- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/hpEvSWUq"] [Date "2025.11.22"] [Round "-"] [White "GegaPeder"] [Black "francois116"] [Result "1-0"] [GameId "hpEvSWUq"] [UTCDate "2025.11.22"] [UTCTime "12:50:49"] [WhiteElo "1241"] [BlackElo "1315"] [WhiteRatingDiff "+62"] [BlackRatingDiff "-6"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3?? { (0.15 → Mate in 28) Checkmate is now unavoidable. e3 was best. } { [%eval #-28] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5 { [%eval -4.99] } 2. Nxe5 { [%eval -3.7] } 2... f6?? { (-3.70 → 0.10) Blunder. Bd6 was best. } { [%eval 0.1] } (2... Bd6 3. Nxf7 Bxh2 4. Rxh2 Kxf7 5. Rxh7 Rxh7 6. g4 Rh3 7. Bxh3) 3. Nxd7 { [%eval 0.73] } 3... Qxd7?? { (0.73 → Mate in 15) Checkmate is now unavoidable. Nxd7 was best. } { [%eval #15] } (3... Nxd7 4. b4 Bxb4 5. g4 Bxd2 6. Nxd2 h5 7. gxh5 Rxh5 8. Nf3) 4. b4 { [%eval #17] } 4... Qxd2 { [%eval #14] } 5. Qxd2?? { (Mate in 14 → 1.20) Lost forced checkmate sequence. Kxd2 was best. } { [%eval 1.2] } (5. Kxd2 Bxb4 6. g4 Bxg4 7. Rg1 Bxd2 8. Qxd2 Bxe2 9. Rxg7 Bxf1 10. Rxh7 Rxh7) 5... Bxb4 { [%eval 1.82] } 6. Qxb4 { [%eval 0.81] } 6... Kf8?? { (0.81 → Mate in 12) Checkmate is now unavoidable. b5 was best. } { [%eval #12] } (6... b5 7. Qxb5) 7. Qxb7 { [%eval #12] } 7... Bxb7 { [%eval #11] } 8. e4 { [%eval #11] } 8... Bxe4 { [%eval #10] } 9. g4?? { (Mate in 10 → 0.08) Lost forced checkmate sequence. Ba6 was best. } { [%eval 0.08] } (9. Ba6 Bxc2 10. Nd2 Nxa6 11. Ne4 Bxe4 12. a4 Bxg2 13. a5 Bxh1 14. f3 Bxf3) 9... Bxc2 { [%eval 0.0] } 10. g5?? { (0.00 → Mate in 9) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-9] } (10. Ke2 Bxb1 11. Rxb1 h6 12. Rxb8 Rxb8 13. Bxh6 gxh6 14. g5 fxg5 15. Bh3 Rb3) 10... Bxb1 { [%eval #-10] } 11. gxf6 { [%eval #-9] } 11... Nxf6 { [%eval #-9] } 12. Rxb1 { [%eval #-8] } 12... Nfd7?? { (Mate in 8 → -0.39) Lost forced checkmate sequence. Na6 was best. } { [%eval -0.39] } (12... Na6 13. Bxa6 g5 14. Bxg5 Kg8 15. Bxf6 Kf8 16. Bxh8 Kg7 17. Bxg7 h6 18. Bxh6) 13. Rxb8 { [%eval -0.84] } 13... Nxb8 { [%eval -1.01] } 14. Bh6 { [%eval -1.09] } 14... gxh6 { [%eval -1.0] } 15. Ba6?! { (-1.00 → -1.74) Inaccuracy. Bc4 was best. } { [%eval -1.74] } (15. Bc4 Nd7) 15... Nxa6 { [%eval -0.9] } 16. a4?? { (-0.90 → -3.02) Blunder. Ke2 was best. } { [%eval -3.02] } (16. Ke2 Kf7) 16... Nc5?? { (-3.02 → Mate in 5) Checkmate is now unavoidable. Rb8 was best. } { [%eval #5] } (16... Rb8 17. a5) 17. Rg1?? { (Mate in 5 → -0.82) Lost forced checkmate sequence. Kd2 was best. } { [%eval -0.82] } (17. Kd2 Nxa4 18. Kc3 Nxc3 19. Rd1 Nxd1 20. h4 Nxf2 21. h5 Kf7#) 17... Nxa4 { [%eval -0.72] } 18. Rg8? { (-0.72 → -2.40) Mistake. Rg6 was best. } { [%eval -2.4] } (18. Rg6 hxg6) 18... Rxg8 { [%eval -2.66] } 19. f4 { [%eval -2.56] } 19... Rg3 { [%eval -2.54] } 20. hxg3 { [%eval -2.44] } 20... Ke7 { [%eval -2.29] } 21. Kd1?! { (-2.29 → -3.19) Inaccuracy. f5 was best. } { [%eval -3.19] } (21. f5) 21... Ke6?? { (-3.19 → Mate in 12) Checkmate is now unavoidable. Nb6 was best. } { [%eval #12] } (21... Nb6 22. f5) 22. f5 { [%eval #12] } 22... Kxf5 { [%eval #11] } 23. g4 { [%eval #11] } 23... Kxg4 { [%eval #10] } 24. Ke1? { (Mate in 10 → 7.09) Lost forced checkmate sequence. Ke2 was best. } { [%eval 7.09] } (24. Ke2 Kh4 25. Ke3 Nb6 26. Ke4 Nd5 27. Kxd5 c6 28. Kxc6 a5 29. Kc5 a4) 24... Rb8 { [%eval 6.02] } 25. Kd2 { [%eval #15] } 25... Nc3 { [%eval #10] } 26. Kxc3 { [%eval #10] } 26... Rb4 { [%eval #7] } 27. Kxb4 { [%eval #7] } 27... a5 { [%eval #2] } 28. Kxa5 { [%eval #2] } 28... h5 { [%eval #1] } 29. Kb6 { [%eval #1] } 29... cxb6# { Game ends by variant rule. } 1-0