FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/i11n2w9Z"]
[Date "2026.02.01"]
[Round "-"]
[White "pikachu0717"]
[Black "CristianoRonaldo7Ame"]
[Result "0-1"]
[GameId "i11n2w9Z"]
[UTCDate "2026.02.01"]
[UTCTime "11:11:37"]
[WhiteElo "1247"]
[BlackElo "1215"]
[WhiteRatingDiff "-59"]
[BlackRatingDiff "+155"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. a3?! { (0.15 → -0.62) Inaccuracy. e3 was best. } { [%eval -0.62] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5 { [%eval -0.37] } 2. f4?? { (-0.37 → -2.53) Blunder. d4 was best. } { [%eval -2.53] } (2. d4 Bxa3 3. Nxa3 exd4 4. Qxd4 b5 5. Qxg7 c5 6. Nxb5 Qf6) 2... Bxa3 { [%eval -1.9] } 3. Rxa3? { (-1.90 → -3.79) Mistake. bxa3 was best. } { [%eval -3.79] } (3. bxa3 exf4 4. Kf2 Nf6 5. c3 Nc6 6. Qa4 Qe7 7. Qxc6 dxc6 8. h3 Qxa3) 3... exf4 { [%eval -3.66] } 4. Rxa7 { [%eval -3.74] } 4... Rxa7 { [%eval -4.31] } 5. Na3 { [%eval -4.41] } 5... Rxa3 { [%eval -4.07] } 6. bxa3 { [%eval -4.94] } 6... Qh4 { [%eval -3.69] } 7. Nh3?? { (-3.69 → Mate in 12) Checkmate is now unavoidable. a4 was best. } { [%eval #-12] } (7. a4 Qxh2 8. Rxh2 f3 9. Rxh7 Rxh7 10. exf3 Nf6 11. Ba6 bxa6 12. Nh3 Rxh3) 7... Qxe1 { [%eval #-14] } 8. Qxe1 { [%eval #-10] } 8... f3?? { (Mate in 10 → -3.96) Lost forced checkmate sequence. d5 was best. } { [%eval -3.96] } (8... d5 9. Nxf4 Bf5 10. Nxd5 Bxc2 11. Nxc7 Nc6 12. Nxe8 b5 13. Nxg7 Bd3 14. exd3) 9. gxf3 { [%eval -3.76] } 9... Nf6 { [%eval -3.33] } 10. Ng5?! { (-3.33 → -4.78) Inaccuracy. Qg3 was best. } { [%eval -4.78] } (10. Qg3 g6 11. Qxc7 b6 12. Qxc8 Na6 13. Qxe8 Rxe8 14. Bg2 Rxe2 15. d4 Rxg2) 10... Ng4?? { (-4.78 → -1.68) Blunder. h5 was best. } { [%eval -1.68] } (10... h5 11. Nxf7) 11. Nxh7?? { (-1.68 → Mate in 9) Checkmate is now unavoidable. fxg4 was best. } { [%eval #-9] } (11. fxg4 Rf8) 11... Rxh7?? { (Mate in 9 → -0.56) Lost forced checkmate sequence. Nxh2 was best. } { [%eval -0.56] } (11... Nxh2 12. Rxh2 Rxh7 13. Rxh7 d5 14. Rxg7 f5 15. Rxc7 b5 16. Rxc8 Kd7 17. Rxb8) 12. fxg4 { [%eval -0.8] } 12... Rxh2 { [%eval -0.54] } 13. Rxh2 { [%eval #-12] } 13... f5 { [%eval #-12] } 14. gxf5 { [%eval #-11] } 14... g6 { [%eval #-11] } 15. fxg6 { [%eval -2.3] } 15... d6?? { (-2.30 → 1.14) Blunder. b5 was best. } { [%eval 1.14] } (15... b5 16. c4 bxc4 17. g7 c3 18. dxc3 Nc6 19. Rh1 Kf8 20. gxf8=K d6) 16. Rh3?? { (1.14 → Mate in 6) Checkmate is now unavoidable. Bh3 was best. } { [%eval #-6] } (16. Bh3 Bxh3) 16... Bxh3 { [%eval #-6] } 17. Bxh3 { [%eval #-5] } 17... Kf7 { [%eval #-5] } 18. gxf7 { [%eval #-4] } 18... Nd7 { [%eval #-4] } 19. Bxd7 { [%eval #-3] } 19... c6?? { (Mate in 3 → Mate in 12) Lost forced checkmate sequence. b5 was best. } { [%eval #12] } (19... b5 20. Bxb5 c6 21. Bxc6 d5 22. Bxd5#) 20. Bxc6 { [%eval #12] } 20... bxc6 { [%eval #11] } 21. f8=N { [%eval #11] } 21... d5 { [%eval #10] } 22. e4?? { (Mate in 10 → Mate in 4) Lost forced checkmate sequence. d3 was best. } { [%eval #-4] } (22. d3 d4 23. Qf1 c5 24. c3 dxc3 25. d4 cxd4 26. Be3 dxe3 27. Nd7 c2) 22... dxe4 { [%eval #-4] } 23. Qxe4 { [%eval #-3] } 23... c5 { [%eval #-3] } 24. Qe7 { [%eval #-2] } 24... c4 { [%eval #-2] } 25. c3# { Game ends by variant rule. } 0-1

