FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/is421at1"]
[Date "2025.01.22"]
[White "Ghoulchess"]
[Black "code_Physic"]
[Result "0-1"]
[GameId "is421at1"]
[UTCDate "2025.01.22"]
[UTCTime "19:14:06"]
[WhiteElo "1791"]
[BlackElo "1298"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+122"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3 { [%eval -0.25] } 1... a6?! { (-0.25 → 0.57) Inaccuracy. e6 was best. } { [%eval 0.57] } (1... e6 2. e3 b5 3. Bxb5 Bd6 4. Bxd7 Bxh2 5. Rxh2 Bxd7 6. Rxh7) 2. g3 { [%eval 0.5] } 2... b6?! { (0.50 → 1.45) Inaccuracy. c6 was best. } { [%eval 1.45] } (2... c6 3. d3 g6 4. Bh6 Nxh6 5. g4 Nxg4 6. Bg2 Nxh2 7. Bxc6) 3. e3? { (1.45 → 0.07) Mistake. Na3 was best. } { [%eval 0.07] } (3. Na3 c6) 3... e6 { [%eval 0.54] } 4. Bxa6 { [%eval 0.76] } 4... Bxa6?? { (0.76 → Mate in 16) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #16] } (4... Nxa6 5. b4 Bxb4 6. Qg4 Bxd2 7. Bxd2 Qe7 8. Qxe6 fxe6 9. Na3 Qxa3 10. Rd1) 5. Ba3?? { (Mate in 16 → Mate in 14) Lost forced checkmate sequence. b4 was best. } { [%eval #-14] } (5. b4 Bxb4 6. c4 Bxc4 7. e4 Rxa2 8. Rxa2 Bxa2 9. Qh5 Bxb1 10. Qxf7 Bxe4) 5... Bxa3 { [%eval #-15] } 6. Nxa3 { [%eval #-14] } 6... Be2?? { (Mate in 14 → -0.46) Lost forced checkmate sequence. Bb5 was best. } { [%eval -0.46] } (6... Bb5 7. Nxb5 Rxa2 8. Nxc7 Qxc7 9. Rxa2 Qxg3 10. hxg3 Na6 11. Rxa6 Kf8 12. Rxb6) 7. Kxe2?! { (-0.46 → -1.29) Inaccuracy. Qxe2 was best. } { [%eval -1.29] } (7. Qxe2 Rxa3) 7... Rxa3 { [%eval -1.44] } 8. Rb1?? { (-1.44 → Mate in 14) Checkmate is now unavoidable. Rc1 was best. } { [%eval #-14] } (8. Rc1 Rxb3) 8... Rxb3 { [%eval -5.4] } 9. axb3?? { (-5.40 → Mate in 12) Checkmate is now unavoidable. cxb3 was best. } { [%eval #-12] } (9. cxb3 Qh4) 9... Qh4 { [%eval #-12] } 10. gxh4 { [%eval #-11] } 10... g5 { [%eval #-11] } 11. hxg5 { [%eval #-10] } 11... h6?? { (Mate in 10 → 0.88) Lost forced checkmate sequence. Nf6 was best. } { [%eval 0.88] } (11... Nf6 12. gxf6 Ke7 13. fxe7 Rd8 14. exd8=K d6 15. Kxc7 Na6 16. Kxd6 f6 17. Kxe6) 12. gxh6 { [%eval 1.05] } 12... Rxh6?? { (1.05 → 6.45) Blunder. Nxh6 was best. } { [%eval 6.45] } (12... Nxh6 13. Kd3) 13. Nh3 { [%eval 6.24] } 13... Rxh3 { [%eval 7.86] } 14. Rg1?? { (7.86 → Mate in 9) Checkmate is now unavoidable. Qg1 was best. } { [%eval #-9] } (14. Qg1) 14... Rxe3 { [%eval #-9] } 15. Rxg8 { [%eval #-8] } 15... Rxe2 { [%eval #-8] } 16. Rxe8 { [%eval #-7] } 16... Rxd2 { [%eval #-7] } 17. Rxe6 { [%eval #-5] } 17... Rxc2 { [%eval #-13] } 18. Rxb6 { [%eval #-12] } 18... Rxf2 { [%eval #-12] } 19. Rxb8 { [%eval #-4] } 19... Rxh2 { [%eval #-4] } 20. Qxd7 { [%eval #-3] } 20... Rb2 { [%eval #-3] } 21. Qxc7 { [%eval #-2] } 21... Rxb3?? { (Mate in 2 → Mate in 5) Lost forced checkmate sequence. Rxb1 was best. } { [%eval #5] } (21... Rxb1 22. Qxf7 Rxb3 23. Qxb3#) 22. R1xb3 { [%eval #6] } 22... f5 { [%eval #5] } 23. Qe7 { [%eval #5] } 23... f4 { [%eval #4] } 24. R3b4 { [%eval #6] } 24... f3 { [%eval #5] } 25. Qe2 { [%eval #8] } 25... fxe2 { [%eval #7] } 26. Rd4 { [%eval #8] } 26... e1=B { [%eval #2] } 27. Rd1?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Rd2 was best. } { [%eval #-1] } (27. Rd2 Bxd2 28. Rb4 Bxb4#) 27... Bd2 { [%eval #-1] } 28. Rxd2# { Game ends by variant rule. } 0-1
