb4?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Qf4 was best. } { [%eval #-1] } (32. Qf4 Rxf4 33. a4 Rxa4#) 32... Rb2 { [%eval #-1] } 33. Qxb2# { Game ends by variant rule. } 0-1