- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated blitz game"] [Site "https://lichess.org/iDNZVF3q"] [Date "2025.06.18"] [Round "-"] [White "NavNeeT_cHess"] [Black "EnPassantagonist"] [Result "1/2-1/2"] [GameId "iDNZVF3q"] [UTCDate "2025.06.18"] [UTCTime "11:24:34"] [WhiteElo "1933"] [BlackElo "1931"] [WhiteRatingDiff "+0"] [BlackRatingDiff "+1"] [Variant "Standard"] [TimeControl "180+0"] [ECO "B10"] [Opening "Caro-Kann Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... c6 { [%eval 0.23] } 2. Nc3 { [%eval 0.21] } 2... d5 { [%eval 0.32] } { B10 Caro-Kann Defense } 3. exd5 { [%eval -0.03] } 3... cxd5 { [%eval -0.02] } 4. d4 { [%eval -0.07] } 4... Nc6 { [%eval -0.03] } 5. Nf3 { [%eval -0.04] } 5... Bg4 { [%eval -0.14] } 6. Be2 { [%eval -0.19] } 6... e6 { [%eval -0.14] } 7. h3 { [%eval -0.25] } 7... Bxf3 { [%eval -0.08] } 8. Bxf3 { [%eval -0.1] } 8... Nf6 { [%eval -0.09] } 9. Bg5 { [%eval -0.38] } 9... Be7 { [%eval -0.23] } 10. Qd2 { [%eval -0.63] } 10... O-O { [%eval -0.47] } 11. O-O { [%eval -0.56] } 11... a6 { [%eval -0.35] } 12. Bxf6 { [%eval -0.48] } 12... Bxf6 { [%eval -0.48] } 13. Ne2 { [%eval -0.41] } 13... Qb6 { [%eval -0.16] } 14. c3 { [%eval -0.22] } 14... Qd8 { [%eval 0.01] } 15. Ng3 { [%eval -0.39] } 15... b5 { [%eval -0.41] } 16. Nh5 { [%eval -0.87] } 16... b4?! { (-0.87 → -0.16) Inaccuracy. Bg5 was best. } { [%eval -0.16] } (16... Bg5 17. Qd3) 17. Nxf6+ { [%eval -0.08] } 17... Qxf6 { [%eval -0.16] } 18. cxb4?! { (-0.16 → -0.75) Inaccuracy. Be2 was best. } { [%eval -0.75] } (18. Be2) 18... Nxd4 { [%eval -0.34] } 19. Be2? { (-0.34 → -1.63) Mistake. Bg4 was best. } { [%eval -1.63] } (19. Bg4 e5) 19... Rab8?? { (-1.63 → 0.84) Blunder. Qf4 was best. } { [%eval 0.84] } (19... Qf4 20. Rfd1 Nxe2+ 21. Qxe2 Qxb4 22. Rac1 h6 23. Rc3 Rab8 24. Rc2 Qb5 25. Qd2) 20. a3?? { (0.84 → -2.66) Blunder. Bxa6 was best. } { [%eval -2.66] } (20. Bxa6 e5 21. b5 Qg6 22. Kh1 h6 23. a4 Nb3 24. Qxd5 Nxa1 25. Rxa1 Qc2) 20... Nb3 { [%eval -2.58] } 21. Qc2 { [%eval -3.2] } 21... Nxa1 { [%eval -3.18] } 22. Rxa1 { [%eval -2.98] } 22... a5 { [%eval -2.68] } 23. b5 { [%eval -2.64] } 23... Rfc8 { [%eval -2.77] } 24. Qd2 { [%eval -2.67] } 24... Qe5 { [%eval -2.32] } 25. Kf1?? { (-2.32 → -4.88) Blunder. a4 was best. } { [%eval -4.88] } (25. a4 g6 26. Bf1 Qe4 27. b3 Qe5 28. Rc1 Rxc1 29. Qxc1 Qd6 30. Qd2 Ra8) 25... Rc5? { (-4.88 → -2.75) Mistake. Qh2 was best. } { [%eval -2.75] } (25... Qh2 26. Ke1 Qg1+ 27. Bf1 Rxb5 28. b4 d4 29. Qxd4 h6 30. Rb1 axb4 31. axb4) 26. Rc1? { (-2.75 → -4.61) Mistake. Re1 was best. } { [%eval -4.61] } (26. Re1 Qh2 27. f4 d4 28. Bd3 h5 29. a4 g6 30. Rb1 h4 31. Re1 Qg3) 26... Rbc8?! { (-4.61 → -2.95) Inaccuracy. Qh2 was best. } { [%eval -2.95] } (26... Qh2 27. Ke1 Qg1+ 28. Bf1 Rcxb5 29. Rc7 Rf8 30. Qc3 Rbb8 31. Rc5 Qh2 32. b4) 27. Rxc5 { [%eval -2.92] } 27... Rxc5 { [%eval -2.37] } 28. b6?! { (-2.37 → -3.76) Inaccuracy. Kg1 was best. } { [%eval -3.76] } (28. Kg1) 28... Qb8 { [%eval -3.88] } 29. Qg5 { [%eval -4.72] } 29... f6 { [%eval -3.95] } 30. Qe3 { [%eval -4.15] } 30... Qxb6 { [%eval -4.28] } 31. b4 { [%eval -4.71] } 31... axb4 { [%eval -4.1] } 32. axb4 { [%eval -3.88] } 32... Qxb4?? { (-3.88 → 0.00) Blunder. Rc6 was best. } { [%eval 0.0] } (32... Rc6 33. Qa3 Rc8 34. g3 Qd6 35. Qb3 Qe5 36. Qa3 Qe4 37. Bf3 Qc4+ 38. Kg2) 33. Qxe6+ { [%eval 0.0] } 33... Kf8 { [%eval 0.0] } 34. Qd6+ { [%eval 0.0] } 34... Kf7 { [%eval 0.0] } 35. Qd7+ { [%eval 0.0] } 35... Kg6?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Kf8 was best. } { [%eval #8] } (35... Kf8 36. Qd8+ Kf7 37. Qd7+) 36. Qe8+ { [%eval #7] } 36... Kf5 { [%eval #4] } 37. Bg4+?? { (Mate in 4 → 6.22) Lost forced checkmate sequence. g4+ was best. } { [%eval 6.22] } (37. g4+ Qxg4 38. hxg4+ Kg5 39. Qh5+ Kf4 40. Qf5#) 37... Kg5?? { (6.22 → Mate in 2) Checkmate is now unavoidable. Qxg4 was best. } { [%eval #2] } (37... Qxg4 38. hxg4+ Kxg4 39. Qe2+ Kh4 40. g3+ Kg5 41. Qe3+ Kg6 42. Qxc5 h5 43. Ke2) 38. Qe3+?? { (Mate in 2 → 4.54) Lost forced checkmate sequence. Qh5+ was best. } { [%eval 4.54] } (38. Qh5+ Kf4 39. Qf5#) 38... Kg6?? { (4.54 → Mate in 3) Checkmate is now unavoidable. Qf4 was best. } { [%eval #3] } (38... Qf4 39. Qxc5 Qe5 40. Qc1+ Kg6 41. Bf3 h5 42. Qe1 d4 43. Qxe5 fxe5 44. Ke2) 39. Qe8+ { [%eval #2] } 39... Kg5 { [%eval #2] } 40. Qe3+?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Qh5+ was best. } { [%eval 0.0] } (40. Qh5+ Kf4 41. Qf5#) 40... Kg6 { [%eval 0.0] } 41. Qe8+ { [%eval 0.0] } 41... Kg5 { [%eval #2] } 42. Qe3+?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Qh5+ was best. } { [%eval 0.0] } { The game is a draw. } (42. Qh5+ Kf4 43. Qf5#) 1/2-1/2