- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/ibshgB3B"] [Date "2025.05.06"] [White "devansh2008"] [Black "leirbag2006"] [Result "0-1"] [GameId "ibshgB3B"] [UTCDate "2025.05.06"] [UTCTime "19:33:15"] [WhiteElo "2406"] [BlackElo "1819"] [WhiteRatingDiff "-12"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Bxd7 { [%eval 0.49] } 4. Na3 { [%eval 2.79] } 4... Bxa3 { [%eval 2.82] } 5. bxa3 { [%eval 0.52] } 5... c6 { [%eval 0.52] } 6. a4 { [%eval 0.68] } 6... Qb6?? { (0.68 → 7.00) Blunder. Qh4 was best. } { [%eval 7.0] } (6... Qh4 7. a5 Qxh2 8. Rxh2 h5 9. Rxh5 Rxh5 10. Qxh5 Na6 11. Qxf7) 7. Nh3?? { (7.00 → 0.07) Blunder. Qe2 was best. } { [%eval 0.07] } (7. Qe2) 7... Qxe3 { [%eval -0.28] } 8. fxe3 { [%eval -0.38] } 8... g5?? { (-0.38 → Mate in 16) Checkmate is now unavoidable. Ne7 was best. } { [%eval #16] } (8... Ne7) 9. Nxg5 { [%eval #16] } 9... h6 { [%eval #15] } 10. Nxf7 { [%eval #15] } 10... Kxf7 { [%eval #14] } 11. Qh5 { [%eval #14] } 11... Kg7 { [%eval #12] } 12. Qxh6 { [%eval #13] } 12... Kxh6 { [%eval #12] } 13. Rb1 { [%eval #11] } 13... Kg5 { [%eval #9] } 14. Rxb8 { [%eval #9] } 14... Rxh2 { [%eval #8] } 15. Rxh2 { [%eval #8] } 15... Rxb8 { [%eval #7] } 16. Bb2 { [%eval #8] } 16... Rxb2 { [%eval #7] } 17. e4 { [%eval #7] } 17... Rxc2 { [%eval #6] } 18. Kf2 { [%eval #6] } 18... Rxd2 { [%eval #5] } 19. Rh3 { [%eval #5] } 19... Rxa2 { [%eval #4] } 20. Re3 { [%eval #5] } 20... Rxa4 { [%eval #4] } 21. Rb3 { [%eval #4] } 21... Rxe4 { [%eval #3] } 22. g4 { [%eval #3] } 22... Rxg4 { [%eval #2] } 23. Kg3?? { (Mate in 2 → Mate in 6) Lost forced checkmate sequence. Kg2 was best. } { [%eval #-6] } (23. Kg2 Rxg2 24. Rb2 Rxb2#) 23... Rxg3 { [%eval #-6] } 24. Rxg3 { [%eval #-5] } 24... Bc8 { [%eval #-6] } 25. Rxg5 { [%eval #-5] } 25... Bd7 { [%eval #-5] } 26. Rxg8 { [%eval #-4] } 26... Be8 { [%eval #-4] } 27. Rxe8 { [%eval #-3] } 27... e5 { [%eval #-3] } 28. Rxe5 { [%eval #-2] } 28... c5 { [%eval #-2] } 29. Rxc5 { [%eval #-1] } 29... a5 { [%eval #-1] } 30. Rxa5# { Game ends by variant rule. } 0-1