- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/isBY720N"] [Date "2026.01.01"] [Round "-"] [White "Arsik345"] [Black "V8NKAT"] [Result "1/2-1/2"] [GameId "isBY720N"] [UTCDate "2026.01.01"] [UTCTime "20:18:40"] [WhiteElo "890"] [BlackElo "777"] [WhiteRatingDiff "-2"] [BlackRatingDiff "+2"] [Variant "Standard"] [TimeControl "300+3"] [ECO "C65"] [Opening "Ruy Lopez: Berlin Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nf3 { [%eval 0.18] } 2... Nc6 { [%eval 0.21] } 3. Bb5 { [%eval 0.15] } 3... Nf6 { [%eval 0.17] } 4. O-O { [%eval 0.11] } { C65 Ruy Lopez: Berlin Defense } 4... d5?? { (0.11 → 2.73) Blunder. Nxe4 was best. } { [%eval 2.73] } (4... Nxe4 5. Re1 Nd6 6. Nxe5 Be7 7. Bf1 Nxe5 8. Rxe5 O-O 9. d4) 5. c3?? { (2.73 → 0.00) Blunder. Nxe5 was best. } { [%eval 0.0] } (5. Nxe5 Bd6 6. Nxc6 bxc6 7. Bxc6+ Bd7 8. Bxd7+ Nxd7 9. Nc3 d4) 5... Bd7? { (0.00 → 1.57) Mistake. Bg4 was best. } { [%eval 1.57] } (5... Bg4 6. d4 dxe4 7. Bxc6+ bxc6 8. Qa4 exd4 9. Ne5 Bd7 10. cxd4) 6. d4? { (1.57 → 0.04) Mistake. exd5 was best. } { [%eval 0.04] } (6. exd5 Nxd5 7. Bxc6 bxc6 8. Nxe5 Bd6 9. Nxd7 Qxd7 10. Re1+ Be7 11. d4 O-O) 6... Bd6?? { (0.04 → 2.14) Blunder. Nxe4 was best. } { [%eval 2.14] } (6... Nxe4 7. Bxc6 Bxc6 8. Nxe5 Bd6 9. f3 Ng5 10. Nxc6 bxc6 11. Qa4) 7. dxe5?? { (2.14 → 0.28) Blunder. exd5 was best. } { [%eval 0.28] } (7. exd5 Ne7 8. dxe5 Bxb5 9. exf6 gxf6 10. Re1 Qd7 11. b3 O-O-O 12. c4 Rdg8) 7... Nxe5 { [%eval 0.27] } 8. Bxd7+ { [%eval 0.25] } 8... Qxd7 { [%eval 0.35] } 9. Nxe5 { [%eval 0.21] } 9... Bxe5 { [%eval 0.31] } 10. exd5 { [%eval 0.26] } 10... Qxd5?? { (0.26 → 4.16) Blunder. O-O was best. } { [%eval 4.16] } (10... O-O 11. c4) 11. Qxd5 { [%eval 4.29] } 11... Nxd5 { [%eval 4.21] } 12. Re1 { [%eval 3.99] } 12... f6 { [%eval 4.27] } 13. Na3?? { (4.27 → -0.06) Blunder. f4 was best. } { [%eval -0.06] } (13. f4 O-O-O 14. fxe5 Rhe8 15. Na3 fxe5 16. Bg5 Rd7 17. Nc4 e4 18. Ne3 Re5) 13... O-O { [%eval 0.08] } 14. Nc4 { [%eval 0.05] } 14... Rfe8 { [%eval 0.09] } 15. Nxe5 { [%eval 0.01] } 15... fxe5 { [%eval 0.16] } 16. Bg5 { [%eval 0.01] } 16... g6?? { (0.01 → 2.15) Blunder. h6 was best. } { [%eval 2.15] } (16... h6) 17. Rad1 { [%eval 1.51] } 17... c6?! { (1.51 → 2.56) Inaccuracy. Nb6 was best. } { [%eval 2.56] } (17... Nb6 18. b3 Kf7 19. c4 Ke6 20. f4 Nd7 21. Rd5 Rf8 22. Bh6 Rf7 23. a4) 18. c4 { [%eval 2.41] } 18... Nb4 { [%eval 2.74] } 19. a3 { [%eval 2.24] } 19... Nc2 { [%eval 1.95] } 20. Re2?! { (1.95 → 1.32) Inaccuracy. Re4 was best. } { [%eval 1.32] } (20. Re4 Kf7 21. Rd6 Nd4 22. h4 h6 23. Bxh6 Nf5 24. Rd7+ Ke6 25. Rh7 Nxh6) 20... Nd4 { [%eval 1.13] } 21. Red2?! { (1.13 → 0.09) Inaccuracy. Ree1 was best. } { [%eval 0.09] } (21. Ree1) 21... c5 { [%eval 0.1] } 22. Be3 { [%eval -0.01] } 22... Nb3?? { (-0.01 → 1.84) Blunder. b6 was best. } { [%eval 1.84] } (22... b6) 23. Rd3?? { (1.84 → 0.00) Blunder. Rd7 was best. } { [%eval 0.0] } (23. Rd7 Nd4 24. Rxb7 Red8 25. Kf1 a5 26. Bh6 Nf5 27. Rxd8+ Rxd8 28. Bg5 Rd4) 23... Na5?? { (0.00 → 2.48) Blunder. Nd4 was best. } { [%eval 2.48] } (23... Nd4 24. f4) 24. Bxc5?? { (2.48 → 0.11) Blunder. Rd7 was best. } { [%eval 0.11] } (24. Rd7 Nxc4 25. Bh6 Nb6 26. Rg7+ Kh8 27. g3 Rab8 28. Rc7 c4 29. Rd6 Rbd8) 24... Nxc4 { [%eval 0.11] } 25. Rb3 { [%eval 0.07] } 25... b6 { [%eval 0.1] } 26. Be3 { [%eval 0.06] } 26... Nxe3 { [%eval 0.05] } 27. fxe3 { [%eval 0.0] } 27... a5?! { (0.00 → 0.75) Inaccuracy. Red8 was best. } { [%eval 0.75] } (27... Red8 28. Rbd3 Rxd3 29. Rxd3 Rc8 30. b4 Rc7 31. Kf2 Kf7 32. Rd8 Ke6 33. Kf3) 28. Rxb6 { [%eval 0.88] } 28... Rad8?? { (0.88 → 3.07) Blunder. Rab8 was best. } { [%eval 3.07] } (28... Rab8) 29. Rxd8 { [%eval 2.85] } 29... Rxd8 { [%eval 2.91] } 30. Rb5 { [%eval 2.91] } 30... a4 { [%eval 2.98] } 31. Rxe5 { [%eval 2.47] } 31... Rd1+?! { (2.47 → 3.59) Inaccuracy. Rb8 was best. } { [%eval 3.59] } (31... Rb8 32. Re4 Rxb2 33. Rxa4 Re2 34. Re4 Kf7 35. h3 Kf6 36. a4 Kf5 37. Rf4+) 32. Kf2 { [%eval 3.5] } 32... Rd2+ { [%eval 3.26] } 33. Kg3?? { (3.26 → 0.09) Blunder. Kf3 was best. } { [%eval 0.09] } (33. Kf3 Rxb2 34. Ra5 h5 35. Rxa4 g5 36. h3 Rb5 37. Rb4 Rf5+ 38. Ke2 Rc5) 33... Rxb2 { [%eval 0.08] } 34. Ra5 { [%eval 0.1] } 34... Rb3 { [%eval 0.22] } 35. Kf3 { [%eval 0.0] } 35... Rxa3 { [%eval 0.07] } 36. Ra8+ { [%eval 0.07] } 36... Kg7 { [%eval 0.0] } 37. h4 { [%eval 0.0] } 37... h5 { [%eval 0.09] } 38. g4 { [%eval 0.0] } 38... hxg4+ { [%eval 0.0] } 39. Kxg4 { [%eval 0.0] } 39... Rxe3 { [%eval 0.0] } 40. Rxa4 { [%eval 0.0] } 40... Kh6 { [%eval 0.0] } 41. Ra6 { [%eval 0.0] } 41... Re4+ { [%eval 0.0] } 42. Kg3 { [%eval 0.0] } 42... Kh5 { [%eval 0.0] } 43. Rf6 { [%eval 0.0] } 43... Rg4+ { [%eval -0.02] } 44. Kf3 { [%eval -0.04] } 44... Kxh4 { [%eval 0.0] } 45. Rf4?? { (0.00 → -6.06) Blunder. Rf8 was best. } { [%eval -6.06] } (45. Rf8 Rg3+ 46. Kf2 Rg5 47. Rh8+ Rh5 48. Rb8 Kh3 49. Kg1 Rg5+ 50. Kh1 Rg4) 45... Rxf4+ { [%eval -6.09] } 46. Kxf4 { [%eval -5.41] } 46... Kh5 { [%eval -5.66] } 47. Kg3 { [%eval -5.21] } 47... g5?? { (-5.21 → 0.00) Blunder. Kg5 was best. } { [%eval 0.0] } (47... Kg5 48. Kf3 Kh4 49. Kf4 g5+ 50. Kf3 Kh3 51. Kf2 g4 52. Kg1 Kg3 53. Kf1) 48. Kh2?? { (0.00 → -5.18) Blunder. Kh3 was best. } { [%eval -5.18] } (48. Kh3 g4+ 49. Kg2 Kh4 50. Kh2 Kg5 51. Kg3 Kf5 52. Kg2 Kf4 53. Kf2 g3+) 48... g4?? { (-5.18 → 0.00) Blunder. Kh4 was best. } { [%eval 0.0] } (48... Kh4 49. Kg2 Kg4 50. Kf2 Kh3 51. Kf3 g4+ 52. Kf4 g3 53. Ke4 g2 54. Kd4) 49. Kh1 { [%eval 0.0] } 49... Kh4 { [%eval 0.0] } 50. Kh2 { [%eval 0.0] } 50... g3+ { [%eval 0.0] } 51. Kh1?? { (0.00 → Mate in 11) Checkmate is now unavoidable. Kg2 was best. } { [%eval #-11] } (51. Kg2 Kg4 52. Kg1 Kh5 53. Kh1 Kg5 54. Kg1 Kg4 55. Kg2 Kh4 56. Kg1 Kh5) 51... Kh3 { [%eval #-10] } 52. Kg1 { [%eval #-10] } 52... Kg4?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. g2 was best. } { [%eval 0.0] } (52... g2 53. Kf2 Kh2 54. Kf3 g1=Q 55. Ke4 Qc5 56. Kd3 Kg2 57. Kd2 Kg3 58. Kd3) 53. Kh1?? { (0.00 → Mate in 6) Checkmate is now unavoidable. Kg2 was best. } { [%eval #-6] } (53. Kg2 Kh4 54. Kg1 Kg5 55. Kg2 Kg4 56. Kg1 Kf3 57. Kh1 Kf4 58. Kg1) 53... Kf3 { [%eval #-5] } 54. Kg1 { [%eval #-5] } 54... Kg4?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. g2 was best. } { [%eval 0.0] } (54... g2 55. Kh2 Kf2 56. Kh3 g1=Q 57. Kh4 Qg6 58. Kh3 Qg3#) 55. Kh1?? { (0.00 → Mate in 6) Checkmate is now unavoidable. Kg2 was best. } { [%eval #-6] } (55. Kg2 Kf4 56. Kg1) 55... Kh3 { [%eval #-10] } 56. Kg1 { [%eval #-10] } 56... Kg4?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. g2 was best. } { [%eval 0.0] } { The game is a draw. } (56... g2 57. Kf2 Kh2 58. Kf3 g1=Q 59. Ke4 Qc5 60. Kd3 Kg3 61. Ke4 Kf2 62. Kd3) 1/2-1/2