- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated blitz game"] [Site "https://lichess.org/ihkiBZk1"] [Date "2026.01.12"] [Round "-"] [White "Guidomar97"] [Black "AlexGlads"] [Result "0-1"] [GameId "ihkiBZk1"] [UTCDate "2026.01.12"] [UTCTime "17:19:30"] [WhiteElo "400"] [BlackElo "509"] [WhiteRatingDiff "+0"] [BlackRatingDiff "+7"] [Variant "Standard"] [TimeControl "300+0"] [ECO "B01"] [Opening "Scandinavian Defense"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... d5 { [%eval 0.54] } { B01 Scandinavian Defense } 2. exd5 { [%eval 0.51] } 2... h5 { [%eval 1.06] } 3. Nf3 { [%eval 1.11] } 3... Qxd5 { [%eval 0.92] } 4. Nc3 { [%eval 0.91] } 4... Qd4?? { (0.91 → 7.17) Blunder. Qd6 was best. } { [%eval 7.17] } (4... Qd6 5. d4 Nf6 6. Bd3 g6 7. h3 a6 8. O-O Bg7 9. Re1) 5. Nxd4 { [%eval 7.2] } 5... Nf6 { [%eval 7.32] } 6. Bc4 { [%eval 6.92] } 6... Bg4 { [%eval 7.28] } 7. O-O { [%eval 5.6] } 7... Bxd1 { [%eval 5.64] } 8. Nxd1 { [%eval 5.29] } 8... Ne4 { [%eval 5.82] } 9. d3 { [%eval 5.51] } 9... Nc5 { [%eval 6.15] } 10. Bb5+ { [%eval 5.38] } 10... Nbd7 { [%eval 5.37] } 11. Ne3 { [%eval 4.85] } 11... Ne6?! { (4.85 → 6.28) Inaccuracy. c6 was best. } { [%eval 6.28] } (11... c6 12. Bc4 b5 13. Bb3 g6 14. Nxc6 h4 15. Nd4 Nxb3 16. Nxb3 h3 17. Re1) 12. c4?? { (6.28 → -0.46) Blunder. Nxe6 was best. } { [%eval -0.46] } (12. Nxe6 fxe6 13. Bd2 c6 14. Bc4 b5 15. Bxe6 Rh6 16. Bf5 Nc5 17. Rfe1 Kf7) 12... Nxd4 { [%eval -0.28] } 13. Nf5?? { (-0.28 → -5.02) Blunder. Bxd7+ was best. } { [%eval -5.02] } (13. Bxd7+ Kxd7) 13... Nxb5?? { (-5.02 → -1.50) Blunder. Nxf5 was best. } { [%eval -1.5] } (13... Nxf5 14. Bxd7+ Kxd7 15. d4 g6 16. Bf4 Bg7 17. c5 Ke8 18. c6 bxc6 19. Rfe1) 14. cxb5 { [%eval -1.62] } 14... c6?? { (-1.62 → 0.17) Blunder. h4 was best. } { [%eval 0.17] } (14... h4) 15. bxc6 { [%eval 0.15] } 15... bxc6 { [%eval 0.17] } 16. d4 { [%eval -0.15] } 16... e6 { [%eval -0.09] } 17. Nd6+?? { (-0.09 → -5.37) Blunder. Nh4 was best. } { [%eval -5.37] } (17. Nh4 Nb6) 17... Bxd6 { [%eval -5.35] } 18. Re1 { [%eval -5.69] } 18... Nc5?? { (-5.69 → -0.37) Blunder. Nf6 was best. } { [%eval -0.37] } (18... Nf6 19. d5 Nxd5 20. Bd2 a5 21. Rad1 Kd7 22. Bc3 a4 23. Rd3 f6 24. Kf1) 19. Be3?? { (-0.37 → -5.36) Blunder. dxc5 was best. } { [%eval -5.36] } (19. dxc5) 19... O-O-O?? { (-5.36 → -0.45) Blunder. Nd3 was best. } { [%eval -0.45] } (19... Nd3 20. Red1 Nb4 21. d5 Nxd5 22. Kf1 O-O 23. Rac1 Kh8 24. Rxc6 Be5 25. b4) 20. dxc5 { [%eval -0.43] } 20... Bxc5?? { (-0.43 → 4.61) Blunder. Bc7 was best. } { [%eval 4.61] } (20... Bc7) 21. Bxc5 { [%eval 4.58] } 21... Rd5 { [%eval 4.85] } 22. Bxa7 { [%eval 4.88] } 22... Kb7 { [%eval 4.94] } 23. b4?? { (4.94 → -0.01) Blunder. Be3 was best. } { [%eval -0.01] } (23. Be3 h4 24. h3 e5 25. Kf1 f5 26. f3 f4 27. Bf2 g5 28. Red1 Ra8) 23... Kxa7 { [%eval 0.0] } 24. Rac1 { [%eval 0.01] } 24... Rhd8?! { (0.01 → 1.03) Inaccuracy. Kb7 was best. } { [%eval 1.03] } (24... Kb7) 25. Rxc6 { [%eval 0.92] } 25... R8d6?? { (0.92 → 4.04) Blunder. Kb7 was best. } { [%eval 4.04] } (25... Kb7) 26. Rc7+ { [%eval 4.13] } 26... Kb6 { [%eval 3.87] } 27. Rec1?? { (3.87 → Mate in 2) Checkmate is now unavoidable. Rxf7 was best. } { [%eval #-2] } (27. Rxf7 g5 28. g3 Kb5 29. Rb7+ Ka4 30. Kg2 Rf5 31. Re2 g4 32. Re7 Rd1) 27... Rc6?? { (Mate in 2 → 7.44) Lost forced checkmate sequence. Rd1+ was best. } { [%eval 7.44] } { Black wins on time. } (27... Rd1+ 28. Rxd1 Rxd1#) 0-1