FEN
[Event "casual Antichess game"]
[Site "https://lichess.org/ibqamxF6"]
[Date "2025.12.03"]
[White "i_love_chess14"]
[Black "TheFinnisher"]
[Result "0-1"]
[GameId "ibqamxF6"]
[UTCDate "2025.12.03"]
[UTCTime "21:29:47"]
[WhiteElo "1500"]
[BlackElo "1780"]
[Variant "Antichess"]
[TimeControl "300+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3 { [%eval -0.19] } 1... b6 { [%eval 0.22] } 2. Ba3?? { (0.22 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (2. e3 e6 3. Ba6 Nxa6 4. Ne2 Ba3 5. Bxa3 Nb4 6. Bxb4 a5) 2... d6?? { (Mate in 15 → -0.76) Lost forced checkmate sequence. Bb7 was best. } { [%eval -0.76] } (2... Bb7 3. Bxe7 Bxg2 4. Bxg2 Bxe7 5. Bxa8 Ba3 6. Nxa3 b5 7. Nxb5) 3. Bxd6 { [%eval -0.41] } 3... exd6 { [%eval -0.84] } 4. Nc3? { (-0.84 → -2.07) Mistake. Qc1 was best. } { [%eval -2.07] } (4. Qc1 g6 5. Qa3 Nd7 6. Qxd6 cxd6 7. d3 Qh4 8. Nf3 Qxf2 9. Kxf2 g5) 4... d5?? { (-2.07 → 0.51) Blunder. Nd7 was best. } { [%eval 0.51] } (4... Nd7 5. Nb1) 5. Nxd5 { [%eval 0.77] } 5... Qxd5 { [%eval 0.68] } 6. Qc1?? { (0.68 → Mate in 12) Checkmate is now unavoidable. g4 was best. } { [%eval #-12] } (6. g4 Bxg4) 6... Qxd2?? { (Mate in 12 → -1.08) Lost forced checkmate sequence. Qxg2 was best. } { [%eval -1.08] } (6... Qxg2 7. Bxg2 c5 8. Bxa8 Nc6 9. Bxc6 g5 10. Bxe8 h5 11. Bxf7 Nh6 12. Bxh5) 7. Qxd2?? { (-1.08 → -3.45) Blunder. Kxd2 was best. } { [%eval -3.45] } (7. Kxd2 Bh3) 7... Bb4 { [%eval -3.63] } 8. Qxb4 { [%eval -3.42] } 8... b5?? { (-3.42 → -0.46) Blunder. Nh6 was best. } { [%eval -0.46] } (8... Nh6 9. Qxb6 cxb6 10. h3 Bxh3 11. Rxh3 Ng8 12. Rxh7 Rxh7 13. Kd2 Ke7 14. Kd3) 9. Qxb5 { [%eval -1.48] } 9... Nc6?! { (-1.48 → -0.43) Inaccuracy. Nd7 was best. } { [%eval -0.43] } (9... Nd7 10. Qxd7) 10. Qxc6 { [%eval -0.53] } 10... Kf8? { (-0.53 → 1.11) Mistake. Ke7 was best. } { [%eval 1.11] } (10... Ke7 11. Qxc7) 11. Qxc7 { [%eval 0.0] } 11... Ne7?? { (0.00 → Mate in 13) Checkmate is now unavoidable. Bh3 was best. } { [%eval #13] } (11... Bh3 12. Nxh3 a6 13. Qxf7 Kxf7 14. Ng1 Rd8 15. a4 Ke6 16. Kd2 Rxd2 17. b4) 12. Qxc8?? { (Mate in 13 → 1.85) Lost forced checkmate sequence. Qxa7 was best. } { [%eval 1.85] } (12. Qxa7 Rxa7 13. Rd1 Rxa2 14. h4 Rxc2 15. Rd7 Bxd7 16. Kd2 Rxd2 17. g4 Bxg4) 12... Nxc8 { [%eval 1.73] } 13. Rd1?? { (1.73 → Mate in 8) Checkmate is now unavoidable. e3 was best. } { [%eval #-8] } (13. e3 Ne7 14. Ba6 Ke8 15. Ne2 Rc8 16. Bxc8 Nxc8 17. Kd2 Ne7 18. Rhd1 Kd7) 13... Nd6 { [%eval #-8] } 14. Rxd6 { [%eval #-7] } 14... h6?? { (Mate in 7 → 3.91) Lost forced checkmate sequence. Rd8 was best. } { [%eval 3.91] } (14... Rd8 15. Rxd8 Ke7 16. Rxh8 Kd7 17. Rxh7 Kd6 18. Rxg7 Kc7 19. Rxf7 Kd6 20. Rxa7) 15. Rxh6 { [%eval 2.73] } 15... Rxh6 { [%eval 2.05] } 16. Nh3?! { (2.05 → 1.36) Inaccuracy. e3 was best. } { [%eval 1.36] } (16. e3 Rxh2) 16... Rxh3 { [%eval 0.84] } 17. gxh3 { [%eval 0.91] } 17... Ke7 { [%eval 0.51] } 18. Rg1?? { (0.51 → Mate in 5) Checkmate is now unavoidable. h4 was best. } { [%eval #-5] } (18. h4) 18... Kd7 { [%eval #-5] } 19. Rxg7 { [%eval #-4] } 19... Rd8 { [%eval #-4] } 20. Rxf7 { [%eval #-3] } 20... Ra8 { [%eval #-3] } 21. Rxd7 { [%eval #-2] } 21... Rb8 { [%eval #-2] } 22. Rxa7 { [%eval #-1] } 22... Rxb3 { [%eval #-1] } 23. cxb3# { Game ends by variant rule. } 0-1