- Blind mode tutorial
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[Event "HyperBullet Antichess Arena"] [Site "https://lichess.org/iJw230O2"] [Date "2025.06.07"] [Round "-"] [White "Bordercolli"] [Black "Although"] [Result "1-0"] [GameId "iJw230O2"] [UTCDate "2025.06.07"] [UTCTime "12:20:26"] [WhiteElo "1646"] [BlackElo "1983"] [WhiteRatingDiff "+67"] [BlackRatingDiff "-9"] [Variant "Antichess"] [TimeControl "15+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b6?! { (2.49 → 3.86) Inaccuracy. b5 was best. } { [%eval 3.86] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval 3.74] } 2... Nxa6 { [%eval 3.51] } 3. b4?? { (3.51 → 0.95) Blunder. Qf3 was best. } { [%eval 0.95] } (3. Qf3 Nb8 4. Qxf7 Kxf7 5. b3 g6 6. Kf1 Bh6 7. Ne2 Bxe3) 3... Nxb4 { [%eval 0.05] } 4. a3 { [%eval -0.2] } 4... Nxc2 { [%eval -2.75] } 5. Qxc2 { [%eval -3.02] } 5... g6?? { (-3.02 → -0.58) Blunder. h6 was best. } { [%eval -0.58] } (5... h6 6. Qxc7 Qxc7 7. h3 Qxc1 8. Ra2 Qxe1 9. Rc2 Qxf2 10. Rxc8) 6. Qxg6 { [%eval -0.99] } 6... fxg6 { [%eval -0.41] } 7. Ne2 { [%eval -0.35] } 7... e6? { (-0.35 → 0.99) Mistake. b5 was best. } { [%eval 0.99] } (7... b5 8. a4 bxa4 9. Rxa4 Rb8 10. Rxa7 Rxb1 11. Rxc7 Rxc1 12. Rxd7) 8. Nf4?? { (0.99 → -6.18) Blunder. Ng3 was best. } { [%eval -6.18] } (8. Ng3 Bxa3) 8... Bxa3 { [%eval -5.5] } 9. Bxa3?? { (-5.50 → Mate in 13) Checkmate is now unavoidable. Nxe6 was best. } { [%eval #-13] } (9. Nxe6 dxe6) 9... h6?? { (Mate in 13 → Mate in 11) Lost forced checkmate sequence. Qg5 was best. } { [%eval #11] } (9... Qg5 10. Nxe6 Qxg2 11. Nxc7 Qxf2 12. Nxe8 Qxh2 13. Rxh2 Ba6 14. Rxh7 Rxe8 15. Rxd7) 10. Nxe6 { [%eval #11] } 10... dxe6 { [%eval #10] } 11. Bf8 { [%eval #10] } 11... Kxf8 { [%eval #9] } 12. Rxa7 { [%eval #9] } 12... Rxa7 { [%eval #8] } 13. Na3 { [%eval #8] } 13... Rxa3 { [%eval #7] } 14. d3 { [%eval #7] } 14... Qxd3 { [%eval #6] } 15. f3 { [%eval #6] } 15... Qxe3 { [%eval #5] } 16. g3 { [%eval #5] } 16... Qxe1 { [%eval #4] } 17. Rxe1 { [%eval #4] } 17... Rxf3 { [%eval #3] } 18. Rxe6 { [%eval #3] } 18... Rxg3 { [%eval #2] } 19. Rxg6 { [%eval #2] } 19... Rxg6 { [%eval #1] } 20. h3 { [%eval #1] } 20... Bxh3# { Game ends by variant rule. } 1-0