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[Event "rated Antichess game"] [Site "https://lichess.org/iaxiz1P1"] [Date "2025.05.08"] [White "hemdi10"] [Black "Adhammousa10"] [Result "0-1"] [GameId "iaxiz1P1"] [UTCDate "2025.05.08"] [UTCTime "18:50:04"] [WhiteElo "1880"] [BlackElo "1413"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+109"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... Nc6 { [%eval 0.95] } 2. Ba6 { [%eval 0.75] } 2... bxa6 { [%eval 0.97] } 3. Qe2 { [%eval 0.6] } 3... Nd4 { [%eval 1.17] } 4. Qxa6?? { (1.17 → -4.21) Blunder. exd4 was best. } { [%eval -4.21] } (4. exd4 c5) 4... Bxa6 { [%eval -3.84] } 5. exd4 { [%eval -3.23] } 5... Be2?? { (-3.23 → -0.59) Blunder. Bd3 was best. } { [%eval -0.59] } (5... Bd3 6. cxd3 Qb8 7. b4 Qxb4 8. Na3 Qxa3 9. Bxa3 d5 10. Bxe7 Kxe7 11. Ke2) 6. Kxe2 { [%eval -0.37] } 6... c5?? { (-0.37 → 1.32) Blunder. Qb8 was best. } { [%eval 1.32] } (6... Qb8 7. b3) 7. dxc5 { [%eval 1.57] } 7... Qb6?? { (1.57 → 3.65) Blunder. d6 was best. } { [%eval 3.65] } (7... d6 8. cxd6) 8. cxb6 { [%eval 3.38] } 8... axb6 { [%eval 4.16] } 9. b4 { [%eval 4.53] } 9... Rxa2 { [%eval 4.38] } 10. Rxa2 { [%eval 3.94] } 10... h5?? { (3.94 → Mate in 15) Checkmate is now unavoidable. Kd8 was best. } { [%eval #15] } (10... Kd8 11. Kf3) 11. Nh3?? { (Mate in 15 → 4.24) Lost forced checkmate sequence. Kf3 was best. } { [%eval 4.24] } (11. Kf3 d6 12. Ne2 e5 13. Kg4 hxg4 14. Rd1 Rxh2 15. c4 Rxg2 16. d3 Rxf2) 11... g5?! { (4.24 → 5.42) Inaccuracy. h4 was best. } { [%eval 5.42] } (11... h4 12. d3) 12. Nxg5 { [%eval 5.76] } 12... Kd8 { [%eval 5.62] } 13. Nxf7 { [%eval 4.84] } 13... Ke8 { [%eval 5.21] } 14. Nxh8 { [%eval 4.61] } 14... Kf7? { (4.61 → 8.14) Mistake. Nf6 was best. } { [%eval 8.14] } (14... Nf6 15. Nf7 Kxf7 16. Bb2 Ne8 17. h3 Bg7 18. Bxg7 Kxg7 19. b5 Kg6 20. Ra3) 15. Nxf7 { [%eval 7.96] } 15... e5? { (7.96 → Mate in 15) Checkmate is now unavoidable. d6 was best. } { [%eval #15] } (15... d6 16. Nxd6) 16. Nxe5 { [%eval #15] } 16... Bxb4 { [%eval #14] } 17. Nxd7 { [%eval #14] } 17... Bxd2 { [%eval #13] } 18. Nxb6 { [%eval #13] } 18... Bxc1 { [%eval #12] } 19. Rxc1 { [%eval #12] } 19... h4 { [%eval #11] } 20. h3?? { (Mate in 11 → Mate in 3) Lost forced checkmate sequence. g3 was best. } { [%eval #-3] } (20. g3 hxg3 21. hxg3 Ne7 22. Nd5 Nxd5 23. Nc3 Nxc3 24. Rg1 Nxe2 25. g4 Nxg1) 20... Nh6 { [%eval #-3] } 21. f4 { [%eval #-2] } 21... Ng4 { [%eval #-2] } 22. hxg4 { [%eval #-1] } 22... h3 { [%eval #-1] } 23. gxh3# { Game ends by variant rule. } 0-1