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[Event "rated variant:antichess game"] [Site "https://lichess.org/ibuIZMUB"] [Date "2019.01.09"] [Round "-"] [White "dpnz"] [Black "Facundo100"] [Result "0-1"] [GameId "ibuIZMUB"] [UTCDate "2019.01.09"] [UTCTime "22:00:59"] [WhiteElo "1372"] [BlackElo "1451"] [WhiteRatingDiff "-12"] [BlackRatingDiff "+9"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.23] } 1... c5 { [%eval 1.31] } 2. Ba6 { [%eval 1.34] } 2... Nxa6 { [%eval 2.72] } 3. b4? { (2.72 → 1.20) Mistake. g3 was best. } { [%eval 1.2] } (3. g3 c4) 3... Nxb4?? { (1.20 → Mate in 14) Checkmate is now unavoidable. cxb4 was best. } { [%eval #14] } (3... cxb4 4. d3) 4. d4?? { (Mate in 14 → -3.55) Lost forced checkmate sequence. Qf3 was best. } { [%eval -3.55] } (4. Qf3 Nxc2 5. Qxb7 Nxe1 6. Qxd7 Qxd7 7. e4 Nxg2 8. d4 Qxd4 9. Nf3 Qxa1 10. a4 Qxb1) 4... Nxc2 { [%eval -2.43] } 5. dxc5?! { (-2.43 → -3.72) Inaccuracy. Qxc2 was best. } { [%eval -3.72] } (5. Qxc2) 5... Nxe1?? { (-3.72 → Mate in 11) Checkmate is now unavoidable. Nxe3 was best. } { [%eval #11] } (5... Nxe3) 6. Qxe1?? { (Mate in 11 → 1.70) Lost forced checkmate sequence. Qxd7 was best. } { [%eval 1.7] } (6. Qxd7 Qxd7 7. Ne2 Nxg2 8. Rg1 Nxe3 9. Rxg7 Bxg7 10. Bxe3 Bxa1 11. Bh6 Nxh6 12. h3 Qxh3) 6... Qa5 { [%eval 1.55] } 7. Qxa5 { [%eval 1.86] } 7... b6 { [%eval 1.91] } 8. Qxb6 { [%eval 1.3] } 8... axb6 { [%eval 1.88] } 9. cxb6 { [%eval 1.37] } 9... Rxa2 { [%eval 1.5] } 10. Rxa2 { [%eval 1.68] } 10... Ba6 { [%eval 1.15] } 11. Rxa6 { [%eval 1.2] } 11... h6?? { (1.20 → 3.53) Blunder. Kd8 was best. } { [%eval 3.53] } (11... Kd8 12. Ne2) 12. Ra4 { [%eval 2.88] } 12... Kd8?? { (2.88 → Mate in 14) Checkmate is now unavoidable. d5 was best. } { [%eval #14] } (12... d5 13. Re4) 13. Bb2?? { (Mate in 14 → Mate in 8) Lost forced checkmate sequence. Nh3 was best. } { [%eval #-8] } (13. Nh3 f6 14. Ng5 fxg5 15. Rg4 h5 16. Rxg5 Kc7 17. bxc7 g6 18. Rxh5 gxh5 19. g4 hxg4) 13... e5 { [%eval #-8] } 14. Bxe5 { [%eval #-7] } 14... Be7 { [%eval #-7] } 15. Bxg7 { [%eval #-6] } 15... h5 { [%eval #-6] } 16. Bxh8 { [%eval #-5] } 16... Bb4 { [%eval #-6] } 17. Rxb4 { [%eval #-5] } 17... Nf6 { [%eval #-5] } 18. Bxf6 { [%eval #-4] } 18... d5 { [%eval #-4] } 19. Bxd8 { [%eval #-3] } 19... h4 { [%eval #-3] } 20. Bxh4 { [%eval #-2] } 20... f6 { [%eval #-2] } 21. Bxf6 { [%eval #-1] } 21... d4 { [%eval #-1] } 22. Bxd4# { Game ends by variant rule. } 0-1