- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/j4Qewtw4"] [Date "2025.08.18"] [White "matmard"] [Black "Theriza"] [Result "1-0"] [GameId "j4Qewtw4"] [UTCDate "2025.08.18"] [UTCTime "21:21:47"] [WhiteElo "1807"] [BlackElo "1759"] [WhiteRatingDiff "+19"] [BlackRatingDiff "-4"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... c6?? { (1.19 → 4.47) Blunder. e6 was best. } { [%eval 4.47] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval 5.05] } 3... Nxc6 { [%eval 4.52] } 4. b4 { [%eval 4.56] } 4... Nxb4 { [%eval 0.7] } 5. Qh5? { (0.70 → -0.67) Mistake. Qf3 was best. } { [%eval -0.67] } (5. Qf3 Nxc2 6. Qxf7 Kxf7 7. a4 Nxe3 8. dxe3 g5 9. Kd2 Qc7) 5... Nxc2?? { (-0.67 → 2.53) Blunder. Nxa2 was best. } { [%eval 2.53] } (5... Nxa2 6. Qxh7 Rxh7 7. Rxa2 Rxh2 8. Rxa7 Rxg2 9. Rxd7 Rxg1 10. Rxg1) 6. Qxf7 { [%eval 4.79] } 6... Nxe1?? { (4.79 → Mate in 12) Checkmate is now unavoidable. Kxf7 was best. } { [%eval #12] } (6... Kxf7 7. e4 Nxa1 8. Kd1 Nc2 9. Kxc2 e6 10. Ne2 Qg5 11. a3) 7. Qxe7 { [%eval #12] } 7... Nxg2 { [%eval #10] } 8. Qxd7?? { (Mate in 10 → -1.12) Lost forced checkmate sequence. Qxg7 was best. } { [%eval -1.12] } (8. Qxg7 Nxe3 9. fxe3 Bxg7 10. Na3 Bxa1 11. Bb2 Bxb2 12. Nh3 Bxa3) 8... Nxe3?? { (-1.12 → Mate in 9) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #9] } (8... Kxd7 9. Bb2 Nxe3 10. Bxg7 Bxg7 11. fxe3 Bxa1 12. Ne2 Bd4 13. exd4 Qh4 14. Rd1) 9. Qxg7 { [%eval #9] } 9... Qxd2 { [%eval #8] } 10. Nxd2 { [%eval #8] } 10... Bxg7 { [%eval #7] } 11. fxe3 { [%eval #7] } 11... Bxa1 { [%eval #6] } 12. Bb2 { [%eval #6] } 12... Bxb2 { [%eval #5] } 13. a3 { [%eval #5] } 13... Bxa3 { [%eval #4] } 14. Ne2?? { (Mate in 4 → -1.81) Lost forced checkmate sequence. Nh3 was best. } { [%eval -1.81] } (14. Nh3 Bxh3 15. Rc1 Bxc1 16. Nf3 Bxe3 17. Ng5 Bxg5#) 14... Bc1?? { (-1.81 → 0.07) Blunder. Ne7 was best. } { [%eval 0.07] } (14... Ne7) 15. Nxc1 { [%eval 0.0] } 15... Nh6?? { (0.00 → Mate in 6) Checkmate is now unavoidable. Bh3 was best. } { [%eval #6] } (15... Bh3 16. Nf3 Bf1 17. Rxf1 Kf7 18. Nd3 Ne7 19. Rd1 Ke6 20. Nfe1 Kd7 21. Rb1) 16. Na2?? { (Mate in 6 → -1.29) Lost forced checkmate sequence. Rf1 was best. } { [%eval -1.29] } (16. Rf1 Bd7 17. h3 Bxh3 18. Nc4 Bxf1 19. Nd3 Bxd3 20. Nb6 axb6 21. e4 Bxe4#) 16... Bh3 { [%eval -1.4] } 17. Rf1? { (-1.40 → -2.79) Mistake. Re1 was best. } { [%eval -2.79] } (17. Re1 Nf7 18. Rh1 h5 19. Nc3 a5 20. Na2 Bf1 21. Nxf1 Rb8 22. Nb4 axb4) 17... Bxf1 { [%eval -2.82] } 18. Nxf1 { [%eval -2.96] } 18... Ng4?? { (-2.96 → Mate in 6) Checkmate is now unavoidable. Kd7 was best. } { [%eval #6] } (18... Kd7 19. e4) 19. Nd2 { [%eval #6] } 19... Nxe3 { [%eval #5] } 20. Nf1 { [%eval #5] } 20... Nxf1 { [%eval #4] } 21. Nc3 { [%eval #4] } 21... Nxh2 { [%eval #3] } 22. Ne4 { [%eval #3] } 22... Rb8 { [%eval #2] } 23. Nf6 { [%eval #2] } 23... Ke7 { [%eval #1] } 24. Nxh7 { [%eval #1] } 24... Rxh7# { Game ends by variant rule. } 1-0