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[Event "rated Antichess game"] [Site "https://lichess.org/hsTZgin3"] [Date "2025.10.18"] [White "L1L4C"] [Black "sgev1"] [Result "1-0"] [GameId "hsTZgin3"] [UTCDate "2025.10.18"] [UTCTime "12:12:01"] [WhiteElo "1489"] [BlackElo "1520"] [WhiteRatingDiff "+24"] [BlackRatingDiff "-6"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-15] } 2... Bb7?? { (Mate in 15 → 4.01) Lost forced checkmate sequence. Nf6 was best. } { [%eval 4.01] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Nxd2 Nxd2 6. Bxd2 Ba6 7. Bxf7) 3. Bxd7 { [%eval 3.6] } 3... Bxe4 { [%eval 0.9] } 4. Bxe8 { [%eval 3.44] } 4... Bxc2 { [%eval 3.45] } 5. Qxc2?! { (3.45 → 2.55) Inaccuracy. Bxf7 was best. } { [%eval 2.55] } (5. Bxf7 Bxb1 6. Rxb1 Qxd2 7. Bxd2 h5 8. Qxh5 Rxh5 9. Bxh5 Nd7) 5... Qxd2 { [%eval 2.75] } 6. Qxc7?? { (2.75 → Mate in 12) Checkmate is now unavoidable. Bxd2 was best. } { [%eval #-12] } (6. Bxd2 g5 7. Qxc7 Nd7 8. Qxd7 Rxe8 9. Bxg5 Rb8 10. Qxa7 Rxb2) 6... Qxe1 { [%eval #-12] } 7. Qxe7 { [%eval #-9] } 7... Qxf2?? { (Mate in 9 → 0.99) Lost forced checkmate sequence. Nxe7 was best. } { [%eval 0.99] } (7... Nxe7 8. Bxf7 Qxg1 9. Rxg1 Nd5 10. Bxd5 a5 11. Bxa8 Nc6 12. Bxc6 a4 13. Bxa4) 8. Bxf7?? { (0.99 → Mate in 9) Checkmate is now unavoidable. Qxf8 was best. } { [%eval #-9] } (8. Qxf8 Qxb2) 8... Qxg2?? { (Mate in 9 → 2.29) Lost forced checkmate sequence. Bxe7 was best. } { [%eval 2.29] } (8... Bxe7 9. Bxg8 Qxg2 10. Bxh7 Qxh2 11. Rxh2 Rxh7 12. Rxh7 Nd7 13. Rxg7 a5 14. Rxe7) 9. Qxa7?? { (2.29 → Mate in 8) Checkmate is now unavoidable. Qxf8 was best. } { [%eval #-8] } (9. Qxf8) 9... Qxh2?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Qxh1 was best. } { [%eval #10] } (9... Qxh1 10. Bxg8 Qxh2 11. Bxh7 Qxb2 12. Qxg7 Qxc1 13. Qxh8 Rxa2 14. Rxa2 Qxb1 15. Bxb1) 10. Qxb8?? { (Mate in 10 → Mate in 7) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #-7] } (10. Rxh2 Rxa7 11. Bxg8 Rxa2 12. Rxa2 Rxg8 13. Rxh7 g6 14. b4 Bxb4 15. Nc3 Bxc3) 10... Qxb2?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. Qxh1 was best. } { [%eval #8] } (10... Qxh1 11. Qxa8 Qxg1 12. Qxf8 Qxc1 13. Qxg7 Qxb2 14. Bxg8 Rxg8 15. Qxb2 Rh8 16. Qxh8) 11. Qxf8?? { (Mate in 8 → 2.45) Lost forced checkmate sequence. Qxb2 was best. } { [%eval 2.45] } (11. Qxb2 Rxa2 12. Qxg7 Rxa1 13. Qxh8 Rxb1 14. Qxh7 Rxc1 15. Qxg8 Rxg1 16. Qxf8 Rxh1) 11... Rxa2?? { (2.45 → Mate in 7) Checkmate is now unavoidable. Qxa1 was best. } { [%eval #7] } (11... Qxa1 12. Qxg7) 12. Rxh7 { [%eval #7] } 12... Rxh7 { [%eval #6] } 13. Qxg7?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. Bxa2 was best. } { [%eval #-4] } (13. Bxa2 Qxb1 14. Qxg7 Rxg7 15. Bxb1 Rxg1 16. Ra6 Rxc1 17. Bc2 Rxc2 18. Rc6 Rxc6#) 13... Qxc1?? { (Mate in 4 → Mate in 6) Lost forced checkmate sequence. Qxg7 was best. } { [%eval #6] } (13... Qxg7 14. Bxg8 Qxa1 15. Bxa2 Qxb1 16. Bxb1 Rh3 17. Nxh3#) 14. Bxg8?? { (Mate in 6 → Mate in 3) Lost forced checkmate sequence. Rxa2 was best. } { [%eval #-3] } (14. Rxa2 Qxg1 15. Qxh7 Qxb1 16. Qxb1 Nf6 17. Bd5 Nxd5 18. Qb4 Nxb4 19. Rc2 Nxc2#) 14... Qxg1?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. Rxa1 was best. } { [%eval #4] } (14... Rxa1 15. Qxa1 Qxb1 16. Qxb1 Rh3 17. Nxh3#) 15. Bxa2 { [%eval #4] } 15... Qxb1 { [%eval #3] } 16. Bxb1 { [%eval #3] } 16... Rxg7 { [%eval #2] } 17. Ra7 { [%eval #2] } 17... Rxa7 { [%eval #1] } 18. Ba2 { [%eval #1] } 18... Rxa2# { Game ends by variant rule. } 1-0