- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated classical game"] [Site "https://lichess.org/hpTiFeRE"] [Date "2020.08.03"] [Round "-"] [White "AthULith"] [Black "arjun_k_devtech"] [Result "0-1"] [GameId "hpTiFeRE"] [UTCDate "2020.08.03"] [UTCTime "19:46:01"] [WhiteElo "1476"] [BlackElo "1433"] [WhiteRatingDiff "-31"] [BlackRatingDiff "+20"] [Variant "Standard"] [TimeControl "1800+10"] [ECO "D05"] [Opening "Queen's Pawn Game: Colle System"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.2] } 1... d5 { [%eval 0.2] } 2. Nf3 { [%eval 0.0] } 2... Nf6 { [%eval 0.0] } 3. e3 { [%eval 0.0] } 3... e6 { [%eval 0.0] } 4. Bd3 { [%eval 0.0] } { D05 Queen's Pawn Game: Colle System } 4... Bd6 { [%eval 0.0] } 5. O-O { [%eval 0.09] } 5... O-O { [%eval 0.46] } 6. Nbd2 { [%eval 0.22] } 6... Nbd7 { [%eval 0.3] } 7. e4 { [%eval 0.18] } 7... dxe4 { [%eval 0.19] } 8. Nxe4 { [%eval 0.23] } 8... Nxe4 { [%eval 0.13] } 9. Bxe4 { [%eval 0.09] } 9... Nf6 { [%eval 0.04] } 10. Bd3 { [%eval 0.03] } 10... Bd7?! { (0.03 → 0.74) Inaccuracy. b6 was best. } { [%eval 0.74] } (10... b6) 11. Be3 { [%eval 0.66] } 11... Ng4 { [%eval 0.69] } 12. Bg5 { [%eval 0.85] } 12... Be7 { [%eval 0.91] } 13. Bxe7 { [%eval 0.59] } 13... Qxe7 { [%eval 0.82] } 14. h3 { [%eval 0.32] } 14... Nf6 { [%eval 0.76] } 15. Re1?! { (0.76 → 0.10) Inaccuracy. Ne5 was best. } { [%eval 0.1] } (15. Ne5 Rad8) 15... Qb4?! { (0.10 → 1.06) Inaccuracy. Rad8 was best. } { [%eval 1.06] } (15... Rad8 16. Qd2) 16. b3?! { (1.06 → 0.00) Inaccuracy. Ne5 was best. } { [%eval 0.0] } (16. Ne5 Rad8 17. a3 Qb6 18. b3 c5 19. dxc5 Qxc5 20. c4 a5 21. b4 axb4 22. axb4 Qxb4) 16... Bb5?? { (0.00 → 5.31) Blunder. Bc6 was best. } { [%eval 5.31] } (16... Bc6 17. a3 Qc3 18. Re3 Qb2 19. Rb1 Bxf3 20. Rxf3 Qxa3 21. Rxf6 gxf6 22. Qg4+ Kh8 23. Qh4) 17. a4?? { (5.31 → 0.24) Blunder. a3 was best. } { [%eval 0.24] } (17. a3) 17... Bxd3 { [%eval 0.23] } 18. Qxd3 { [%eval 0.24] } 18... c5 { [%eval 0.46] } 19. c3?! { (0.46 → -0.09) Inaccuracy. Qb5 was best. } { [%eval -0.09] } (19. Qb5 b6) 19... Qxb3 { [%eval -0.29] } 20. dxc5 { [%eval -0.33] } 20... Nd5? { (-0.33 → 0.96) Mistake. Rfd8 was best. } { [%eval 0.96] } (20... Rfd8) 21. Rec1?! { (0.96 → 0.20) Inaccuracy. Ng5 was best. } { [%eval 0.2] } (21. Ng5 Nf6) 21... Rac8?? { (0.20 → 3.93) Blunder. Nf4 was best. } { [%eval 3.93] } (21... Nf4) 22. Ne5?? { (3.93 → 0.00) Blunder. Nd2 was best. } { [%eval 0.0] } (22. Nd2 Nf4 23. Qe4 Nxh3+ 24. gxh3 f5 25. Qd4 Qd5 26. Qxd5 exd5 27. Nb3 b6 28. cxb6 axb6) 22... b6? { (0.00 → 1.24) Mistake. Rfd8 was best. } { [%eval 1.24] } (22... Rfd8) 23. c6?! { (1.24 → 0.53) Inaccuracy. Qb5 was best. } { [%eval 0.53] } (23. Qb5 Qxb5 24. axb5 Rxc5 25. Nd7 Rxc3 26. Rxc3 Nxc3 27. Nxf8 Kxf8 28. Rxa7 Nxb5 29. Ra8+ Ke7) 23... Nf4 { [%eval 1.03] } 24. Qe3?? { (1.03 → -0.66) Blunder. Qe4 was best. } { [%eval -0.66] } (24. Qe4) 24... Nd5? { (-0.66 → 0.74) Mistake. Ng6 was best. } { [%eval 0.74] } (24... Ng6 25. Rcb1 Qd5 26. Nxg6 hxg6 27. a5 bxa5 28. Qxa7 Rxc6 29. Rd1 Qe5 30. Qxa5 Rc5 31. Qb4) 25. c4?? { (0.74 → -13.84) Blunder. Qd3 was best. } { [%eval -13.84] } (25. Qd3 Nf4) 25... Nxe3 { [%eval -13.67] } 26. fxe3 { [%eval -16.68] } 26... Qxe3+ { [%eval -16.55] } 27. Kf1 { [%eval -21.3] } 27... Qxe5 { [%eval -21.01] } 28. Re1 { [%eval -20.53] } 28... Qf5+ { [%eval -17.88] } 29. Kg1 { [%eval -20.17] } 29... Rxc6 { [%eval -18.35] } 30. Rf1 { [%eval -17.33] } 30... Rxc4 { [%eval -10.37] } 31. Rxf5 { [%eval -10.22] } 31... exf5 { [%eval -10.12] } 32. Kf2 { [%eval -10.21] } 32... Re8 { [%eval -10.12] } 33. Kf3 { [%eval -11.3] } 33... Rc3+ { [%eval -10.65] } 34. Kf4?! { (-10.65 → Mate in 6) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-6] } (34. Kf2 Re5 35. Rd1 g6 36. Rd4 Kg7 37. Rd8 Ra3 38. Rc8 Ra2+ 39. Kf3 Ra5 40. Rc4 R5xa4) 34... g6 { [%eval #-5] } 35. g4 { [%eval #-4] } 35... Re4+ { [%eval #-4] } 36. Kg5 { [%eval #-4] } 36... Kg7 { [%eval #-3] } 37. gxf5 { [%eval #-1] } 37... f6# { Black wins by checkmate. } 0-1