- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/iwDhTWn4"] [Date "2026.01.01"] [Round "-"] [White "SabhAnson"] [Black "Grayson0405"] [Result "0-1"] [GameId "iwDhTWn4"] [UTCDate "2026.01.01"] [UTCTime "03:17:33"] [WhiteElo "1465"] [BlackElo "1634"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+27"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.19] } 1... Nf6?? { (-0.19 → Mate in 16) Checkmate is now unavoidable. c5 was best. } { [%eval #16] } (1... c5 2. b4 cxb4 3. d3 g5 4. Bxg5 Qc7 5. Bxe7 Nxe7 6. h4) 2. Ba3?? { (Mate in 16 → -0.14) Lost forced checkmate sequence. e4 was best. } { [%eval -0.14] } (2. e4 Nxe4 3. Qg4 Nxf2 4. Qxg7 Bxg7 5. Kxf2 Bxa1 6. Bb2 Bxb2) 2... e5? { (-0.14 → 1.48) Mistake. d6 was best. } { [%eval 1.48] } (2... d6 3. Bxd6) 3. Bxf8 { [%eval 1.66] } 3... Kxf8?! { (1.66 → 2.66) Inaccuracy. Rxf8 was best. } { [%eval 2.66] } (3... Rxf8 4. e4 Nxe4 5. f4 exf4 6. Ba6 bxa6 7. Na3 Nxd2 8. Kxd2 f3 9. Qxf3) 4. f4?? { (2.66 → -1.53) Blunder. e4 was best. } { [%eval -1.53] } (4. e4 Nxe4) 4... exf4 { [%eval -1.38] } 5. g4?? { (-1.38 → Mate in 16) Checkmate is now unavoidable. d4 was best. } { [%eval #-16] } (5. d4 f3) 5... fxg3 { [%eval #-16] } 6. hxg3 { [%eval #-15] } 6... Qe8?? { (Mate in 15 → 0.89) Lost forced checkmate sequence. Nh5 was best. } { [%eval 0.89] } (6... Nh5 7. Rxh5 Ke8 8. Rxh7 Rxh7 9. Qc1 Rh3 10. Bxh3 Qg5 11. Bxd7 Qxg3 12. Bxc8) 7. Rxh7 { [%eval 0.62] } 7... Qxe2?? { (0.62 → 3.25) Blunder. Nxh7 was best. } { [%eval 3.25] } (7... Nxh7 8. Kf2) 8. Rxg7?? { (3.25 → -1.45) Blunder. Bxe2 was best. } { [%eval -1.45] } (8. Bxe2 Nxh7 9. Ba6 bxa6 10. Qh5 Rg8 11. Qxh7 a5 12. Qxg8 Kxg8 13. a4 Na6) 8... Kxg7 { [%eval -1.63] } 9. Nxe2?? { (-1.63 → Mate in 10) Checkmate is now unavoidable. Kxe2 was best. } { [%eval #-10] } (9. Kxe2 Rh4) 9... Rh3 { [%eval #-10] } 10. Bxh3 { [%eval #-9] } 10... Ng4 { [%eval #-9] } 11. Bxg4 { [%eval #-8] } 11... d5 { [%eval #-8] } 12. Bxc8 { [%eval #-7] } 12... Nc6 { [%eval #-8] } 13. Bxb7 { [%eval #-7] } 13... Rc8 { [%eval #-7] } 14. Bxc8 { [%eval #-6] } 14... Nd4 { [%eval #-6] } 15. Nxd4 { [%eval #-5] } 15... c6 { [%eval #-5] } 16. Nxc6 { [%eval #-4] } 16... a5 { [%eval #-5] } 17. Nxa5 { [%eval #-4] } 17... f5 { [%eval #-4] } 18. Bxf5 { [%eval #-3] } 18... Kg6 { [%eval #-3] } 19. Bxg6 { [%eval #-2] } 19... d4 { [%eval #-2] } 20. Bd3# { Game ends by variant rule. } 0-1