FEN
[Event "rated blitz game"]
[Site "https://lichess.org/iYGyLwTF"]
[Date "2016.03.09"]
[Round "-"]
[White "AntonSch"]
[Black "Blunder_Machine_9000"]
[Result "1/2-1/2"]
[GameId "iYGyLwTF"]
[UTCDate "2016.03.09"]
[UTCTime "20:34:21"]
[WhiteElo "1128"]
[BlackElo "1253"]
[WhiteRatingDiff "+4"]
[BlackRatingDiff "-4"]
[Variant "Standard"]
[TimeControl "300+2"]
[ECO "D01"]
[Opening "Richter-Veresov Attack"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4 { [%eval 0.07] } 1... d5 { [%eval 0.12] } 2. Nc3 { [%eval 0.0] } 2... Nf6 { [%eval 0.01] } 3. Bg5 { [%eval -0.05] } { D01 Richter-Veresov Attack } 3... g6 { [%eval 0.26] } 4. Bxf6 { [%eval -0.05] } 4... exf6 { [%eval -0.06] } 5. e3 { [%eval -0.07] } 5... f5 { [%eval -0.1] } 6. Nf3 { [%eval -0.06] } 6... Bg7 { [%eval 0.07] } 7. Bd3 { [%eval -0.06] } 7... O-O { [%eval -0.13] } 8. O-O { [%eval -0.08] } 8... Nc6 { [%eval 0.12] } 9. Qe2?! { (0.12 → -0.50) Inaccuracy. Ne2 was best. } { [%eval -0.5] } (9. Ne2 b6 10. c3 Na5 11. Nf4 Bb7 12. Nd2 c5 13. b4 cxb4 14. cxb4 Nc6 15. Qb3 Bh6 16. g3 Re8) 9... b6 { [%eval -0.05] } 10. Rfe1 { [%eval -0.17] } 10... a5 { [%eval -0.14] } 11. Nd2 { [%eval -0.41] } 11... Nb4 { [%eval -0.41] } 12. a3 { [%eval -0.42] } 12... Nxc2?? { (-0.42 → 2.50) Blunder. Nxd3 was best. } { [%eval 2.5] } (12... Nxd3 13. cxd3 Re8 14. Qd1 Qd7 15. Rc1 a4 16. f4 Bb7 17. Nf3 f6 18. Qc2 c5 19. g3 Rec8 20. Kg2) 13. Bxc2 { [%eval 2.54] } 13... Ba6 { [%eval 2.56] } 14. Qf3 { [%eval 2.41] } 14... c5 { [%eval 2.74] } 15. dxc5 { [%eval 2.48] } 15... bxc5 { [%eval 2.53] } 16. Nxd5 { [%eval 2.58] } 16... Bb7 { [%eval 2.5] } 17. e4 { [%eval 2.53] } 17... Bxb2?! { (2.53 → 3.38) Inaccuracy. Kh8 was best. } { [%eval 3.38] } (17... Kh8 18. Ne3 Qxd2 19. Rad1 Bxe4 20. Qf4 Qxc2 21. Nxc2 Bxc2 22. Rd7 Bd4 23. Ree7 Bb3 24. Qd2 Be6 25. Rxd4) 18. exf5?? { (3.38 → -1.69) Blunder. Rab1 was best. } { [%eval -1.69] } (18. Rab1 Bxd5 19. Rxb2 Bc6 20. Qc3 fxe4 21. Bxe4 Re8 22. Rbb1 Rc8 23. Bxc6 Rxe1+ 24. Rxe1 Rxc6 25. Nb3 Rd6) 18... Bxd5 { [%eval -1.25] } 19. Qg3?! { (-1.25 → -1.96) Inaccuracy. Be4 was best. } { [%eval -1.96] } (19. Be4 Bxe4 20. Nxe4 Bxa1 21. Rxa1 c4 22. fxg6 fxg6 23. Qc3 Qd3 24. Qe5 Rad8 25. Qe6+ Rf7 26. h4 Rf8) 19... Bxa1 { [%eval -2.27] } 20. Rxa1 { [%eval -2.18] } 20... Rb8?! { (-2.18 → -1.37) Inaccuracy. Qf6 was best. } { [%eval -1.37] } (20... Qf6 21. Rd1 Rad8 22. Nf1 Bc4 23. Ne3 Rxd1+ 24. Bxd1 Qc3 25. h3 Bd3 26. Kh2 Qd4 27. Bf3 c4 28. Qc7) 21. h4?! { (-1.37 → -2.27) Inaccuracy. fxg6 was best. } { [%eval -2.27] } (21. fxg6 fxg6 22. Bxg6 Qf6 23. Rb1 Rxb1+ 24. Bxb1+ Kh8 25. Qe3 Qd4 26. Nf1 Qxe3 27. Nxe3 Be6 28. g3 Kg7) 21... Bxg2 { [%eval -2.24] } 22. Qxg2? { (-2.24 → -4.14) Mistake. Rd1 was best. } { [%eval -4.14] } (22. Rd1 Bc6 23. Nc4 Qf6 24. Rd6 Qa1+ 25. Rd1 Qg7 26. Ne5 Rb2 27. Bd3 Bd5 28. fxg6 hxg6 29. Bf1 Bb3) 22... Qxd2 { [%eval -4.12] } 23. h5? { (-4.12 → -7.73) Mistake. Be4 was best. } { [%eval -7.73] } (23. Be4 c4 24. Qg5 Qxg5+ 25. hxg5 gxf5 26. Bxf5 Rb5 27. Be4 Rxg5+ 28. Kf1 Re8 29. f3 Rc5 30. Kf2 h5) 23... g5?? { (-7.73 → -3.57) Blunder. Qxc2 was best. } { [%eval -3.57] } (23... Qxc2 24. fxg6 hxg6 25. Qd5 Rbd8 26. Qf3 Rd3 27. Qg4 Rd4 28. Qf3 Rfd8 29. h6 Rd1+ 30. Rxd1 Qxd1+ 31. Kg2) 24. f4?? { (-3.57 → -11.06) Blunder. f6 was best. } { [%eval -11.06] } (24. f6 Qf4 25. Qe4 Qxe4 26. Bxe4 Rfd8 27. Kg2 Rd6 28. Rc1 Rc8 29. Bf5 Rc7 30. Bc2 Rxf6 31. Rb1 c4) 24... Qxf4? { (-11.06 → -5.39) Mistake. Qd4+ was best. } { [%eval -5.39] } (24... Qd4+ 25. Kh2 Qxa1 26. h6 Qd4 27. Qxg5+ Kh8 28. Qg7+ Qxg7 29. hxg7+ Kxg7 30. Kg3 Kf6 31. a4 Rg8+ 32. Kf3) 25. Rf1 { [%eval -5.44] } 25... Qe3+ { [%eval -5.25] } 26. Rf2 { [%eval -5.96] } 26... Qxa3?? { (-5.96 → Mate in 4) Checkmate is now unavoidable. Rfd8 was best. } { [%eval #4] } (26... Rfd8 27. Kh2 Rd4 28. Qg3 Re8 29. f6 Rh4+ 30. Kg2 Qc1 31. Bd1 h6 32. Qd6 Rd4 33. Qc6 Red8 34. Be2) 27. Qxg5+ { [%eval #3] } 27... Kh8 { [%eval #3] } 28. Qf6+ { [%eval #2] } 28... Kg8 { [%eval #2] } 29. Qg5+ { [%eval #3] } 29... Kh8 { [%eval #3] } 30. Qf6+ { [%eval #2] } 30... Kg8 { [%eval #2] } 31. Qg5+?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Rg2+ was best. } { [%eval 0.0] } (31. Rg2+ Qg3 32. Rxg3#) 31... Kh8 { [%eval 0.0] } { The game is a draw. } 1/2-1/2