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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/iPXTuKgE"] [Date "2025.10.14"] [Round "-"] [White "KakashiSensei95"] [Black "Vlad040"] [Result "0-1"] [GameId "iPXTuKgE"] [UTCDate "2025.10.14"] [UTCTime "15:34:21"] [WhiteElo "1869"] [BlackElo "1489"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+16"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.19] } 1... g6 { [%eval 0.2] } 2. Ba3 { [%eval -0.25] } 2... c5 { [%eval -0.18] } 3. Bxc5 { [%eval -0.26] } 3... Qb6?? { (-0.26 → 3.22) Blunder. a5 was best. } { [%eval 3.22] } (3... a5 4. Bxe7 Nxe7 5. g3 b5 6. a4 bxa4 7. Rxa4 Bg7 8. Rxa5) 4. Bxe7?? { (3.22 → 1.07) Blunder. Bxb6 was best. } { [%eval 1.07] } (4. Bxb6 axb6) 4... Qxb3 { [%eval 1.14] } 5. axb3?! { (1.14 → 0.14) Inaccuracy. cxb3 was best. } { [%eval 0.14] } (5. cxb3 Kxe7) 5... Bxe7?? { (0.14 → Mate in 13) Checkmate is now unavoidable. Kxe7 was best. } { [%eval #13] } (5... Kxe7 6. Rxa7 Rxa7 7. e3 b5 8. Bxb5 Ra3 9. Nxa3 Ke8 10. Bxd7 Bxa3 11. Bxc8) 6. Rxa7 { [%eval #14] } 6... Rxa7 { [%eval #13] } 7. Na3 { [%eval #13] } 7... Bxa3 { [%eval #12] } 8. Qc1?? { (Mate in 12 → -2.00) Lost forced checkmate sequence. b4 was best. } { [%eval -2.0] } (8. b4 Bxb4 9. Qa1 Rxa1 10. d4 Rxe1 11. e4 Rxf1 12. Ne2 Rxf2 13. Ng3 Rxg2) 8... Bxc1 { [%eval -1.26] } 9. e3?? { (-1.26 → Mate in 12) Checkmate is now unavoidable. g3 was best. } { [%eval #-12] } (9. g3 Bxd2 10. Kxd2 Ke7 11. Nf3 Kd8 12. Ne1 Ne7 13. Nd3 Kc7 14. Nc1 Ra4) 9... Bxd2 { [%eval #-12] } 10. Kxd2 { [%eval #-11] } 10... Ra4?? { (Mate in 11 → 0.13) Lost forced checkmate sequence. b5 was best. } { [%eval 0.13] } (10... b5 11. Bxb5 d6 12. Bxe8 Ra5 13. Bxf7 Rg5 14. Bxg8 Rxg2 15. Bxh7 Rxf2 16. Bxg6) 11. bxa4 { [%eval 0.28] } 11... b5 { [%eval 0.41] } 12. axb5 { [%eval -0.36] } 12... Na6?? { (-0.36 → 1.50) Blunder. Nh6 was best. } { [%eval 1.5] } (12... Nh6) 13. bxa6 { [%eval 1.54] } 13... Bxa6 { [%eval 1.56] } 14. Bxa6 { [%eval 1.27] } 14... Ne7 { [%eval 1.65] } 15. Bc8? { (1.65 → 0.08) Mistake. Bb7 was best. } { [%eval 0.08] } (15. Bb7) 15... Nxc8 { [%eval 0.0] } 16. Ne2 { [%eval 0.1] } 16... h6?? { (0.10 → 2.19) Blunder. Kd8 was best. } { [%eval 2.19] } (16... Kd8 17. Kc3 Ke7 18. Kd3 Ke6 19. g3 Kd6 20. Rg1 Ne7 21. Nc3 Rb8 22. Nd5) 17. h3? { (2.19 → 1.00) Mistake. Rd1 was best. } { [%eval 1.0] } (17. Rd1 Ke7) 17... f6 { [%eval 0.82] } 18. Re1 { [%eval 0.84] } 18... Na7?! { (0.84 → 1.83) Inaccuracy. Kf7 was best. } { [%eval 1.83] } (18... Kf7) 19. c3?? { (1.83 → 0.08) Blunder. Kc3 was best. } { [%eval 0.08] } (19. Kc3 Nc8) 19... Nc6?! { (0.08 → 0.96) Inaccuracy. g5 was best. } { [%eval 0.96] } (19... g5 20. Kd3) 20. c4?? { (0.96 → Mate in 9) Checkmate is now unavoidable. h4 was best. } { [%eval #-9] } (20. h4 Kf7) 20... d5 { [%eval #-9] } 21. cxd5 { [%eval #-8] } 21... Nd4?? { (Mate in 8 → 2.59) Lost forced checkmate sequence. f5 was best. } { [%eval 2.59] } (21... f5 22. dxc6 f4 23. exf4 Kd7 24. cxd7 Rc8 25. dxc8=K g5 26. fxg5 hxg5 27. Nf4) 22. exd4 { [%eval 2.43] } 22... Rh7 { [%eval 2.99] } 23. Ra1?? { (2.99 → Mate in 4) Checkmate is now unavoidable. Rd1 was best. } { [%eval #-4] } (23. Rd1 Rh8) 23... Ra7 { [%eval #-4] } 24. Rxa7 { [%eval #-3] } 24... Ke7?? { (Mate in 3 → 8.63) Lost forced checkmate sequence. Kf7 was best. } { [%eval 8.63] } (24... Kf7 25. Rxf7 h5 26. Rxf6 h4 27. Rxg6#) 25. Rxe7 { [%eval 9.25] } 25... f5? { (9.25 → Mate in 13) Checkmate is now unavoidable. h5 was best. } { [%eval #13] } (25... h5 26. Re5 fxe5 27. dxe5 g5 28. h4 gxh4 29. g3 hxg3 30. Nxg3 h4 31. f4) 26. Re4 { [%eval #17] } 26... fxe4 { [%eval #16] } 27. Kd3?? { (Mate in 16 → 2.82) Lost forced checkmate sequence. f4 was best. } { [%eval 2.82] } (27. f4 exf3 28. gxf3 g5 29. h4 gxh4 30. d6 h3 31. d7 h2 32. Ke1 h1=K) 27... exd3 { [%eval 2.81] } 28. f4?? { (2.81 → Mate in 14) Checkmate is now unavoidable. Ng1 was best. } { [%eval #-14] } (28. Ng1 d2 29. d6 d1=B 30. g4 Bxg4 31. hxg4 h5 32. gxh5 gxh5 33. Ne2 h4) 28... dxe2 { [%eval #-16] } 29. f5 { [%eval #-15] } 29... gxf5 { [%eval -10.25] } 30. g4?! { (-10.25 → Mate in 4) Checkmate is now unavoidable. d6 was best. } { [%eval #-4] } (30. d6 f4) 30... fxg4 { [%eval #-4] } 31. hxg4 { [%eval #-3] } 31... h5 { [%eval #-3] } 32. gxh5 { [%eval #-2] } 32... e1=R { [%eval #-2] } 33. h6 { [%eval #-1] } 33... Re5 { [%eval #-1] } 34. dxe5# { Game ends by variant rule. } 0-1