- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/iUJHn13C"] [Date "2025.09.26"] [White "vlvl7"] [Black "Kotov_Syndrome"] [Result "1-0"] [GameId "iUJHn13C"] [UTCDate "2025.09.26"] [UTCTime "15:08:41"] [WhiteElo "1702"] [BlackElo "2234"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... g5?? { (2.49 → 6.81) Blunder. b5 was best. } { [%eval 6.81] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval 4.64] } 2... Nxa6 { [%eval 1.66] } 3. b4? { (1.66 → 0.11) Mistake. Qh5 was best. } { [%eval 0.11] } (3. Qh5 Nb4 4. Qxh7 Nxc2 5. Qxf7 Rxh2 6. Rxh2 Nxe1 7. Qxe8 Nxg2) 3... Nxb4 { [%eval 1.7] } 4. Qh5 { [%eval 4.88] } 4... Nxc2 { [%eval 4.79] } 5. Qxf7 { [%eval -0.03] } 5... Nxe3 { [%eval 0.06] } 6. fxe3? { (0.06 → -1.10) Mistake. dxe3 was best. } { [%eval -1.1] } (6. dxe3 Kxf7 7. Kd1 Qe8 8. Nd2 Kg7 9. f4 gxf4 10. exf4 a5) 6... Kxf7 { [%eval -0.41] } 7. Ke2?? { (-0.41 → -2.15) Blunder. Ne2 was best. } { [%eval -2.15] } (7. Ne2 g4 8. Na3 Kg6 9. Nb5 a5 10. Nxc7 Qxc7 11. Bb2 Qxh2) 7... c5? { (-2.15 → -0.48) Mistake. g4 was best. } { [%eval -0.48] } (7... g4 8. h3 gxh3 9. Nxh3 e5 10. Ng5 Qxg5 11. Rxh7 Qxe3 12. Rxf7 Qxd2 13. Rxf8) 8. Kf2?! { (-0.48 → -1.21) Inaccuracy. Kd1 was best. } { [%eval -1.21] } (8. Kd1 Ke6 9. Kc2 Ke5 10. e4 Kxe4 11. Kd3 Kxd3 12. Nf3 Kxd2 13. Nxg5 Kxc1) 8... Qa5?! { (-1.21 → -0.56) Inaccuracy. Kf6 was best. } { [%eval -0.56] } (8... Kf6 9. Ne2 Qa5 10. Nbc3 Qxc3 11. dxc3 Ke5 12. Nd4 cxd4 13. exd4 Kxd4 14. Bxg5) 9. Ba3?? { (-0.56 → Mate in 13) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-13] } (9. Nc3 Qxc3) 9... Qxa3 { [%eval #-13] } 10. Nxa3 { [%eval #-12] } 10... b5 { [%eval #-13] } 11. Nxb5 { [%eval #-12] } 11... Rb8 { [%eval #-12] } 12. Nxa7 { [%eval #-11] } 12... Rb2 { [%eval #-14] } 13. Nxc8 { [%eval #-13] } 13... Rxa2?? { (Mate in 13 → -0.23) Lost forced checkmate sequence. Rxd2 was best. } { [%eval -0.23] } (13... Rxd2 14. Nxe7 Rxf2 15. Nxg8 Rxg2 16. h3 Rxa2 17. Rxa2 Rxg8 18. Ra1 Rh8 19. Rb1) 14. Nxe7 { [%eval -0.47] } 14... Nxe7 { [%eval 0.0] } 15. Rxa2 { [%eval -0.51] } 15... d5?? { (-0.51 → Mate in 14) Checkmate is now unavoidable. Nc8 was best. } { [%eval #14] } (15... Nc8 16. Ra7) 16. e4?? { (Mate in 14 → 0.85) Lost forced checkmate sequence. Ne2 was best. } { [%eval 0.85] } (16. Ne2 d4 17. Nxd4 cxd4 18. exd4 g4 19. Rb1 g3 20. Kxg3 Ke6 21. Ra3 Ke5) 16... dxe4 { [%eval 1.05] } 17. d4?? { (1.05 → -0.60) Blunder. Ne2 was best. } { [%eval -0.6] } (17. Ne2 e3 18. Kxe3 Nc8 19. Ra7 Nxa7 20. Kf2 Nb5 21. Rf1 Nd4 22. Nxd4 cxd4) 17... exd3 { [%eval -0.49] } 18. Ra1?? { (-0.49 → -4.88) Blunder. Ke2 was best. } { [%eval -4.88] } (18. Ke2 dxe2) 18... d2 { [%eval -4.59] } 19. Rc1 { [%eval -4.67] } 19... dxc1=K { [%eval -6.9] } 20. Ke3 { [%eval -8.37] } 20... Kd2 { [%eval -6.45] } 21. Kxd2 { [%eval -4.82] } 21... c4?? { (-4.82 → Mate in 5) Checkmate is now unavoidable. Bg7 was best. } { [%eval #5] } (21... Bg7 22. g3 Rb8 23. Ke1 c4 24. Ke2 c3 25. Kf2 Nd5 26. Ke1 Kg6 27. Kf1) 22. Kd3 { [%eval #5] } 22... cxd3 { [%eval #4] } 23. Ne2 { [%eval #4] } 23... dxe2 { [%eval #3] } 24. Rf1 { [%eval #3] } 24... exf1=K { [%eval #2] } 25. h3 { [%eval #2] } 25... Kxg2 { [%eval #1] } 26. h4 { [%eval #1] } 26... gxh4# { Game ends by variant rule. } 1-0