- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/htZBoo1W"] [Date "2026.01.15"] [Round "-"] [White "SimoSilmu"] [Black "marinh512"] [Result "0-1"] [GameId "htZBoo1W"] [UTCDate "2026.01.15"] [UTCTime "22:11:30"] [WhiteElo "1918"] [BlackElo "1958"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+6"] [Variant "Standard"] [TimeControl "300+0"] [ECO "B34"] [Opening "Sicilian Defense: Accelerated Dragon, Modern Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... c5 { [%eval 0.25] } 2. Nc3 { [%eval 0.26] } 2... Nc6 { [%eval 0.23] } 3. Nf3 { [%eval 0.19] } 3... g6 { [%eval 0.26] } 4. d4 { [%eval 0.1] } 4... cxd4 { [%eval 0.19] } 5. Nxd4 { [%eval 0.18] } { B34 Sicilian Defense: Accelerated Dragon, Modern Variation } 5... Bg7 { [%eval 0.18] } 6. Be3 { [%eval 0.16] } 6... Nf6 { [%eval 0.26] } 7. f3 { [%eval 0.0] } 7... O-O { [%eval 0.0] } 8. Be2 { [%eval -0.33] } 8... Qb6? { (-0.33 → 0.79) Mistake. d5 was best. } { [%eval 0.79] } (8... d5 9. Nxd5) 9. Nxc6 { [%eval 0.75] } 9... Qxe3 { [%eval 0.72] } 10. Nxe7+ { [%eval 0.87] } 10... Kh8 { [%eval 0.99] } 11. Qd6 { [%eval 0.91] } 11... b6 { [%eval 0.85] } 12. Ned5 { [%eval 0.85] } 12... Nxd5 { [%eval 0.75] } 13. Nxd5 { [%eval 0.72] } 13... Qh6 { [%eval 0.96] } 14. O-O?! { (0.96 → 0.22) Inaccuracy. f4 was best. } { [%eval 0.22] } (14. f4) 14... Bb7 { [%eval 0.28] } 15. Bc4 { [%eval 0.01] } 15... Rac8 { [%eval 0.04] } 16. Bb3 { [%eval 0.1] } 16... Bxd5 { [%eval 0.58] } 17. Qxd5 { [%eval 0.41] } 17... Bxb2 { [%eval 0.66] } 18. Rab1 { [%eval 0.47] } 18... Bg7 { [%eval 0.9] } 19. Qd3 { [%eval 0.42] } 19... f5 { [%eval 0.5] } 20. Bd5?! { (0.50 → -0.16) Inaccuracy. exf5 was best. } { [%eval -0.16] } (20. exf5 Rxf5) 20... Rc3 { [%eval -0.24] } 21. Qb5?? { (-0.24 → -3.49) Blunder. Qd1 was best. } { [%eval -3.49] } (21. Qd1 Rc5 22. Qd3 Be5 23. f4 fxe4 24. Qxe4 Bxf4 25. Qd4+ Qg7 26. Rxf4 Rxf4) 21... Be5 { [%eval -3.42] } 22. g3?? { (-3.42 → -7.96) Blunder. f4 was best. } { [%eval -7.96] } (22. f4 Bxf4 23. h3 Bd6 24. Qe2 Re3 25. Qd1 Bc5 26. Kh2 fxe4 27. Bc4 Rxf1) 22... Bd4+ { [%eval -7.61] } 23. Kh1? { (-7.61 → Mate in 6) Checkmate is now unavoidable. Rf2 was best. } { [%eval #-6] } (23. Rf2 Bxf2+ 24. Kh1 Bxg3 25. Qe2 Rxf3 26. c4 Rf2 27. Qxf2 Bxf2 28. exf5 Bg3) 23... Rxc2 { [%eval #-5] } 24. Qxd7 { [%eval #-1] } 24... Qxh2# { Black wins by checkmate. } 0-1