FEN
[Event "Summer Camp Anti-Chess Arena"]
[Site "https://lichess.org/iPx4PQht"]
[Date "2025.07.23"]
[Round "-"]
[White "AllenPS160"]
[Black "OliverPS119"]
[Result "1-0"]
[GameId "iPx4PQht"]
[UTCDate "2025.07.23"]
[UTCTime "14:00:11"]
[WhiteElo "1299"]
[BlackElo "1296"]
[WhiteRatingDiff "+29"]
[BlackRatingDiff "-129"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... a6?? { (Mate in 16 → 8.52) Lost forced checkmate sequence. b5 was best. } { [%eval 8.52] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. Bxa6 { [%eval 7.66] } 2... bxa6 { [%eval 1.78] } 3. e5 { [%eval 1.38] } 3... d6?? { (1.38 → Mate in 15) Checkmate is now unavoidable. c6 was best. } { [%eval #15] } (3... c6 4. Nc3) 4. exd6 { [%eval #15] } 4... cxd6 { [%eval #12] } 5. Qh5?? { (Mate in 12 → 1.71) Lost forced checkmate sequence. Qg4 was best. } { [%eval 1.71] } (5. Qg4 Bxg4 6. Kd1 Bxd1 7. Nc3 Bxc2 8. Ne4 Bxe4 9. Nh3 Bxg2 10. Rg1 Bxh3) 5... g6?? { (1.71 → Mate in 14) Checkmate is now unavoidable. Bh3 was best. } { [%eval #14] } (5... Bh3 6. Qxh3) 6. Qxg6 { [%eval #14] } 6... fxg6 { [%eval #12] } 7. Nf3?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. g4 was best. } { [%eval #-12] } (7. g4 Bxg4 8. Nf3 Bxf3 9. h4 Bxh1 10. h5 gxh5 11. f3 Bxf3 12. Kd1 Bxd1) 7... g5 { [%eval #-18] } 8. Nxg5 { [%eval #-17] } 8... Kf7?? { (Mate in 17 → Mate in 13) Lost forced checkmate sequence. Bb7 was best. } { [%eval #13] } (8... Bb7 9. Nxh7 Bxg2 10. Nxf8 Rxh2 11. Rxh2 Kxf8 12. Rxg2 Ke8 13. Rxg8 Kf7 14. Rxd8) 9. Nxf7?? { (Mate in 13 → 1.19) Lost forced checkmate sequence. Nxh7 was best. } { [%eval 1.19] } (9. Nxh7 Rxh7 10. g4 Bxg4 11. Kd1 Bxd1 12. Rxd1 Rxh2 13. a3 Rxf2 14. d3 Rxc2) 9... Nd7? { (1.19 → 2.46) Mistake. Qb6 was best. } { [%eval 2.46] } (9... Qb6 10. Nxh8) 10. Nxd6 { [%eval 1.87] } 10... exd6 { [%eval 1.91] } 11. Ke2 { [%eval 1.62] } 11... a5?? { (1.62 → 6.62) Blunder. Ndf6 was best. } { [%eval 6.62] } (11... Ndf6 12. h4) 12. d3 { [%eval 5.48] } 12... d5?? { (5.48 → Mate in 11) Checkmate is now unavoidable. Qb6 was best. } { [%eval #11] } (12... Qb6 13. b4) 13. Bh6 { [%eval #11] } 13... Bxh6 { [%eval #9] } 14. Ke3?? { (Mate in 9 → 4.88) Lost forced checkmate sequence. f4 was best. } { [%eval 4.88] } (14. f4 Bxf4 15. Re1 Bxh2 16. g3 Bxg3 17. Kf2 Bxf2 18. Re5 Nxe5 19. d4 Bxd4) 14... Bxe3 { [%eval 3.74] } 15. fxe3 { [%eval 2.9] } 15... Qh4?? { (2.90 → Mate in 10) Checkmate is now unavoidable. d4 was best. } { [%eval #10] } (15... d4 16. exd4) 16. g3?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Rf1 was best. } { [%eval #-9] } (16. Rf1 Qxh2 17. Nd2 Qxg2 18. Rf2 Qxf2 19. Nf3 Qxe3 20. Ne5 Qxe5 21. Rf1 Qxb2) 16... Qxh2 { [%eval #-9] } 17. Rxh2 { [%eval #-8] } 17... d4 { [%eval #-13] } 18. exd4 { [%eval #-7] } 18... Nc5?? { (Mate in 7 → -0.77) Lost forced checkmate sequence. Nh6 was best. } { [%eval -0.77] } (18... Nh6 19. Rxh6 Re8 20. Rxh7 Bb7 21. Rxd7 a4 22. Rxb7 Ra7 23. Rxa7 Re1 24. Rxa4) 19. dxc5?? { (-0.77 → Mate in 6) Checkmate is now unavoidable. Rxh7 was best. } { [%eval #-6] } (19. Rxh7 Rxh7) 19... Rb8 { [%eval #-13] } 20. Rxh7 { [%eval #-13] } 20... Rxh7?? { (Mate in 13 → Mate in 7) Lost forced checkmate sequence. Rxb2 was best. } { [%eval #7] } (20... Rxb2 21. Rxh8 Rxa2 22. Rxg8 Rxa1 23. Rxc8 Rxb1 24. c4 a4 25. c6 a3 26. Rb8) 21. g4 { [%eval #8] } 21... Bxg4 { [%eval #6] } 22. Nc3 { [%eval #6] } 22... Rxb2 { [%eval #5] } 23. Re1?? { (Mate in 5 → -2.18) Lost forced checkmate sequence. a3 was best. } { [%eval -2.18] } (23. a3 Rxc2 24. Nd5 Rxc5 25. a4 Rxd5 26. Ra2 Rxd3 27. Re2 Bxe2#) 23... Rxa2 { [%eval -1.95] } 24. Nxa2 { [%eval -0.52] } 24... Be2 { [%eval -0.26] } 25. Rxe2 { [%eval -0.48] } 25... Re7?? { (-0.48 → Mate in 5) Checkmate is now unavoidable. Rb7 was best. } { [%eval #5] } (25... Rb7) 26. Rxe7 { [%eval #5] } 26... Nxe7 { [%eval #4] } 27. c6 { [%eval #4] } 27... Nxc6 { [%eval #3] } 28. d4 { [%eval #4] } 28... Nxd4 { [%eval #3] } 29. Nb4?? { (Mate in 3 → Mate in 8) Lost forced checkmate sequence. Nc1 was best. } { [%eval #-8] } (29. Nc1 Nxc2 30. Na2 a4 31. Nb4 Nxb4#) 29... axb4?? { (Mate in 8 → Mate in 1) Lost forced checkmate sequence. Nxc2 was best. } { [%eval #1] } (29... Nxc2 30. Nxc2 a4 31. Ne3 a3 32. Nc2 a2 33. Ne3 a1=B 34. Ng2 Bh8 35. Ne3) 30. c3 { [%eval #1] } 30... bxc3# { Game ends by variant rule. } 1-0
