FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/iR41UvbH"]
[Date "2023.11.16"]
[Round "-"]
[White "IvanLuna_05"]
[Black "Let_Me_Move"]
[Result "0-1"]
[GameId "iR41UvbH"]
[UTCDate "2023.11.16"]
[UTCTime "15:59:35"]
[WhiteElo "1459"]
[BlackElo "1317"]
[WhiteRatingDiff "-18"]
[BlackRatingDiff "+37"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.78] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.23] } 2... Ba6?! { (1.23 → 2.42) Inaccuracy. e6 was best. } { [%eval 2.42] } (2... e6 3. Bxd7 Bxd7 4. Nh3 h5 5. Qxh5 Rxh5 6. Ng5 Rxh2 7. Rxh2) 3. Bxd7 { [%eval 1.8] } 3... Nxd7 { [%eval 2.58] } 4. c4 { [%eval 0.67] } 4... Bxc4 { [%eval 0.9] } 5. Qa4 { [%eval 0.87] } 5... Bxa2 { [%eval 0.56] } 6. Qxd7?? { (0.56 → Mate in 16) Checkmate is now unavoidable. Qxa7 was best. } { [%eval #-16] } (6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b3 Rxd2 9. Bxd2 Nh6 10. Ne2 Ng4) 6... Qxd7 { [%eval #-17] } 7. Rxa2 { [%eval #-16] } 7... Qxd2 { [%eval #-16] } 8. Rxa7 { [%eval #-15] } 8... Qxb2?? { (Mate in 15 → Mate in 9) Lost forced checkmate sequence. Qxc1 was best. } { [%eval #9] } (8... Qxc1 9. Rxa8 Qxb1 10. Rxe8 Qxe1 11. Rxf8 Qxg1 12. Rxf7 Qxg2 13. Rxe7 Qxf2 14. Rxg7 Qxh2 15. Rxh7) 9. Rxc7?? { (Mate in 9 → Mate in 14) Lost forced checkmate sequence. Bxb2 was best. } { [%eval #-14] } (9. Bxb2 Rxa7 10. Bxg7 Bxg7 11. Nc3 Bxc3 12. h3 Bxe1 13. Nf3 Bxf2 14. Rf1 Bxe3 15. Rf2 Bxf2) 9... Qxf2?? { (Mate in 14 → -4.24) Lost forced checkmate sequence. Qxc1 was best. } { [%eval -4.24] } (9... Qxc1 10. Rxe7 Qxe1 11. Rxf7 Qxf2 12. Rxg7 Qxg2 13. Rxh7 Qxh1 14. Rxh8 Qxg1 15. Rxg8 Qxg8 16. Na3) 10. Rxe7 { [%eval -3.69] } 10... Qxe1 { [%eval -4.69] } 11. Rxf7 { [%eval -4.31] } 11... Qxe3?! { (-4.31 → -3.04) Inaccuracy. Kxf7 was best. } { [%eval -3.04] } (11... Kxf7) 12. Rxg7?? { (-3.04 → Mate in 6) Checkmate is now unavoidable. Bxe3 was best. } { [%eval #-6] } (12. Bxe3 Kxf7 13. Ba7 Rxa7 14. Ne2 Ra3 15. Nxa3 Bxa3 16. Ng3 Bc1 17. Rxc1 Nf6 18. Rc8 Rxc8) 12... Bxg7 { [%eval #-6] } 13. Bxe3 { [%eval #-5] } 13... Bd4 { [%eval #-5] } 14. Bxd4 { [%eval #-4] } 14... Rc8 { [%eval #-5] } 15. Bxh8 { [%eval #-4] } 15... Rc3?? { (Mate in 4 → 0.83) Lost forced checkmate sequence. Nf6 was best. } { [%eval 0.83] } (15... Nf6 16. Bxf6 Ke7 17. Bxe7 Rf8 18. Bxf8 h6 19. Bxh6#) 16. Nxc3 { [%eval 0.72] } 16... Nf6? { (0.72 → 2.01) Mistake. h5 was best. } { [%eval 2.01] } (16... h5) 17. Bxf6 { [%eval 1.75] } 17... Ke7?? { (1.75 → Mate in 9) Checkmate is now unavoidable. h5 was best. } { [%eval #9] } (17... h5 18. Bd8 Kxd8 19. h4 Ke7 20. Nh3 Kf6 21. Rb1 Ke7 22. Ra1 Ke6 23. Nd5 Kxd5 24. Ra8) 18. Bxe7 { [%eval #9] } 18... h6 { [%eval #8] } 19. Bg5 { [%eval #8] } 19... hxg5 { [%eval #7] } 20. Nh3?? { (Mate in 7 → Mate in 2) Lost forced checkmate sequence. g3 was best. } { [%eval #-2] } (20. g3 g4 21. Nf3 gxf3 22. Rg1 f2 23. Ne4 fxg1=B 24. Nd2 Bxh2 25. Nf3 Bxg3 26. Nh2 Bxh2#) 20... g4 { [%eval #-2] } 21. g3 { [%eval #-1] } 21... gxh3 { [%eval #-1] } 22. Rg1# { Game ends by variant rule. } 0-1
