FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/i3qjZJ0D"]
[Date "2026.05.21"]
[Round "-"]
[White "warcrosser"]
[Black "wuq1109"]
[Result "1-0"]
[GameId "i3qjZJ0D"]
[UTCDate "2026.05.21"]
[UTCTime "13:57:50"]
[WhiteElo "1014"]
[BlackElo "1083"]
[WhiteRatingDiff "+6"]
[BlackRatingDiff "-84"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... Nc6 { [%eval 0.95] } 2. Ba6 { [%eval 0.75] } 2... bxa6 { [%eval 0.97] } 3. b4 { [%eval 1.87] } 3... Nxb4 { [%eval 0.75] } 4. a3 { [%eval 1.08] } 4... Nxc2 { [%eval 1.23] } 5. Qxc2 { [%eval 0.32] } 5... Bb7?? { (0.32 → Mate in 12) Checkmate is now unavoidable. h5 was best. } { [%eval #12] } (5... h5 6. Qxc7 Qxc7 7. Nf3 Qxh2 8. Nxh2 d5 9. e4 dxe4 10. d3) 6. Qxh7 { [%eval #13] } 6... Rxh7 { [%eval #12] } 7. Nh3 { [%eval #12] } 7... Rxh3 { [%eval #10] } 8. gxh3 { [%eval #10] } 8... Bxh1 { [%eval #9] } 9. f3 { [%eval #9] } 9... Bxf3 { [%eval #8] } 10. e4 { [%eval #8] } 10... Bxe4 { [%eval #7] } 11. d3 { [%eval #7] } 11... Bxd3 { [%eval #6] } 12. Ra2 { [%eval #6] } 12... Bxb1 { [%eval #5] } 13. Rc2?? { (Mate in 5 → 1.19) Lost forced checkmate sequence. Bf4 was best. } { [%eval 1.19] } (13. Bf4 Bxa2 14. Bxc7 Qxc7 15. a4 Qxh2 16. h4 Qxh4 17. a5 Qxe1#) 13... Bxc2 { [%eval 1.46] } 14. Kd1?? { (1.46 → -3.08) Blunder. Bh6 was best. } { [%eval -3.08] } (14. Bh6 gxh6 15. a4 Bxa4 16. Kd1 Bxd1 17. h4 Bc2 18. h5 f6 19. h4 Bg6) 14... Bxd1 { [%eval 1.7] } 15. h4?? { (1.70 → -4.07) Blunder. a4 was best. } { [%eval -4.07] } (15. a4) 15... Rb8?? { (-4.07 → Mate in 4) Checkmate is now unavoidable. Bh5 was best. } { [%eval #4] } (15... Bh5 16. Bh6 Nxh6 17. a4 Qb8 18. h3 e5 19. a5 g5 20. hxg5 Ba3 21. gxh6) 16. Bh6 { [%eval #10] } 16... gxh6 { [%eval #5] } 17. h5?? { (Mate in 5 → -1.38) Lost forced checkmate sequence. a4 was best. } { [%eval -1.38] } (17. a4 Bxa4 18. h5 Bc2 19. h4 Bg6 20. hxg6 fxg6 21. h5 gxh5#) 17... Bxh5 { [%eval -1.41] } 18. h4?? { (-1.41 → -6.90) Blunder. a4 was best. } { [%eval -6.9] } (18. a4 a5 19. h4 Rb5 20. axb5 a6 21. bxa6 d5 22. a7 Qb8 23. axb8=B e5) 18... Bg7?? { (-6.90 → -1.06) Blunder. a5 was best. } { [%eval -1.06] } (18... a5 19. a4 Rb5 20. axb5 a6 21. bxa6 d5 22. a7 Qb8 23. axb8=K e5 24. Kxc7) 19. a4 { [%eval -1.04] } 19... a5# { Game ends by variant rule. } 1-0