- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated King of the Hill game"] [Site "https://lichess.org/iVuQK46W"] [Date "2024.07.05"] [Round "-"] [White "Chess_2023_Chess2023"] [Black "Taliiaa"] [Result "1-0"] [GameId "iVuQK46W"] [UTCDate "2024.07.05"] [UTCTime "21:51:54"] [WhiteElo "1755"] [BlackElo "1728"] [WhiteRatingDiff "+81"] [BlackRatingDiff "-22"] [Variant "King of the Hill"] [TimeControl "180+0"] [ECO "A40"] [Opening "Englund Gambit"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.67] } 1... e5 { [%eval 1.2] } { A40 Englund Gambit } 2. dxe5 { [%eval 1.12] } 2... Ke7?? { (1.12 → 4.61) Blunder. d6 was best. } { [%eval 4.61] } (2... d6 3. Nc3 Nd7 4. exd6 Bxd6 5. e4 Ngf6 6. Bd3 Qe7 7. Qe2) 3. e4 { [%eval 4.22] } 3... d5? { (4.22 → 9.05) Mistake. d6 was best. } { [%eval 9.05] } (3... d6 4. Bg5+ f6 5. exf6+ gxf6 6. Bf4 Bh6 7. Qd2 Bxf4 8. Qxf4 Nc6 9. Nc3) 4. exd5 { [%eval 9.32] } 4... Be6 { [%eval 9.65] } 5. c4 { [%eval 9.01] } 5... Bxd5 { [%eval 14.46] } 6. cxd5 { [%eval 14.94] } 6... c6 { [%eval 16.47] } 7. Nc3 { [%eval 14.55] } 7... cxd5 { [%eval 13.82] } 8. Nxd5+?? { (13.82 → 0.00) Blunder. Nf3 was best. } { [%eval 0.0] } (8. Nf3) 8... Ke6 { [%eval 0.0] } 9. f4?? { (0.00 → -5.99) Blunder. Bf4 was best. } { [%eval -5.99] } (9. Bf4 Qxd5 10. Qg4+ f5 11. exf6+ Kxf6 12. Bg3 Nc6 13. Qf4+ Kg6 14. Qg4+) 9... Qxd5 { [%eval -2.86] } 10. Qg4+?? { (-2.86 → -13.61) Blunder. Be3 was best. } { [%eval -13.61] } (10. Be3 Bb4+) 10... f5 { [%eval -12.64] } 11. exf6+ { [%eval -12.79] } 11... Kxf6?? { (-12.79 → 4.54) Blunder. Kd6 was best. } { [%eval 4.54] } (11... Kd6 12. Bc4 Qxc4 13. Qd1+ Ke6 14. Be3 Nxf6 15. Rc1 Bb4+ 16. Kf2 Ne4+ 17. Kf3) 12. Nf3?? { (4.54 → -3.48) Blunder. Bd2 was best. } { [%eval -3.48] } (12. Bd2 Qe4+) 12... Qe6+?? { (-3.48 → 9.58) Blunder. Nh6 was best. } { [%eval 9.58] } (12... Nh6 13. Qg5+) 13. Be2?? { (9.58 → -11.23) Blunder. Qxe6+ was best. } { [%eval -11.23] } (13. Qxe6+) 13... Qxg4 { [%eval -9.75] } 14. Be3 { [%eval -14.65] } 14... Ke6?! { (-14.65 → -6.47) Inaccuracy. Nc6 was best. } { [%eval -6.47] } (14... Nc6) 15. Rd1 { [%eval -8.32] } 15... Bc5 { [%eval -6.92] } 16. Bc4+ { [%eval -6.49] } 16... Kf5 { [%eval -7.1] } 17. Bd3+ { [%eval -6.7] } 17... Ke6 { [%eval -6.42] } 18. Bc4+ { [%eval -6.18] } 18... Kf5 { [%eval -6.72] } 19. Bd3+ { [%eval -7.18] } 19... Kf6 { [%eval -5.23] } 20. Bxc5 { [%eval -7.14] } 20... Qe6+?? { (-7.14 → 3.68) Blunder. Nc6 was best. } { [%eval 3.68] } (20... Nc6 21. O-O) 21. Kd2?? { (3.68 → -3.12) Blunder. Kf2 was best. } { [%eval -3.12] } (21. Kf2 Nc6) 21... Na6?? { (-3.12 → 12.58) Blunder. Nc6 was best. } { [%eval 12.58] } (21... Nc6 22. Rhe1) 22. Bd4+ { [%eval 12.7] } 22... Ke7 { [%eval 10.03] } 23. Rhe1?? { (10.03 → -3.36) Blunder. Bxa6 was best. } { [%eval -3.36] } (23. Bxa6) 23... Kd6 { [%eval -4.57] } 24. Bc4? { (-4.57 → -13.12) Mistake. Re5 was best. } { [%eval -13.12] } (24. Re5 Qxe5) 24... Qxc4 { [%eval -12.33] } 25. Re5 { [%eval -11.3] } 25... Qxd4+?? { (-11.30 → Mate in 6) Checkmate is now unavoidable. Nb4 was best. } { [%eval #6] } (25... Nb4) 26. Nxd4 { [%eval #5] } 26... Re8 { [%eval #3] } 27. Rde1?! { (Mate in 3 → 21.85) Lost forced checkmate sequence. Nb5+ was best. } { [%eval 21.85] } (27. Nb5+ Kc6 28. Ke3 Rxe5+ 29. Kd4#) 27... Rxe5?! { (21.85 → Mate in 5) Checkmate is now unavoidable. Nf6 was best. } { [%eval #5] } (27... Nf6 28. Nf5+) 28. Rxe5 { [%eval #4] } 28... Nc5 { [%eval #3] } 29. Nb5+ { [%eval #2] } 29... Kc6 { [%eval #2] } 30. Kc3 { [%eval #3] } 30... Ne6 { [%eval #3] } 31. Nd4+ { [%eval #2] } 31... Kd6 { [%eval #2] } 32. Nxe6 { [%eval #1] } 32... Nf6 { [%eval #1] } 33. Kd4# { Game ends by variant rule. } 1-0