- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/ivB9X237"] [Date "2022.06.29"] [White "Knights4base"] [Black "Weimarraner"] [Result "1-0"] [GameId "ivB9X237"] [UTCDate "2022.06.29"] [UTCTime "23:25:33"] [WhiteElo "2635"] [BlackElo "2474"] [WhiteRatingDiff "+3"] [BlackRatingDiff "-3"] [WhiteTitle "IM"] [Variant "Standard"] [TimeControl "300+0"] [ECO "A05"] [Opening "Zukertort Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 0.25] } 1... Nf6 { [%eval 0.29] } { A05 Zukertort Opening } 2. g3 { [%eval 0.05] } 2... e6 { [%eval 0.3] } 3. Bg2 { [%eval 0.37] } 3... d5 { [%eval 0.19] } 4. O-O { [%eval 0.09] } 4... b6 { [%eval 0.44] } 5. b3 { [%eval 0.19] } 5... Bb7 { [%eval 0.23] } 6. Bb2 { [%eval 0.08] } 6... Be7 { [%eval 0.12] } 7. c4 { [%eval 0.18] } 7... dxc4 { [%eval 0.33] } 8. bxc4 { [%eval 0.27] } 8... O-O { [%eval 0.24] } 9. d4 { [%eval -0.1] } 9... Nbd7?! { (-0.10 → 0.49) Inaccuracy. c5 was best. } { [%eval 0.49] } (9... c5 10. e3) 10. Nc3 { [%eval 0.61] } 10... Ne4 { [%eval 0.43] } 11. Nxe4 { [%eval -0.06] } 11... Bxe4 { [%eval 0.32] } 12. Qb3 { [%eval 0.21] } 12... c5 { [%eval 0.02] } 13. d5 { [%eval 0.24] } 13... exd5 { [%eval -0.04] } 14. cxd5 { [%eval 0.0] } 14... Bd6 { [%eval 0.43] } 15. Rad1 { [%eval 0.37] } 15... Re8 { [%eval 0.21] } 16. Bh3 { [%eval 0.14] } 16... Bxf3?! { (0.14 → 1.04) Inaccuracy. Nf6 was best. } { [%eval 1.04] } (16... Nf6 17. Nh4 Be5 18. d6 Bxd6 19. Bf5 Bb7 20. Bc2 Rxe2 21. Qd3 Re6 22. Bxf6 Qxf6 23. Qxh7+) 17. Qxf3 { [%eval 0.9] } 17... Ne5?! { (0.90 → 1.83) Inaccuracy. Qe7 was best. } { [%eval 1.83] } (17... Qe7) 18. Qc3 { [%eval 1.48] } 18... Qf6 { [%eval 1.13] } 19. f4?! { (1.13 → 0.43) Inaccuracy. Rfe1 was best. } { [%eval 0.43] } (19. Rfe1 b5 20. Kg2 Rab8 21. Qc2 a6 22. Ba1 Qg6 23. Bf5 Qh5 24. f4 Ng4 25. Bxg4 Qxg4) 19... Qh6?? { (0.43 → 5.47) Blunder. Nc4 was best. } { [%eval 5.47] } (19... Nc4 20. Qxf6) 20. fxe5?? { (5.47 → 1.87) Blunder. Bf5 was best. } { [%eval 1.87] } (20. Bf5 Ng6) 20... Bxe5 { [%eval 1.73] } 21. Qf3 { [%eval 1.66] } 21... Bxb2 { [%eval 1.64] } 22. Qxf7+ { [%eval 1.54] } 22... Kh8 { [%eval 1.78] } 23. Be6?? { (1.78 → 0.00) Blunder. Bd7 was best. } { [%eval 0.0] } (23. Bd7) 23... Bd4+? { (0.00 → 1.26) Mistake. Bf6 was best. } { [%eval 1.26] } (23... Bf6 24. Qb7 Qe3+ 25. Kg2 Qxe2+ 26. Kh3 Qh5+ 27. Kg2) 24. Kg2 { [%eval 1.58] } 24... Qe3 { [%eval 1.46] } 25. Qf3 { [%eval 1.71] } 25... Qe5 { [%eval 1.28] } 26. Qf4? { (1.28 → 0.00) Mistake. Qg4 was best. } { [%eval 0.0] } (26. Qg4 Rf8) 26... Qxe2+ { [%eval 0.0] } 27. Kh1?! { (0.00 → -0.80) Inaccuracy. Kh3 was best. } { [%eval -0.8] } (27. Kh3 Qe5 28. Qxe5 Bxe5 29. Rf7 g6 30. Rc1 Bd6 31. Rd7 Red8 32. Rb7 Rdb8 33. Rd7) 27... Rad8?? { (-0.80 → 1.26) Blunder. Be5 was best. } { [%eval 1.26] } (27... Be5 28. Qf3 Qxf3+ 29. Rxf3 Bd6 30. Rf7 a6 31. Kg2 c4 32. Rdf1 b5 33. Rd7 Red8 34. Rff7) 28. Rde1 { [%eval 1.25] } 28... Qh5?? { (1.25 → 7.13) Blunder. Qd3 was best. } { [%eval 7.13] } (28... Qd3 29. Bf5) 29. Bf7 { [%eval 6.86] } 29... Rxe1 { [%eval 6.92] } 30. Bxh5 { [%eval 6.73] } 30... Rxf1+ { [%eval 7.12] } 31. Qxf1 { [%eval 7.34] } 31... g6 { [%eval 7.38] } 32. Bf3 { [%eval 6.97] } 32... Rf8 { [%eval 6.81] } 33. Kg2 { [%eval 6.83] } 33... Re8 { [%eval 7.31] } 34. Qb5 { [%eval 6.73] } 34... Re3 { [%eval 8.91] } 35. d6 { [%eval 8.02] } 35... Bf6 { [%eval 9.53] } 36. d7 { [%eval 8.05] } 36... Re6? { (8.05 → Mate in 12) Checkmate is now unavoidable. Rxf3 was best. } { [%eval #12] } (36... Rxf3 37. Kxf3 h5 38. Qc6 Kg7 39. Qc7 Kh6 40. d8=R Bxd8 41. Qxd8 Kg7 42. Qc7+ Kg8 43. Qb8+) 37. Qd3? { (Mate in 12 → 9.07) Lost forced checkmate sequence. Qc4 was best. } { [%eval 9.07] } (37. Qc4 Rd6 38. Qf7 Rd2+ 39. Kh1 h5 40. Qxf6+ Kh7 41. d8=Q Rxd8 42. Qxd8 h4 43. Qe7+ Kh6) 37... Bd8 { [%eval 9.39] } 38. Qc3+ { [%eval 9.39] } 38... Rf6 { [%eval 9.32] } 39. g4 { [%eval 9.31] } 39... Kg8 { [%eval 9.69] } 40. Qe5 { [%eval 11.96] } { Black resigns. } 1-0