- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/iJDKZZmV"] [Date "2025.07.06"] [Round "-"] [White "matemoreno"] [Black "abelmathewos"] [Result "1/2-1/2"] [GameId "iJDKZZmV"] [UTCDate "2025.07.06"] [UTCTime "01:47:11"] [WhiteElo "2093"] [BlackElo "2131"] [WhiteRatingDiff "+1"] [BlackRatingDiff "-1"] [BlackTitle "CM"] [BlackFideId "15702391"] [Variant "Standard"] [TimeControl "180+2"] [ECO "D05"] [Opening "Queen's Pawn Game: Colle System"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.0] } 1... e6 { [%eval 0.11] } 2. d4 { [%eval 0.0] } 2... d5 { [%eval 0.12] } 3. Nf3 { [%eval 0.03] } 3... Nf6 { [%eval 0.1] } { D05 Queen's Pawn Game: Colle System } 4. c4 { [%eval 0.0] } 4... Be7 { [%eval 0.0] } 5. Nc3 { [%eval 0.0] } 5... O-O { [%eval 0.0] } 6. cxd5 { [%eval 0.0] } 6... exd5 { [%eval 0.0] } 7. Bd3 { [%eval 0.0] } 7... c6 { [%eval 0.06] } 8. h3 { [%eval -0.04] } 8... Nbd7 { [%eval 0.22] } 9. O-O { [%eval 0.24] } 9... Re8 { [%eval 0.33] } 10. a3 { [%eval -0.01] } 10... a5 { [%eval 0.27] } 11. Bd2?! { (0.27 → -0.34) Inaccuracy. Re1 was best. } { [%eval -0.34] } (11. Re1 Bd6) 11... Nf8?! { (-0.34 → 0.50) Inaccuracy. Bd6 was best. } { [%eval 0.5] } (11... Bd6) 12. Ne5 { [%eval 0.55] } 12... Ng6 { [%eval 1.03] } 13. f4 { [%eval 0.95] } 13... Bd6 { [%eval 1.03] } 14. Ne2?! { (1.03 → 0.08) Inaccuracy. Be1 was best. } { [%eval 0.08] } (14. Be1) 14... Ne4 { [%eval 0.1] } 15. Bxe4 { [%eval -0.43] } 15... dxe4 { [%eval -0.44] } 16. Ng3 { [%eval -0.58] } 16... f6 { [%eval -0.55] } 17. Nxg6 { [%eval -0.78] } 17... hxg6 { [%eval -0.7] } 18. Qc2 { [%eval -0.83] } 18... Qe7 { [%eval -0.75] } 19. b4 { [%eval -0.79] } 19... axb4 { [%eval -0.25] } 20. axb4 { [%eval -0.52] } 20... Rxa1 { [%eval -0.55] } 21. Rxa1 { [%eval -0.61] } 21... Kh7 { [%eval -0.27] } 22. Rb1 { [%eval -0.78] } 22... g5 { [%eval -0.45] } 23. Ne2 { [%eval -0.54] } 23... Kh8 { [%eval -0.21] } 24. b5 { [%eval -0.18] } 24... gxf4 { [%eval -0.19] } 25. Nxf4 { [%eval -0.26] } 25... Bxf4 { [%eval -0.25] } 26. exf4 { [%eval -0.29] } 26... e3 { [%eval -0.27] } 27. Be1?! { (-0.27 → -0.86) Inaccuracy. Bb4 was best. } { [%eval -0.86] } (27. Bb4) 27... Qd6?! { (-0.86 → -0.19) Inaccuracy. Bd7 was best. } { [%eval -0.19] } (27... Bd7 28. bxc6) 28. bxc6 { [%eval -0.18] } 28... bxc6 { [%eval -0.12] } 29. Qg6 { [%eval -0.07] } 29... Rd8?? { (-0.07 → 2.34) Blunder. Bd7 was best. } { [%eval 2.34] } (29... Bd7 30. Qf7) 30. Qe4?? { (2.34 → -0.02) Blunder. Ba5 was best. } { [%eval -0.02] } (30. Ba5 Ba6 31. Bxd8 Qxd8 32. Qe4 e2 33. Rb3 Bb5 34. Kf2 Ba6 35. Rg3 c5) 30... Qxd4 { [%eval -0.01] } 31. Qxd4 { [%eval 0.02] } 31... Rxd4 { [%eval 0.0] } 32. Rb8 { [%eval 0.01] } 32... Rd8 { [%eval 0.04] } 33. g4 { [%eval 0.0] } 33... Kg8 { [%eval -0.02] } 34. Kh2 { [%eval 0.07] } 34... Kf7 { [%eval 0.05] } 35. Kg3 { [%eval 0.0] } 35... Ke7 { [%eval 0.0] } 36. f5 { [%eval 0.02] } 36... Kd7 { [%eval 0.1] } 37. Kf4 { [%eval 0.02] } 37... Kc7 { [%eval 0.07] } 38. Rb3 { [%eval 0.11] } 38... e2?? { (0.11 → 5.38) Blunder. Rd4+ was best. } { [%eval 5.38] } (38... Rd4+ 39. Kf3 e2 40. Kxe2 c5 41. Bf2 Rb4 42. Rc3 Ba6+ 43. Kf3 c4 44. Be1) 39. Ra3?? { (5.38 → -2.29) Blunder. Ba5+ was best. } { [%eval -2.29] } (39. Ba5+ Kd6 40. Rd3+ Ke7 41. Bxd8+ Ke8 42. Ba5 Ba6 43. Re3+ Kd7 44. Kg3 Kd6) 39... Rd4+?? { (-2.29 → 0.06) Blunder. Rd1 was best. } { [%eval 0.06] } (39... Rd1 40. Ba5+ Kd6 41. Re3 Ba6 42. Ke4 c5 43. Bc3 Rf1 44. Bd2 Rg1 45. Bc3) 40. Ke3 { [%eval 0.07] } 40... Rc4 { [%eval 0.15] } 41. Kxe2 { [%eval 0.08] } 41... c5 { [%eval 0.09] } 42. Bg3+ { [%eval 0.07] } 42... Kc6 { [%eval 0.1] } 43. Ra7 { [%eval -0.06] } 43... Kb6?? { (-0.06 → 1.75) Blunder. Bb7 was best. } { [%eval 1.75] } (43... Bb7 44. Ra3) 44. Rxg7 { [%eval 1.61] } 44... Ba6 { [%eval 1.59] } 45. Ke3 { [%eval 1.6] } 45... Rc3+ { [%eval 0.97] } 46. Kf2 { [%eval 0.59] } 46... Bb7? { (0.59 → 2.07) Mistake. Rc2+ was best. } { [%eval 2.07] } (46... Rc2+) 47. Bh4? { (2.07 → 0.74) Mistake. Bc7+ was best. } { [%eval 0.74] } (47. Bc7+ Ka6 48. h4 Rf3+ 49. Ke2 Rh3 50. Bd8 Rxh4 51. Bxf6 Rh3 52. Be5 c4) 47... c4?? { (0.74 → 2.89) Blunder. Rxh3 was best. } { [%eval 2.89] } (47... Rxh3) 48. Bxf6 { [%eval 2.56] } 48... Rxh3?! { (2.56 → 3.99) Inaccuracy. Rf3+ was best. } { [%eval 3.99] } (48... Rf3+ 49. Ke2) 49. Bd4+ { [%eval 4.38] } 49... Ka6 { [%eval 4.28] } 50. f6 { [%eval 3.78] } 50... Bd5 { [%eval 4.25] } 51. g5?! { (4.25 → 3.24) Inaccuracy. Rd7 was best. } { [%eval 3.24] } (51. Rd7 Rf3+ 52. Ke2 Be4 53. f7 Kb5 54. Re7 Bd5 55. Re5 Kc6 56. Rxd5 Rxf7) 51... Kb5 { [%eval 4.06] } 52. g6 { [%eval 3.45] } 52... Kb4?! { (3.45 → 4.91) Inaccuracy. c3 was best. } { [%eval 4.91] } (52... c3 53. Rc7) 53. f7?! { (4.91 → 3.19) Inaccuracy. Rd7 was best. } { [%eval 3.19] } (53. Rd7 Rh5 54. Rxd5 Rxd5 55. Ke3 c3 56. Bxc3+ Kxc3 57. Kf4 Rd4+ 58. Ke5 Rb4) 53... c3?? { (3.19 → 12.11) Blunder. Rf3+ was best. } { [%eval 12.11] } (53... Rf3+ 54. Ke2 c3 55. Rg8 Bxf7 56. Rb8+ Kc4 57. Kxf3 Bxg6 58. Ke3 Bf5 59. Rb7) 54. f8=Q+ { [%eval 7.36] } 54... Kc4? { (7.36 → Mate in 8) Checkmate is now unavoidable. Kb3 was best. } { [%eval #8] } (54... Kb3 55. Qf4 Rd3 56. Rc7 Rd2+ 57. Ke1 Rg2 58. Rxc3+ Ka2 59. Qf5 Bb3 60. Rxb3) 55. Qc5+ { [%eval #7] } 55... Kd3 { [%eval #7] } 56. Qxc3+ { [%eval #6] } 56... Ke4 { [%eval #6] } 57. Qxh3 { [%eval #6] } 57... Be6 { [%eval #3] } 58. Qxe6+ { [%eval #3] } 58... Kf4 { [%eval #1] } 59. Rd7 { [%eval #2] } 59... Kg5 { [%eval #2] } 60. Qf5+ { [%eval #5] } 60... Kh4 { [%eval #1] } 61. g7?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Bf6# was best. } { [%eval 0.0] } { Draw by stalemate. } (61. Bf6#) 1/2-1/2