FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/iS1orgDY"]
[Date "2026.06.03"]
[Round "-"]
[White "RealTip67"]
[Black "GabryManca"]
[Result "1-0"]
[GameId "iS1orgDY"]
[UTCDate "2026.06.03"]
[UTCTime "13:37:15"]
[WhiteElo "1403"]
[BlackElo "1373"]
[WhiteRatingDiff "+170"]
[BlackRatingDiff "-6"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. f4 { [%eval #17] } 2... exf4 { [%eval #16] } 3. g3?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. b4 was best. } { [%eval #-16] } (3. b4 Bxb4 4. Qg4 Bxd2 5. Qxg7 Bxe1 6. Qxh7 Rxh7 7. Bxf4 Rxh2) 3... fxg3 { [%eval #-15] } 4. hxg3 { [%eval #-14] } 4... Qh4 { [%eval #-14] } 5. Rxh4 { [%eval #-13] } 5... Nh6?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. b5 was best. } { [%eval #13] } (5... b5 6. Bxb5 d6 7. Bxe8 h6 8. Bxf7 Rh7 9. Bxg8 Be7 10. Bxh7 Bxh4 11. gxh4) 6. Rxh6 { [%eval #13] } 6... gxh6 { [%eval #12] } 7. Ba6 { [%eval #13] } 7... bxa6 { [%eval #11] } 8. Qg4?? { (Mate in 11 → 4.49) Lost forced checkmate sequence. b4 was best. } { [%eval 4.49] } (8. b4 Bxb4 9. d3 Bxe1 10. Bxh6 Bxg3 11. e5 Bxe5 12. Qh5 Bxa1 13. Qxf7 Kxf7) 8... Ba3 { [%eval 4.41] } 9. Nxa3 { [%eval 3.82] } 9... f5? { (3.82 → 6.63) Mistake. h5 was best. } { [%eval 6.63] } (9... h5 10. Qxd7) 10. Qxf5 { [%eval 4.23] } 10... Bb7?? { (4.23 → Mate in 11) Checkmate is now unavoidable. h5 was best. } { [%eval #11] } (10... h5 11. Qxh7) 11. Qxd7?! { (Mate in 11 → 10.54) Lost forced checkmate sequence. Qxh7 was best. } { [%eval 10.54] } (11. Qxh7 Bxe4 12. Qxh6 Bxc2 13. Nxc2 Rxh6 14. Nh3 Rxh3 15. a4 Rxg3 16. b3 Rxb3) 11... Bxe4 { [%eval 11.34] } 12. Qxh7?? { (11.34 → 2.91) Blunder. Qxe8 was best. } { [%eval 2.91] } (12. Qxe8 Bxc2 13. Qxh8 Bb3 14. Qxb8 Rxb8 15. axb3 Rxb3 16. Rb1 Rxb2 17. Bxb2 h5) 12... Bxc2 { [%eval 3.89] } 13. Nxc2 { [%eval 3.86] } 13... Rxh7 { [%eval 4.47] } 14. Nd4?? { (4.47 → Mate in 8) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-8] } (14. Nf3) 14... Nc6 { [%eval #-8] } 15. Nxc6 { [%eval #-7] } 15... Rb8 { [%eval #-7] } 16. Nxa7 { [%eval #-6] } 16... Rxb2 { [%eval #-6] } 17. Bxb2 { [%eval #-5] } 17... c6 { [%eval #-5] } 18. Nxc6 { [%eval #-4] } 18... Kd8?? { (Mate in 4 → 0.25) Lost forced checkmate sequence. a5 was best. } { [%eval 0.25] } (18... a5 19. Nxa5 Rg7 20. Bxg7 Ke7 21. Bxh6 Kf8 22. Bxf8#) 19. Nxd8 { [%eval 0.07] } 19... Rb7?? { (0.07 → Mate in 13) Checkmate is now unavoidable. Rf7 was best. } { [%eval #13] } (19... Rf7 20. Nxf7 a5 21. Nxh6 a4 22. Be5 a3 23. Bb2 axb2 24. d4 bxa1=K 25. g4) 20. Nxb7 { [%eval #14] } 20... a5 { [%eval #12] } 21. Nxa5 { [%eval #12] } 21... h5 { [%eval #11] } 22. g4 { [%eval #11] } 22... hxg4 { [%eval #10] } 23. Nf3?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. Rb1 was best. } { [%eval 0.0] } (23. Rb1 g3 24. Ne2 g2 25. Nd4 g1=K 26. Kf2 Kxf2 27. Re1 Kxe1 28. a3 Kxd2) 23... gxf3 { [%eval 0.0] } 24. Ke2 { [%eval 0.0] } 24... fxe2 { [%eval 0.0] } 25. Rd1 { [%eval 0.0] } 25... exd1=R?? { (0.00 → Mate in 4) Checkmate is now unavoidable. exd1=B was best. } { [%eval #4] } (25... exd1=B 26. a4 Bxa4 27. Nc4 Be8 28. Be5 Bh5 29. d4 Be2 30. Bg3 Bxc4 31. d5) 26. Be5 { [%eval #4] } 26... Rxd2 { [%eval #3] } 27. Bc7 { [%eval #3] } 27... Rxa2 { [%eval #2] } 28. Bb8 { [%eval #2] } 28... Rxa5 { [%eval #1] } 29. Ba7 { [%eval #1] } 29... Rxa7# { Game ends by variant rule. } 1-0