- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/i0wbjxOU"] [Date "2025.06.26"] [Round "-"] [White "Oluwagbemiga"] [Black "ATR_ADARSH"] [Result "0-1"] [GameId "i0wbjxOU"] [UTCDate "2025.06.26"] [UTCTime "15:52:04"] [WhiteElo "1832"] [BlackElo "1570"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+53"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... f5?? { (0.00 → 4.17) Blunder. Nh6 was best. } { [%eval 4.17] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. e4 { [%eval 2.46] } 2... fxe4 { [%eval 2.55] } 3. Qf3?? { (2.55 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-15] } (3. Ba6 bxa6) 3... exf3 { [%eval #-15] } 4. Nxf3 { [%eval #-14] } 4... e5 { [%eval #-14] } 5. Nxe5 { [%eval #-13] } 5... Qh4 { [%eval #-13] } 6. Nxd7 { [%eval #-11] } 6... Bxd7 { [%eval #-11] } 7. gxh4 { [%eval #-10] } 7... g5 { [%eval #-10] } 8. hxg5 { [%eval #-9] } 8... Nf6 { [%eval #-10] } 9. gxf6 { [%eval #-9] } 9... Bg7 { [%eval #-10] } 10. fxg7 { [%eval #-9] } 10... a5 { [%eval #-9] } 11. gxh8=K { [%eval #-7] } 11... Kf7 { [%eval #-8] } 12. Kxh7 { [%eval #-7] } 12... Kg6 { [%eval #-7] } 13. Kxg6 { [%eval #-6] } 13... Bf5 { [%eval #-6] } 14. Kxf5 { [%eval #-5] } 14... Ra6?? { (Mate in 5 → 7.59) Lost forced checkmate sequence. b5 was best. } { [%eval 7.59] } (14... b5 15. Bxb5 Nd7 16. Bxd7 c6 17. Bxc6 Re8 18. Bxe8 a4 19. Bxa4#) 15. Bxa6 { [%eval 6.0] } 15... bxa6?? { (6.00 → Mate in 17) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #17] } (15... Nxa6 16. b4) 16. b4 { [%eval #17] } 16... axb4 { [%eval #15] } 17. Ba3 { [%eval #15] } 17... bxa3 { [%eval 6.21] } 18. Nxa3 { [%eval 6.47] } 18... a5?? { (6.47 → Mate in 16) Checkmate is now unavoidable. Nd7 was best. } { [%eval #16] } (18... Nd7 19. Ke5 Nxe5 20. Nc4 Nxc4 21. Kf1 Nxd2 22. f4 Nxf1 23. Rhxf1 c5 24. f5) 19. Ke5 { [%eval #15] } 19... Na6 { [%eval #15] } 20. Kd6?? { (Mate in 15 → 4.44) Lost forced checkmate sequence. c4 was best. } { [%eval 4.44] } (20. c4 c5 21. f4 Nb8 22. Ke2 a4 23. Rac1 Na6 24. Rc3 Nb8 25. Kf6 Nc6) 20... cxd6 { [%eval 3.77] } 21. Kd1 { [%eval 4.69] } 21... Nb4?? { (4.69 → Mate in 14) Checkmate is now unavoidable. d5 was best. } { [%eval #14] } (21... d5 22. Re1 a4 23. d3 Nb8 24. Kc1 Na6 25. Kb2 d4 26. Kb3 axb3 27. axb3) 22. c3 { [%eval #14] } 22... Nxa2 { [%eval #13] } 23. Rxa2 { [%eval #13] } 23... d5 { [%eval 6.32] } 24. d4?? { (6.32 → Mate in 3) Checkmate is now unavoidable. Rb2 was best. } { [%eval #-3] } (24. Rb2 a4) 24... a4 { [%eval #-3] } 25. Nc4 { [%eval #-1] } 25... dxc4 { [%eval #-1] } 26. Rxa4# { Game ends by variant rule. } 0-1