FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/hlgDfJJs"]
[Date "2023.07.18"]
[White "asvy"]
[Black "Budi-Heryanto"]
[Result "0-1"]
[GameId "hlgDfJJs"]
[UTCDate "2023.07.18"]
[UTCTime "11:35:40"]
[WhiteElo "2228"]
[BlackElo "1698"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+11"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c4 { [%eval 0.01] } 1... e6 { [%eval 0.0] } 2. c5 { [%eval 0.57] } 2... Bxc5 { [%eval 0.0] } 3. d4 { [%eval 0.0] } 3... Bxd4 { [%eval 0.0] } 4. Qxd4 { [%eval 0.0] } 4... Qg5 { [%eval 1.03] } 5. Qxg7?? { (1.03 → -0.83) Blunder. Bxg5 was best. } { [%eval -0.83] } (5. Bxg5 Kd8 6. Bxd8 a6 7. Qxg7 Ra7 8. Qxg8 Rxg8 9. Bxc7 Rxg2) 5... Qxg2?? { (-0.83 → 3.16) Blunder. Qxc1 was best. } { [%eval 3.16] } (5... Qxc1 6. Qxg8 Qxe1 7. Qxe8 Qxf2 8. Qxf7 Qxg1 9. Qxh7 Qxh2 10. Qxh2) 6. Qxg2 { [%eval 1.51] } 6... Nh6?? { (1.51 → Mate in 13) Checkmate is now unavoidable. b6 was best. } { [%eval #13] } (6... b6 7. Qxg8) 7. Qxb7 { [%eval #13] } 7... Bxb7 { [%eval #12] } 8. Bxh6 { [%eval #12] } 8... Bxh1 { [%eval #11] } 9. Bg2 { [%eval #11] } 9... Bxg2 { [%eval #10] } 10. Nh3 { [%eval #10] } 10... Bxh3 { [%eval #9] } 11. Kf1 { [%eval #9] } 11... Bxf1 { [%eval #8] } 12. f3 { [%eval #10] } 12... Bxe2 { [%eval #9] } 13. Nc3 { [%eval #9] } 13... Bxf3 { [%eval #8] } 14. Ne4?? { (Mate in 8 → -3.36) Lost forced checkmate sequence. Rh1 was best. } { [%eval -3.36] } (14. Rh1 Bxh1 15. Be3 c5 16. Bxc5 e5 17. Bxa7 Rxa7 18. Ne2 Rxa2 19. Nc1 Rxb2 20. Nb3 Rxh2) 14... Bxe4 { [%eval -1.86] } 15. Rb1 { [%eval -2.4] } 15... Bxb1 { [%eval -2.21] } 16. b3 { [%eval -2.71] } 16... Bxa2 { [%eval -3.2] } 17. h4 { [%eval -2.73] } 17... Bxb3 { [%eval -3.04] } 18. Bf8 { [%eval -3.05] } 18... Rxf8 { [%eval #-14] } 19. h5 { [%eval #-13] } 19... Rg8 { [%eval #-13] } 20. h6 { [%eval #-12] } 20... Rg7 { [%eval #-12] } 21. hxg7 { [%eval #-11] } 21... e5?? { (Mate in 11 → Mate in 3) Lost forced checkmate sequence. f6 was best. } { [%eval #3] } (21... f6 22. g8=K e5 23. Kxh7 Bg8 24. Kxg8 Kf7 25. Kxf7 d5 26. Kxf6 a5 27. Kxe5 c5 28. Kxd5) 22. g8=K?? { (Mate in 3 → Mate in 10) Lost forced checkmate sequence. g8=Q was best. } { [%eval #-10] } (22. g8=Q f5 23. Qxb3 Nc6 24. Qb4 Nxb4#) 22... f6 { [%eval #-10] } 23. Kxh7 { [%eval #-9] } 23... Bg8 { [%eval #-9] } 24. Kxg8 { [%eval #-8] } 24... Kf7 { [%eval #-8] } 25. Kxf7 { [%eval #-7] } 25... c6 { [%eval #-7] } 26. Kxf6 { [%eval #-6] } 26... Na6 { [%eval #-6] } 27. Kxe5 { [%eval #-5] } 27... d6 { [%eval #-5] } 28. Kxd6 { [%eval #-4] } 28... Rb8 { [%eval #-4] } 29. Kxc6 { [%eval #-3] } 29... Nc5 { [%eval #-3] } 30. Kxc5 { [%eval #-2] } 30... Rb5 { [%eval #-2] } 31. Kxb5 { [%eval #-1] } 31... a5 { [%eval #-1] } 32. Kxa5# { Game ends by variant rule. } 0-1