FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/iRsdYJ8D"]
[Date "2026.06.11"]
[Round "-"]
[White "ProWizardCariboo"]
[Black "Romoxosch"]
[Result "0-1"]
[GameId "iRsdYJ8D"]
[UTCDate "2026.06.11"]
[UTCTime "18:02:37"]
[WhiteElo "1500"]
[BlackElo "1565"]
[WhiteRatingDiff "-199"]
[BlackRatingDiff "+10"]
[Variant "Antichess"]
[TimeControl "300+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Bb5?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-15] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxd2 { [%eval #-15] } 4. Bxd2 { [%eval #-12] } 4... e6 { [%eval #-12] } 5. Bxe8 { [%eval #-11] } 5... g5 { [%eval #-13] } 6. Bxg5 { [%eval #-11] } 6... h5 { [%eval #-12] } 7. Qxh5 { [%eval #-11] } 7... Rxh5 { [%eval #-11] } 8. Bxf7 { [%eval #-10] } 8... Rxh2 { [%eval #-10] } 9. Rxh2 { [%eval #-9] } 9... Nc6?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. e5 was best. } { [%eval #11] } (9... e5 10. Bxg8 Be6 11. Bxe6 Nd7 12. Bxd7 Rd8 13. Bxd8 a5 14. Bxc7 e4 15. Bxa5) 10. Bxe6 { [%eval #11] } 10... Bxe6 { [%eval #10] } 11. Be7 { [%eval #12] } 11... Bxe7 { [%eval #10] } 12. Rh6 { [%eval #10] } 12... Nxh6 { [%eval #9] } 13. Nf3?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. b4 was best. } { [%eval #-8] } (13. b4 Bxa2 14. Rxa2 Nxb4 15. Rxa7 Nxc2 16. Rxa8 Nxe1 17. Nc3 Nxg2 18. f4 Nxf4) 13... Bxa2 { [%eval #-8] } 14. Rxa2 { [%eval #-7] } 14... Ba3 { [%eval #-7] } 15. bxa3 { [%eval #-5] } 15... Na5?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. Nb4 was best. } { [%eval #7] } (15... Nb4 16. axb4 Rd8 17. Rxa7 b5 18. Rxc7 Nf7 19. Rxf7 Rd4 20. Nxd4#) 16. Ne5?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. g4 was best. } { [%eval #-6] } (16. g4 Nxg4 17. Kd1 Nxf2 18. a4 Nxd1 19. Rb2 Nxb2 20. Nfd2 Nxa4 21. Nc3 Nxc3) 16... Nc4?? { (Mate in 6 → 3.24) Lost forced checkmate sequence. Nf7 was best. } { [%eval 3.24] } (16... Nf7 17. Nxf7 Nb3 18. cxb3 Rd8 19. Nxd8 a5 20. Nxb7 a4 21. bxa4 c5 22. Nxc5#) 17. Nxc4 { [%eval 2.66] } 17... b6?? { (2.66 → Mate in 7) Checkmate is now unavoidable. Ng8 was best. } { [%eval #7] } (17... Ng8 18. f4 Nf6 19. f5 b6 20. Nxb6 cxb6 21. Ke2 Rh8 22. g4 Nxg4 23. Ke3) 18. Nxb6 { [%eval #7] } 18... cxb6 { [%eval #6] } 19. a4?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. g4 was best. } { [%eval #-4] } (19. g4 Nxg4 20. Kd2 Nxf2 21. Kd1 Nxd1 22. Rb2 Nxb2 23. a4 Nxa4 24. Nc3 Nxc3#) 19... b5 { [%eval #-4] } 20. axb5 { [%eval #-3] } 20... Rd8 { [%eval #-3] } 21. Rxa7 { [%eval #-2] } 21... Nf7 { [%eval #-2] } 22. Rxf7 { [%eval #-1] } 22... Rd7 { [%eval #-1] } 23. Rxd7# { Game ends by variant rule. } 0-1